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After a long time with my lovely Unity 2019.4 LTS, I have decided it was time to switch to something new, not to miss the new features that Unity has implemented these years. I have so started using Unity 2021.3 How to build an OpenXR application. Let’s see how to build a Unity 2021 application with OpenXR.
It is a short guide to implement some sort of compatibility between the SteamVR Unity plugin and the Unity XR Interaction Toolkit , that under the new XR Plugin Management in Unity are not working very well together. SteamVR is a great solution to develop cross-platform applications, and so is Unity (Image by Valve).
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial.
There are many good tutorials out there that explain to you how to create a video for an Oculus Quest experience that implements it, but there is very little documentation on how actually a developer can implement this plugin in his/her VR experience. Oculus MRC in Unity – Video Tutorial. Project Setup. Project Setup.
These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons. If you are a Unity beginner, I would advise you to watch the video. How the hell do I calculate motion vectors in my app?
So let me show you how you can develop an AR app for Oculus Quest 2 using Oculus Passthrough APIs in Unity. In this tutorial, you are going to replicate the fantastic The Unity Cube experience, this time in AR! Open Unity (I’m still on Unity 2019.4 Open Unity (I’m still on Unity 2019.4
I wanted just to experiment with technology, not make a product I’m not going to do a step-by-step tutorial, but if you are a bit experienced with Unity, you can use the info I’m providing you to create something similar yourself. Initialization I launched Unity (I’m using version 2022.3 But how to do that?
A few weeks ago, while reading the news about SIGGRAPH, I saw NVIDIA teasing the release of the Omniverse connector for Unity , and as a Unity developer, I found it intriguing. Unity connector for Omniverse. At launch, Omniverse has been made compatible with Unreal Engine, and support for Unity was lacking.
For sure you remember that together with my tutorial on how to develop and submit an application for App Lab , I have actually submitted to App Lab my majestic “The Unity Cube App” , an application with just a cube and some avatar hands (Yes, I’m a troll). Unity and its automatically added permissions.
In this article, you may find the answers to all the above questions : I will guide you in developing a little Unity experience for the nReal glasses (the typical grey cube!), How to get started with nReal development (and emulator) in Unity (Video tutorial). And then of course you have to download the nReal Unity SDK.
After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. The development packages are usable only by people having Unity Pro or Enterprise, but the documentation is publicly available for everyone to see. PC), it can be built and deployed on all other platforms (e.g.
They could be a great innovative tool to market your AR and VR applications (and even for the non-XR ones) … so let’s see how you can create them for you game directly from your Unity project! How to upload a 3D Photo on Facebook. But… how to create this depth map? The better way for Unity projects.
But for now, I’ll just tell you what have been in my opinion the most interesting pieces of XR news of the week… Top news of the week (Image by KnightMD) Valve Deckard’s “Roy” controllers allegedly leaked The usual Brad Lynch with his team of data miners has found evidence of a controller codenamed Roy in the code of SteamVR.
Some days ago, I was looking at the code of HitMotion: Reloaded , the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game … and I wondered: “Is all of this mess still needed today?”
I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Let’s create a new Unity 3D project, and call it TestQuestHands.
After having teased the device for a very long time, in the end, TG0 has launched its innovative Etee controllers on Kickstarter. What are the Etee controllers? Etee controllers, on their shipping box. Before going on with the review, let me explain you what are the Etee controllers. Let me show you how they work!
In my review of Amazon Sumerian I said multiple times that in other game engines, like Unity, it is not possible to create a WebVR experience. Actually it is possible and I’ll explain you how. A WebVR exporter for Unity??? Unity on one side, a WebVR experience running on Firefox on the other one. I want it!
As a result, platforms have begun to emerge to provide innovators with new ways of creating their own VR experiences. Unity, one of the world’s market-leading development platforms, is among the better-known solutions built to enable the creation of 3D, immersive content. What are the Tools Unity Can Provide for VR Development?
The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. Unity 6 takes back the original way of specifying engine versions and abandons the confusing one that bound a new Unity version to the year it was released.
It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. First, let’s start with installing Unity hand-tracking. How to Set Up Hand Tracking in Unity 3D. Install Unity Using this Guide. Table of Contents.
Today I want to propose you a quick solution for one big problem of the Vive Focus apps: the controller pairing popup always appearing in front of your eyes. If you don’t do it, the controller becomes simply unusable, because there is no relation between what you are pointing at physically and what you are aiming virtually.
XR ergonomics expert Rob Cole published last year on this platform an article detailing Project Caliper , that is his experiments in building fully configurable controllers for SteamVR. The article soon gets viral, and many people would have loved to see these controllers go into production. So what was this new idea then?
We often discuss on how to make the virtual experiences more engaging and immersive, explained Guido Polcan, Senior Direct at MAIZE , who also notes how the firm is working with haptics to bridge the digital divide that still generates resistance to the widespread adoption of technologies.
And if you have some pieces of advice on how to make my CES better, let me know, too! Or that it has multimodal input and can be commanded using controllers, hands, eyes, or voice. Developers can already access a preview of the development environment for native, Unity, WebXR. If youll be there, let me know!
I was porting our Unity game Hit Motion: Reloaded to the new Vive Wave SDK 3.0.2 so that to make it ready for launch on the Vive Focus Plus , when something made me panic: no button on the controllers was working ! How to make controllers’ buttons to work in Unity with Vive Wave SDK 3.0?
Recently I had a big issue with my VR controllers in SteamVR (both with Oculus and Vive) and so I’m writing this post to try to help you in solving it. And when I put the headset on, I could see the grey intro environment, with all the controllers moving regularly. , but sometimes it is still tricky and problematic. WTF SteamVR.
Today I want to talk about a quick fix that may interest all the Oculus Go and Oculus Quest Unity developers that employ the plain Oculus Unity Plugin from the asset store to develop their VR experiences. Don’t worry, the Ghost comes to your rescue and explains to you how to solve this issue. How to solve that?
In this post, I’m going to tell you how to implement hands tracking in Unity for the Vive Focus 3, how to enable it on the device, and what are its performances, also compared to the ones of the Oculus Quest 2. How to integrate hands tracking in your Vive Wave Unity project. How to install Wave XR Plugin.
I am very passionate about mixed reality and I am incredibly happy of having developed a Unity plugin to let every developer create AR/MR apps on the Vive Focus Plus (you can find it on GitHub !), The post Hacking the Oculus Quest: how to show Android Settings, Alarm and more! Camera access. Do you want to use your Quest to wake up?
The Focus features two frontal cameras that are used for the inside-out tracking and through scripting, in Unity, it is possible to access their stream. I was going to develop exactly that when I opened the CameraTexture_Test scene of the Vive Wave SDK samples to see how to properly obtain the cameras stream on the Focus.
Sony unveils the new controllers of the PSVR2. One month after the reveal of a “next-gen VR headset for the Playstation” (whose name is not known, but I guess it will be PSVR2), Sony has revealed one important detail of its new VR system: the controllers. The controllers will be given to selected developers very soon.
I’m among them: today I’ve made my first builds and so I want to guide you through the first very basic steps in building an app for Oculus Go on Unity , to spare you some little headaches. You have your shiny new gray Oculus Go on your desk and you want to start developing for it using Unity Engine. Let’s start.
I finally managed (with some delay) to find the time to try First Hand, Meta’s opensource demo of the Interaction SDK , which shows how to properly develop hand-tracked applications. This makes sense considering that controllers shine with different kinds of interactions than the bare hands , so the applications must be different.
In providing developers a way to incorporate scanning technology into Unity, Leap Motion enabled a new breed of VR experience—one where participants used their own hands to interact with digital objects rather than controllers. In other words, how can users interact with objects that may never exist in real life? “In
Let’s see what it is about and let me tell you how to implement it. If the application has multiplayer components, then it has to implement a User Reporting Tool easily accessible via the Oculus button on the right controller. User Reporting Tool In the effort to make its Virtual Reality (or should I say the M-word ?)
You can now switch to hand-tracking by simply putting down your Touch controllers. The most noteworthy of which, a new hand-tracking option that — when enabled, allows you to automatically switch between your Oculus Touch controllers and hand-tracking mode. The Oculus Quest just keeps getting better.
It’s also game engine friendly, which means you can port your project into something like Unity. Your Touch controllers are used to access a menu of pre-made parts and functions. All in all, it should take you about five minutes to learn how to build in ShapesXR. Image Credit: Tvori. Image Credit: Tvori.
In order to develop his next-gen homage, Nathan employed the Unity game engine to transform the 2D arcade game into a 3D VR world. In addition to 3D visuals and animations, Nathan also had to figure out how to bring the important parts of gameplay to life. This meant figuring out how to jump, climb, and smash barrels in VR.
Soon Mozilla is going to host a complete guide on how to create and manage your Hubs instance in AWS so that to enable the biggest number possible of people to install it. You may install Hubs on a private server because a company wants to keep control of all its data, but different entities (education, military, etc.)
To assist him, an observer in the real world uses a Playstation controller to send signals to the four main muscle groups in their neck to turn the user’s head and guide them to the fire extinguisher. The pilot can control the neck movements of the VR user using the drone, allowing them to sync their perspectives.
The Valve Index is a device for people wanting to buy a headset that is: Polished; So comfortable that can be used for long VR sessions; Hackable and moddable; Able to offer great visuals and sounds; Able to feature controllers that let you use all your 5 fingers; Able to offer the computational power of a PC. Controllers.
Of course, this is at least partially due to its heavy adoption by Unity, the most widely used engine for AR development. While there are other options like JavaScript and C++, to name a few, C# seems to be the most worthwhile place to invest one's time and effort.
In this article, I’m going to tell you everything I know about this new headset , plus I will give you my thorough hands-on review on its 6 DOF Controllers , that I have tried with the 6 DOF devkit. Vive Focus + 6 DOF Controllers devkit. Well, you are in the right place. The Vive Focus Plus. Well, for sure you are…. The dev kit.
The Pico G2 4K Enterprise is packaged quite well: nothing special or mindblowing, but an ordered box with the headset, the controller and the accessories inside. On the right, you can see the 3 buttons that let you interact with the headset even if you don’t have the controller. Controller. Top view of the controller.
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