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HTC vs. competitors: Which XR vendor should you look at for the best enterprise-grade hardware? For years, HTC has held a strong position in the enterprise market, offering companies flexible, versatile, and ergonomic devices with premium-quality features. So, how do you make the right choice?
Moreover, with the transition from controllers to haptic gloves comes increased immersion and control over an environment, allowing workers to interact more directly with and react to an immersive space. WEARTs TouchDIVER Pro product works across headsets, including Meta Quest, Pico, HTC, and Windows Mixed Reality compatibility.
.” SteamVR will also be joined on Mac systems by the Unreal and Unity video game engines, all tying directly into today’s newly announced Metal 2 video-processing API. Also continuing the theme of VR support for Mac, Industrial Light and Magic staffers demonstrated the first-ever native HTC Vive demo on a Mac system.
It was an exaggerated world in Red Alert and its sequel, released in 2000, which offered players both an escape from the real world combined with a satisfying feeling of control over their destiny in the game. The video shows the game being played in room-scale mode with HTC Vive.
HTC today announced it’s releasing both facial and eye-tracking units for its Vive Focus 3 standalone VR headset. The company says its new trackers will offer “more natural and immersive VR experiences, new options for enterprises to measure user responses, and even more accessible interaction methods such as gaze control.”
Developed as part of Y Combinator’s most recent class of start-ups, Plexus Immersive Corp’s haptic gloves are an intuitive new solution to VR & AR control that utilize a generous selection of compatible baseplates to work cooperatively with most major VR controllers. Compatibility: Unity, Unreal Engine, C++, C#, Python.
Facebook already had full control of my Oculus and Facebook accounts, so it had already my XR data. That’s why Avi Bar-Zeev in a tweet on this topic talked about “the illusion of control” of our data : actually, Facebook already had it all. Zuckerberg wrote in a letter some years ago that he wants full control of the XR platform.
He’s ready to answer with his HTC super powers. And I still remember that you have done boxing, so I agree with you in any case… HTC Vive Pro first impressions. The volume control on the left ear and the mute button on the right ear work very good and are pretty useful. HTC Vive 1.0 vs HTC Vive Pro.
Developed by independent developer @RadiusGordello , Unreal P.T. Unreal P.T. If you have trouble progressing through any of the convoluted puzzles, he’s included both a control manual and strategy guide within the main directory. Image Credit: Radius Gordello. is a near identical recreation of the original P.T.
But a new mod is making sure HTC Vive owners don’t miss out. The mod uses SteamVR’s Unreal Egnine plugin. Tagged with: Epic Games , htc vive , oculus rift , robo recall. Developed by Epic Games and with a budget that nearly matched the original Gears of War , Robo Recall [ Review: 7.5/10
Standing in a green screen setup to facilitate a mixed reality presentation, Lauren used HTC Vive hardware connected to a new 27-inch Retina iMac to illustrate the performance of Apple’s VR-capable hardware and native VR support in High Sierra, the next major version of macOS.
Image courtesy HTC. HTC have finally revealed the price and release date of the anticipated Vive Pro , opening preorders globally at Vive.com and other retailers. The improved headset is pitched as an upgrade for current Vive owners, as it works with the original controllers and base stations. No presence from LG at GDC.
Announced last week via an official update to the Vive developer blog , Vive Pro developers now have full control of the headset’s front-facing stereo cameras to develop their own mixed reality experiences. The SDK also supports native development with plugins for both Unity as well as Unreal Engine 4.
Now, developer Rocksteady has announced that it will soon launch the game on the HTC Vive and Oculus Rift. Built on Unreal Engine 4 and well optimized for PSVR, it’s also one of the system’s best looking games. Price hasn’t been announced, but the game is presently priced at $20 on the PlayStation Store.
Battles are admittedly much better suited for HTC Vive players, as Oculus Rift players will need a full 360 setup because the lack of directional controls such as snap-turn, or directional teleport.
Similarly, motor-impaired individuals may be able to gain more control over prosthetics and other pieces of assistive technology. You can control experimental variables more easily in VR and set up scenarios that wouldn’t be possible in a lab or even the real world. Will it be compatible with Unity and Unreal Engine for development?
To help create a fixed or mobile camera that lets you capture you while in the physical world, Oculus has also provided a 3D-printable CAD model so webcams and small DSLRs can be attached to an extra Oculus Touch controller and either mounted on a tripod or supported by hand. image courtesy Oculus.
Major VR stakeholders—including Oculus, Valve, HTC, Microsoft, Unity, and Unreal Engine—now offer full or partial support for the standard. Sony’s next-gen VR controllers | Image courtesy Sony. After years of development, the OpenXR 1.0 specification has taken major strides toward real industry adoption.
View your 360° video projects in realtime on a HTC Vive. In a trio of announcements, Apple revealed that Valve would be bringing SteamVR and HTC Vive to the new iMac, Unity and Unreal Engine were coming to Mac, and Final Cut Pro X would finally support VR video editing.
Epic Games’ popular Unreal Engine has just received a major update with version 4.12 With the latest release release of Unreal Engine 4 (version 4.12) Epic have included a preview version of the VR Editor they first unveiled in February and more recently at GDC 2016. The post Unreal Engine 4.12 Elsewhere, UE4 4.12
No grey zones like HTC did in the past. Unity should anyway be the first engine partner, something that doesn’t surprise me considering the litigation between Apple and Epic Games, the company behind Unreal Engine. The headset shouldn’t feature controllers and should not be focused on games, which are the most common use case for XR.
The education-focused Mars 2030 launches today on SteamVR for the HTC Vive and Oculus Rift, soon to come to PSVR. As described in our first experience of Mars 2030 at GTC 2016 , the team went to great lengths to represent the martian terrain in the most realistic manner, using Unreal Engine 4’s physically-based rendering.
“Imagine walking to Worf’s tactical station on the Bridge, pressing buttons on his control panel and firing torpedoes or sitting in Data’s chair at the helm console and taking the ship into warp! Utilizing Unreal Engine 4, the team eventually aims to recreate every room of NCC-1701-D, including areas not shown during the original program.
Space Junkies , the upcoming Unreal Tournament -style VR shooter from Ubisoft Montpellier, is headed to all major VR platforms starting March 26th. Originally Space Junkies was only announced as a PCVR title, although now Ubisoft says PSVR users can get in on the fun too, albeit using using a Dualshock 4 controller.
Since HTC Vive began shipping the Vive Tracker to developers earlier this year, we’ve seen everything from ceiling fans , fire hoses , and even cats tracked in VR. One of those developers is Master of Shapes , who unveiled their first Tracker demo at CES with HTC Vive.
It is the time of MWC Shanghai and HTC has showcased some very cool stuff. The Vive Focus and its friend the HTC U12 phone. Focus and smartphones can now interact together (Image by HTC). Download it and then install it on your Android smartphone (it can be of whatever brand, this features is not HTC only).
There are a couple things the Oculus team recommends you keep in mind if you want to take advantage: You’ll need a way to mount the Touch controller for dynamic camera tracking. There are also additional guides for those wanting to integrate mixed reality support into Unity , Unreal , and native.
Xiaomi will exclusively sell and control the headset in China while the Oculus Go will be sold in other regions. In order to support those other headsets, developers will need to build using the Mi VR SDK (which supports Unity and Unreal). Image courtesy Xiaomi, Oculus.
Each company, even if a supporter of OpenXR, still has control over where their content is made available and which platforms support which headsets. support in Unreal Engine and plans to update the engine for the 1.0 Epic says that it has previously implemented OpenXR 0.9
The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster. The HTC Vive (DK1), SteamVR Controllers and Laser Basestations. The HTC Vive (DK1), SteamVR Controllers and Laser Basestations.
But first, users on PSVR, Oculus Rift, HTC Vive, Windows VR will have a free crack at it leading up to launch. It decidedly wasn’t as intuitive as the bonafide motion controllers on other platforms, as PSVR users are expected to shoot using the gamepad’s 6DOF.
As for resolution, the company maintains the screen door effect (SDE) is diminished with the headset’s dual 1440×1600@90 Hz LCD displays, a 70 percent increase in pixels over consumer devices like Oculus Rift and HTC Vive. Front IR window for optional embedded Leap Motion controller. image courtesy Sensics.
The Wizards is a VR spellcasting game where players will use their VR controllers to cast fireballs, lightning, magical shields, and more, to defeat a range of enemies in a classic medieval fantasy setting. The game is set to launch in Early Access on Steam for the Vive and Rift this Friday, July 28th.
This allows them to recognize specific patterns of movement and hand gestures, making it easier to control virtual interfaces. These gloves are also compatible with HTC VIVE, Meta Quest, and Pico Neo headsets, offering excellent versatility. Plus, they work alongside Meta Quest controllers and HTC VIVE trackers.
This memorable struggle I experienced was made possible by an HTC Vive, a couple of smartphones, and a lot of plastic. One player is experiencing the everyday Vive shooter; enemies swarming in from all sides, using your two controllers to blast away at them. A few weeks later and here we are with a working prototype.
However, there are plenty of other competitors worth considering too, such as: HTC VIVE: Powerful Headsets for Enterprises The HTC VIVE team has been focused on developing VR, AR, and mixed-reality solutions for business users for some time now. Next, consider your options for enterprise device management.
Object tracking : Hyperion allows the Leap Motion Controller 2 camera to track AR Markers (also known as fiducial markers) enabling tracking of any object. It’s interesting to see that Neurable is still around and kicking: a few years ago there was a bit of hype around it when it created an EEG-based “mind controller” for the HTC Vive.
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
The Metaverse Standards Forum has already gathered many important players of the XR sector like Unity, Unreal Engine, Meta, Microsoft, Lamina 1, NVIDIA, and even other relevant companies like IKEA and Adobe. Image by HTC Vive). HTC launches Vive Flow Business Edition. Some others, like Niantic, will probably join soon.
Manus VR is one such company who’ve moved from crude looking , Gear VR based early designs through to slick looking functional iterations, as shows at March’s GDC running on desktop PC hardware alongside the HTC Vive. Early Manus Glove Prototypes. Manus VR brought along their latest gloves to the show along with an early.
While doing demos, people new to VR technology would repeatedly put both controllers into one hand to reach out and try to touch digital artefacts. For example, most HTC VR technology supports 3D hand tracking. Hand tracking is not really meant to necessarily replace controllers,” said Laverde. VIVE’s Hand Tracking Roadmap.
The inflatable circles, just a few millimeters across, are aligned into grids; by precisely controlling when and which haptic pixels to inflate, a convincing sensation can be created, simulating the feeling of an insect crawling along your finger or a marble rolling around in the palm of your hand.
Budludzha VR answers that question with their VR re-imagining of the monument, available for HTC Vive headsets and desktop monitors. A piano, playable with Vive hand controls, sits in the middle of the monument, almost as an invitation to the viewer to re-imagine the space as a posh concert hall.
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