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Moreover, with the transition from controllers to haptic gloves comes increased immersion and control over an environment, allowing workers to interact more directly with and react to an immersive space. WEARTs TouchDIVER Pro product works across headsets, including Meta Quest, Pico, HTC, and Windows Mixed Reality compatibility.
Image by HTC). HTC is teasing the launch of a new hardware. With a tweet, HTC has just teased the upcoming launch of a new device. More info (HTC is going to launch a new hardware) More info (Second tweet from HTC) More info (Third tweet from HTC). All of this running thanks to the power of the Azure cloud.
.” SteamVR will also be joined on Mac systems by the Unreal and Unity video game engines, all tying directly into today’s newly announced Metal 2 video-processing API. Also continuing the theme of VR support for Mac, Industrial Light and Magic staffers demonstrated the first-ever native HTC Vive demo on a Mac system.
Some of its features are: 2,160 × 2,160 resolution per eye 90Hz framerate 4-cameras inside-out tracking (like the Quest) Touch-like controllers with Knuckles-like finger-sensing Face tracking Hips tracking (for better orientation in games) Integration with SteamVR games Wireless add-on. A new FCC listing appears for an HTC Vive headset.
It was an exaggerated world in Red Alert and its sequel, released in 2000, which offered players both an escape from the real world combined with a satisfying feeling of control over their destiny in the game. The video shows the game being played in room-scale mode with HTC Vive.
HTC today announced it’s releasing both facial and eye-tracking units for its Vive Focus 3 standalone VR headset. The company says its new trackers will offer “more natural and immersive VR experiences, new options for enterprises to measure user responses, and even more accessible interaction methods such as gaze control.”
Developed as part of Y Combinator’s most recent class of start-ups, Plexus Immersive Corp’s haptic gloves are an intuitive new solution to VR & AR control that utilize a generous selection of compatible baseplates to work cooperatively with most major VR controllers. Compatibility: Unity, Unreal Engine, C++, C#, Python.
Facebook already had full control of my Oculus and Facebook accounts, so it had already my XR data. That’s why Avi Bar-Zeev in a tweet on this topic talked about “the illusion of control” of our data : actually, Facebook already had it all. Zuckerberg wrote in a letter some years ago that he wants full control of the XR platform.
He’s ready to answer with his HTC super powers. And I still remember that you have done boxing, so I agree with you in any case… HTC Vive Pro first impressions. The volume control on the left ear and the mute button on the right ear work very good and are pretty useful. HTC Vive 1.0 vs HTC Vive Pro.
Developed by independent developer @RadiusGordello , Unreal P.T. Unreal P.T. If you have trouble progressing through any of the convoluted puzzles, he’s included both a control manual and strategy guide within the main directory. Image Credit: Radius Gordello. is a near identical recreation of the original P.T.
But a new mod is making sure HTC Vive owners don’t miss out. The mod uses SteamVR’s Unreal Egnine plugin. Tagged with: Epic Games , htc vive , oculus rift , robo recall. Developed by Epic Games and with a budget that nearly matched the original Gears of War , Robo Recall [ Review: 7.5/10
A toned-down version of the more intricate ZED long-range depth camera, the Mini attaches securely to the front of an Oculus Rift or HTC Vive headset and captures the real world in stereoscopic video via the camera’s two “eyes.” One of the more exciting of options is Stereolabs’ ZED Mini depth camera.
Standing in a green screen setup to facilitate a mixed reality presentation, Lauren used HTC Vive hardware connected to a new 27-inch Retina iMac to illustrate the performance of Apple’s VR-capable hardware and native VR support in High Sierra, the next major version of macOS.
Access to cameras will require the application to ask permission from the user (that so is in control). I have no idea what will happen with all the hardware that has been sold and all the headsets that integrated an Ultraleap controller. There have been discovered references to controllers with the model number ET-OI610.
Unreal Tournament (1999) was one of the staple arena shooters of my youth. Here’s the counterpoint that balances this out somewhat: it’s masterfully done, and includes enough VR-native controls and clever design tropes to make it a breeze to pick up and play for almost anyone.
Announced last week via an official update to the Vive developer blog , Vive Pro developers now have full control of the headset’s front-facing stereo cameras to develop their own mixed reality experiences. The SDK also supports native development with plugins for both Unity as well as Unreal Engine 4.
Now, developer Rocksteady has announced that it will soon launch the game on the HTC Vive and Oculus Rift. Built on Unreal Engine 4 and well optimized for PSVR, it’s also one of the system’s best looking games. Price hasn’t been announced, but the game is presently priced at $20 on the PlayStation Store.
Image by HTC Vive). HTC expands its Cosmos offering and teases the future with Proton. This has been a pretty interesting week for HTC Vive. And it is nice that HTC with this new Cosmos line is satisfying the needs of a broad share of VR people : from the casual gamer that wants something cheap to the professional.
View your 360° video projects in realtime on a HTC Vive. In a trio of announcements, Apple revealed that Valve would be bringing SteamVR and HTC Vive to the new iMac, Unity and Unreal Engine were coming to Mac, and Final Cut Pro X would finally support VR video editing.
Image courtesy HTC. HTC have finally revealed the price and release date of the anticipated Vive Pro , opening preorders globally at Vive.com and other retailers. The improved headset is pitched as an upgrade for current Vive owners, as it works with the original controllers and base stations. No presence from LG at GDC.
Battles are admittedly much better suited for HTC Vive players, as Oculus Rift players will need a full 360 setup because the lack of directional controls such as snap-turn, or directional teleport.
To help create a fixed or mobile camera that lets you capture you while in the physical world, Oculus has also provided a 3D-printable CAD model so webcams and small DSLRs can be attached to an extra Oculus Touch controller and either mounted on a tripod or supported by hand. image courtesy Oculus.
Epic Games’ popular Unreal Engine has just received a major update with version 4.12 With the latest release release of Unreal Engine 4 (version 4.12) Epic have included a preview version of the VR Editor they first unveiled in February and more recently at GDC 2016. The post Unreal Engine 4.12 Elsewhere, UE4 4.12
Major VR stakeholders—including Oculus, Valve, HTC, Microsoft, Unity, and Unreal Engine—now offer full or partial support for the standard. Sony’s next-gen VR controllers | Image courtesy Sony. After years of development, the OpenXR 1.0 specification has taken major strides toward real industry adoption.
For this second article, we will concentrate on the Index Controllers ; the first article has already covered my experiments with the Index Facial Interface , whilst a forthcoming third article will cover the Index Ear Speakers. A bunch of Valve Index Controllers, with and without comfort modding (Image by Rob Cole). tracking system.
The education-focused Mars 2030 launches today on SteamVR for the HTC Vive and Oculus Rift, soon to come to PSVR. As described in our first experience of Mars 2030 at GTC 2016 , the team went to great lengths to represent the martian terrain in the most realistic manner, using Unreal Engine 4’s physically-based rendering.
“Imagine walking to Worf’s tactical station on the Bridge, pressing buttons on his control panel and firing torpedoes or sitting in Data’s chair at the helm console and taking the ship into warp! Utilizing Unreal Engine 4, the team eventually aims to recreate every room of NCC-1701-D, including areas not shown during the original program.
Since HTC Vive began shipping the Vive Tracker to developers earlier this year, we’ve seen everything from ceiling fans , fire hoses , and even cats tracked in VR. One of those developers is Master of Shapes , who unveiled their first Tracker demo at CES with HTC Vive.
It is the time of MWC Shanghai and HTC has showcased some very cool stuff. The Vive Focus and its friend the HTC U12 phone. Focus and smartphones can now interact together (Image by HTC). Download it and then install it on your Android smartphone (it can be of whatever brand, this features is not HTC only).
There are a couple things the Oculus team recommends you keep in mind if you want to take advantage: You’ll need a way to mount the Touch controller for dynamic camera tracking. There are also additional guides for those wanting to integrate mixed reality support into Unity , Unreal , and native.
Space Junkies , the upcoming Unreal Tournament -style VR shooter from Ubisoft Montpellier, is headed to all major VR platforms starting March 26th. Originally Space Junkies was only announced as a PCVR title, although now Ubisoft says PSVR users can get in on the fun too, albeit using using a Dualshock 4 controller.
Each company, even if a supporter of OpenXR, still has control over where their content is made available and which platforms support which headsets. support in Unreal Engine and plans to update the engine for the 1.0 Epic says that it has previously implemented OpenXR 0.9
Xiaomi will exclusively sell and control the headset in China while the Oculus Go will be sold in other regions. In order to support those other headsets, developers will need to build using the Mi VR SDK (which supports Unity and Unreal). Image courtesy Xiaomi, Oculus.
The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster. The HTC Vive (DK1), SteamVR Controllers and Laser Basestations. The HTC Vive (DK1), SteamVR Controllers and Laser Basestations.
As for resolution, the company maintains the screen door effect (SDE) is diminished with the headset’s dual 1440×1600@90 Hz LCD displays, a 70 percent increase in pixels over consumer devices like Oculus Rift and HTC Vive. Front IR window for optional embedded Leap Motion controller. image courtesy Sensics.
Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. And it feels weird that HTC hasn’t fixed such a cheap little component that was already faulty on the original Vive. Here you can find the link: [link] Thanks a lot []-).
This allows them to recognize specific patterns of movement and hand gestures, making it easier to control virtual interfaces. These gloves are also compatible with HTC VIVE, Meta Quest, and Pico Neo headsets, offering excellent versatility. Plus, they work alongside Meta Quest controllers and HTC VIVE trackers.
This memorable struggle I experienced was made possible by an HTC Vive, a couple of smartphones, and a lot of plastic. One player is experiencing the everyday Vive shooter; enemies swarming in from all sides, using your two controllers to blast away at them. A few weeks later and here we are with a working prototype.
Welcome to another week chronicling the latest releases for HTC Vive. We also have a top list of the absolute best HTC Vive games — which is updated every few months with the latest and greatest options. New HTC Vive Releases on Steam. In RoboTraps , a corporation wants you to remote control their collection of lethal products.
Rob is a big fan of PCVR (he even tried to design a new SteamVR controller , do you remember?) This would be my second test of hardware from Pimax, following last year’s Sword controllers. The XR2 processor is already used in other products like Meta Quest 2 and HTC Vive XR Elite, making porting of games much simpler.
Object tracking : Hyperion allows the Leap Motion Controller 2 camera to track AR Markers (also known as fiducial markers) enabling tracking of any object. It’s interesting to see that Neurable is still around and kicking: a few years ago there was a bit of hype around it when it created an EEG-based “mind controller” for the HTC Vive.
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
The Wizards is a VR spellcasting game where players will use their VR controllers to cast fireballs, lightning, magical shields, and more, to defeat a range of enemies in a classic medieval fantasy setting. The game is set to launch in Early Access on Steam for the Vive and Rift this Friday, July 28th.
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