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Most worlds on it today are made inside VR, using the Touch controllers to manipulate primitive 3D shapes and rig up interactions using a spatial visual scripting system. Horizon Worlds is Meta's "metaverse" platform. Meta Horizon Desktop Editor screenshot from Vidyuu.
Previously released on Steam back in April, Whitewater VR was created in Unreal Engine 5 by solo developer Adam Horvath. It's also using foveated rendering via eye tracking and haptic feedback in the Sense controllers. Horvath states Whitewater VR runs at a native 90 frames per second without reprojection on PlayStation VR2.
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