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Start Working In VR and AR With These Unity and Udacity Degree Programs

VRScout

Various industries, from entertainment to healthcare, have begun investing a significant amount of their resources in virtual and augmented reality. Learn 360 pre-production and post-production techniques and build an interactive 360 video experience in Unity.

Unity 324
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Pico G2 4K Enterprise review: 3DOF VR is not over yet

The Ghost Howls

The Pico G2 4K Enterprise is packaged quite well: nothing special or mindblowing, but an ordered box with the headset, the controller and the accessories inside. On the right, you can see the 3 buttons that let you interact with the headset even if you don’t have the controller. Controller. Top view of the controller.

Unity 545
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Osso VR Gains Hand-Tracking Capabilities

XR Today - Virtual Reality

This week, Osso VR, an immersive training platform for healthcare professionals, is introducing hand-tracking input options into its leading VR learning platform. Osso is pleased to introduce Hand Control, a groundbreaking feature utilizing hand tracking in VR as an alternative to controllers. 2024 is the year of body-tracking.

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OpenBCI: games using brain-interfaces are coming in 3 years

The Ghost Howls

On the software side, we’ll be enabling users to bring tightly time-locked data into development engines like Unity and by building on open-source protocols like BrainFlow , the raw data will be available in most common programming languages as well. There are also many applications in healthcare. NeverMind, a game by Flying Mollusk.

Gaming 546
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NuEyes Gains FDA Approval for Healthcare Smart Glasses

XR Today - Augmented Reality tag

The FDA approval allows NuEyes to expand its product portfolio, which aims to provide healthcare professionals with competitive and innovative smart glasses technology. Notably, NueEye explains that the upcoming XR healthcare product will be the first to offer FDA-approved live 3D stereoscopic features to medical professionals.

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Varjo’s Enthusiast Grade VR Headset is Getting a Brain-computer Interface

Road to VR

Since then, the Brooklyn, New York-based company says it’s attracted beta applicants spanning consumer technology, healthcare, research, training, and gaming & interactive media. None included (supports SteamVR controllers). breakout box (USB-A 3.0, DisplayPort 1.4). Cable Length. SteamVR Tracking 1.0 external beacons).

New York 364
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The XR Week Peek (2024.02.20): Zuckerberg reviews the Vision Pro, Mozilla Hubs shuts down, and more!

The Ghost Howls

They also talk about the current difficulties of using Unity to develop for the Vision Pro. For instance, a clinic center in San Diego is experimenting with how to use it for healthcare. describes how they ported Puzzling Places to the Vision Pro.

San Diego 430