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Today SteamVR is still the gold standard for what concerns PCVR tracking and many enthusiasts have Lighthouses installed in their rooms to play VR games on their Valve Index, HTC Vive, or Pimax Crystal Light. This means that for most use cases, the precision of standalone controllers is now more than enough.
Described by its creator, Sngmoo Lee, as “location-based arts,” Scarecrow is a one-of-a-kind immersive theater experience that combines live actors, temperature effects, and motioncapture technology to offer one of the most ambitious interactive VR experiences in recent memory. This is where things got interesting.
A new video produced by IKinema showcases Orion , their new full-body animation system that uses HTC Vive tracking hardware. Their expertise in inverse kinematics results in convincing, affordable motioncapture using a small number of tracking points. SEE ALSO HTC Releases Full Body Tracking Code for Use with Vive and Trackers.
In celebration of the event, Sony Music Solutions is hosting a “mini-live performance” on March 6th at 2pm JST that will feature a mixed reality performance by ReoNa brought to life using a combination of motioncapture technology and a virtual camera system referred to as “jeannedarc.”
Today I host a new post by my friend and VR professional Rob Cole , who has already published many interesting posts on my blog, including a review of Pimax Sword controllers , a series of hack on how to modify the Valve Index , and his experiements in creating new innovative controllers for SteamVR. Have fun reading this first part!
Motioncapture specialist IKinema has demonstrated its new in-development low-cost motioncapture system which uses use 6 points of SteamVR tracking points to deliver a pretty accurate recreation of real world motion. This is Project Orion from UK based motioncapture specialists IKinema.
Vive Wave is HTC’s open platform that offers interoperability between several classes of mobile VR headsets and accessories, something the company hopes will help unite a fragmented market. Enter FinchShift and Chirp, two different solutions to the same problem: bringing 6DOF controllers to Vive Focus.
HTC XR solutions have been revolutionizing the extended reality landscape for some time now. Ever since the original launch of the first HTC VIVE headset in 2016, HTC has constantly strengthened its position in the enterprise market, proving that XR solutions can be intuitive, cost-effective, and versatile for a range of business use cases.
The company is positioning its Tundra Tracker as a smaller, cheaper, and better alternative to HTC’s Vive Tracker. Valve’s own Index headset, along with third-party headsets from companies like HTC and Pimax, make use of the shared system for high quality room-scale tracking. The Open SteamVR Tracking Ecosystem.
Olson explains that this boils down to three steps: preparing the model, controlling it, and finally recording sequences for playback. People loved ‘becoming’ the object when in direct control,” writes Olson. Olson explains that there is a short setup process for shape matching but it “could eventually be automated”.
Dance battles like these have been cropping up in VRChat , a social VR application which has embraced both full-body motion tracking and an ‘anything goes’ approach to avatars; the culmination of which has led to this unbridled level of digital self-expression. Dance #VR #VRChat. — IDA OFFICIAL (@IDA_VRC) August 26, 2020.
Exactly one month ago, HTC revealed that the Vive Tracker would go on sale to developers March 27th for the price of $99. The simple $99 device represents a quick and easy way to add motioncontrol to a host of VR experiences and even implement some pretty impressive full body tracking (see video below). Well today is that day.
It’s emerged that last year’s Star Wars: Rogue One , used existing virtual reality technology – specifically HTC Vive’s Steam VR tracking – to allow the film’s director to compose visual effects shots for the movie. Watch how it was done.
Since the launch of the Vive Tracker earlier this year, impressive full-body motioncapture has been demonstrated through the use of three Tracker units , in combination with the two tracked controllers and headset.
As for resolution, the company maintains the screen door effect (SDE) is diminished with the headset’s dual 1440×1600@90 Hz LCD displays, a 70 percent increase in pixels over consumer devices like Oculus Rift and HTC Vive. IR motioncapture for VR, image courtesy OptiTrack. image courtesy Sensics.
Following the same principle as HTC’s own Vive IK motioncapture code , and IKinema’s Orion animation software , three Vive Trackers are attached to the body (on the waist and feet), combining with the existing motioncontrollers and headset for six tracking points. Check it out in the video heading this article.
HTC’s upcoming Vive Tracker has literally thousands of potential applications for VR, but we can also see how it might be useful outside of the tech. If you’re looking for a cheap motioncapture system, though, you’ll still need to buy the headset itself. Tagged with: htc vive , vive tracker.
Essentially using the VR headset and controllers for motioncapture (both Rift and Vive are supported), you can create a moving comic, or take screenshots of the action for your own xkcd-inspired work.
WalkOVR eliminates the dependence on the controllers and the headset for moving in VR. On the other hand, the importance and popularity of motioncapture features can not be overseen. We still improve ourselves; especially on the motioncapture side. We keep watching new solutions and technologies in this area.
HaptX also employs the use of magnetic motion tracking, a proprietary motioncapture system featuring sub-millimeter precision, 30 DoF (degrees of freedom) per hand, and no latency or occlusion. Companies use them to control robots intuitively from a distance. The possibilities are virtually endless,” said Rubin.
HTC Vive Senior Engineer James Xiong has provided a Vive IK Demo on GitHub , which includes a reference source code and Unity demo. Using the HTC Vive headset and controllers combined with three Vive Trackers, the program uses hardware tracking and inverse kinematics to pose a virtual model that closely matches the human player.
The likes of Virtual Sports , VR Ping Pong , and Eleven: Table Tennis VR have capitalised on the close correlation between the light rackets and balls used in real table tennis and the feel and feedback of modern VR motioncontrollers, but a new entrant is hoping there’s room for improvement, particularly in terms of style and content.
HTC VIVE, one of the top extended reality (XR) manufacturers in the market, announced on Wednesday it had launched its VIVE Business+ solution. link] — HTC VIVE (@htcvive) June 7, 2023 The new device will allow enterprise users to deploy, manage, and analyse entire fleets of HTC VIVE headsets.
A new early prototype game for the HTC Vive is aiming to bring your time-shifting, lightsaber wielding dreams to life with Project Ghost , a new game, early in production, which mashes together so many individually cool ideas, some of them have to work! And, above all that, it just looks plain cool.
This allows them to recognize specific patterns of movement and hand gestures, making it easier to control virtual interfaces. These gloves are also compatible with HTC VIVE, Meta Quest, and Pico Neo headsets, offering excellent versatility. These gloves are handy for motioncapture purposes in VR content creation.
LA Noire VR draws upon the same foundation of impressive facial motioncapture that was a hallmark of the original; the remake offers up several cases from the original game that have been reworked for VR. Available On: HTC Vive ( Steam , Viveport , Rockstar Warehouse ). Noire: The VR Case Files Details: Official Site.
Now the VR experience that had us all flailing our arms in a HTC Vive or bobbing our head donning a Google Daydream headset is available for everyone to enjoy. All choreography was recorded using room-scale VR setups, which use h eadset and controller tracking to reflect your physical movements in your virtual environment.
As one of the first VR games to release with a true narrative, voice acting, and detailed motioncapture early last year when it launched with the release of the HTC Vive, The Gallery: Episode 1 – The Call of the Starseed [ Review: 9/10 ] felt like a true step forward for interactive adventure games.
Equipped with custom-designed suits that integrate a complex light system with unique wireless controllers, Light Balance blends expert synchronization of music, neon lighting and choreography with breathtaking performances. Rikard Steiber, President Viveport and SVP of Virtual Reality, HTC Vive.
Lintott continues, “ We used city-wide data supplied by Wellington City Council to create the virtual Wellington City and then added a layer of story and gamification though utilising motioncapture, CG, 360 interactive video and photogrammetry.”.
If I remember well, some company in China was already experimenting on cloud rendering for the HTC Vive, so users could spare buying a VR-ready PC. Development of robust, millimeter-accurate interior-out tracking and positioning devices and motioncapture devices. The last paragraph of this point talks about VR videos.
Equipped with custom-designed suits that integrate a complex light system with unique wireless controllers, Light Balance blends expert synchronization of music, neon lighting and choreography with breathtaking performances. Rikard Steiber, President Viveport and SVP of Virtual Reality, HTC Vive.
We have experienced creation tools like Google’s Tilt Brush on the HTC Vive, which lets you paint in a 3D space, letting you wave your hand controllers in the air to lay to down strokes of paint. Not only does it require complex software or motioncapture setups, there can be quite a steep learning curve.
We’ve rounded up a list of 20-something VR games launching in 2018 that we’re excited about, covering all three major VR systems: PSVR, Oculus Rift and HTC Vive. The game is said to support both DualShock and PS Aim, although the developers haven’t made mention of PS Move controllers yet. Ace Combat 7. Transference.
The introductory course was likely a bit of quality control, but the price of the session was also a daunting obstacle to some. Tagged with: htc vive , oculus rift , Royalty Free , SteamVR , tracking , valve.
Other companies specializing in motioncapture, like IKinema, might also be able to put together products and services that are more accessible to a larger group of creators. When combined with the head’s position via the headset itself, these six points provide an incredibly realistic real-time body capture system.
The latest funding will be used to intensify R&D for AXIS , a wearable and game-oriented full-body motioncapture solution. CEO of Refract Chng told TechCrunch that the solution they found out was to allow players to use their bodies as game controllers.
The Void covers very large regions with Optitrack cameras overhead to find the locations of people, controllers or other objects that are part of the overall story. When we got a look at the refined Rapture hardware from The Void, co-founder James Jensen noted the controller and headset are no longer covered with external tracking markers.
With hand-tracking capabilities, innovators can remove the need for teams to utilize external controllers and devices when interacting with digital content. The next-gen glasses come with tracking capabilities built-in, allowing users to control applications and software using gestures and movement.
That’s lead to motioncontrollers, eye tracking and hand tracking but full-body tracking has stopped and started due to the complexities of this process. Compatible with HTC Vive and other SteamVR headsets, Manus Polygon will be compatible with Unity when it officially launches in June 2020.
With eye-tracking solutions, software can be designed to effectively render the content users are viewing according to their specific needs, reducing bandwidth use and improving clarity. With hand-tracking capabilities, innovators can remove the need for teams to utilize external controllers and devices when interacting with digital content.
Devices like this go far beyond the basic haptics offered by current VR gaming controllers, allowing users more complete sensations of surface and substance. There were many demonstrations on display in the VR lab, including advanced motioncapture devices and a game of catch with a robot.
For consumers, the best you’ll get at the moment is the Valve Index controllers but when it comes to business applications, that choice is blown right open. At £5k you’re not going to be adding them to your HTC Vive kit just yet. In reality that has taken longer than expected yet hand-tracking has now caught up with VR headsets.
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