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Regarding the well-established virtual reality market, immersive training and learning tools are easily one of the largest XR opportunities for businesses worldwide outside of gaming and entertainment use cases. This can help companies save time and money by removing new learners from a working environment and creating digital resources.
Infinite Reality, a company building an engine for creating immersive web content underpinned with WebXR support, announced it has raised a whopping $3 billion to continue building the company’s “vision for the next generation of the internet.” And, further afield still, the acquisition of the Drone Racing League.
Immersive learning case studies from countless industries highlight the potential extended reality technologies have to transform how we build skills and knowledge. Immerse VR found that companies using its solutions for training report a 52% improvement in time to competence. Here are some of the top case studies sure to inspire you.
Now, immersive solutions are transforming every industry. Studies have shown that virtual reality can help to foster concentration and focus particularly in open office settings – allowing users to immerse themselves in tasks more effectively. Welcome to the new era of VR workplace productivity.
At this year’s Unpacked, we were holding out hopes to see a more detailed look at Project Moohan and maybe even controllers, which so far haven’t made an appearance. The post Samsung Shows First Glimpse of Near-final Android XR Headset, But No Controllers Yet appeared first on Road to VR.
Meta has revived its VR Animation Player (2019) with the new release of Theater Elsewhere, a fresh iteration of the free animation player app that allows users to experience immersive, hand-painted worlds created with in VR art app Quill by Smoothstep (2021).
While the game is now the first to boast hand-tracking on PSVR 2, the studio is no stranger to leveraging the newest tech to make their flagship VR game one of the most immersive. The post PSVR 2 Gets Its First Game with Controller-less Hand-Tracking appeared first on Road to VR.
Apple announced it’s releasing an immersive concert experience from Metallica, landing exclusively on Apple Vision Pro this week. The post Metallica Comes to Vision Pro in Immersive Performance This Week appeared first on Road to VR.
The streaming had a noticeable lag , and I could move my controllers and then see their virtual counterparts move after some time. According to Pimax, this is the most immersive headset ever released. Final considerations Pimax Crystal Super and controllers Pimax showed me products that were still work-in-progress.
In the Underground Labyrinth, for example, you’ll find an exhibition area featuring an immersive audio-visual experience as well as a four-sided theater that’s been generating tons of buzz on social media. The post Sword Art Online VR Event Immerses You In The Hit Anime appeared first on VRScout.
Emmy award-winning immersive production studio Felix & Paul Studios, the team behind the hit VR series Space Explorers: An ISS Experience , is back with yet another jaw-dropping 360-degree experience for Meta Quest VR headsets. 3D brings the cockpit and its array of controls to life, further absorbing you in the virtual flight.
Cogniclear VR aims to enhance traditional methods by providing fully immersive interactive training environments that deliver precise procedures and data via immersive training environments that reflect real-world tasks. Each procedure reflects true-to-life daily challenges.
With better accessibility and affordability, immersive therapeutics is now transforming how patients receive optimal care. One of these is immersive therapeutics for the treatment of intractable health conditions. But what exactly is immersive therapeutics and how does it truly impact healthcare? What Is Immersive Therapeutics?
XYN announcement Yesterday, Sony announced XYN, an ecosystem that lets creators bring real-world elements into immersive realities. This was to reiterate the concept of XYN being a solution for creators who want to work with immersive realities and bring physical elements into mixed reality.
It’s the beginning of a new year, and I started thinking about the future of immersive realities for 2025 and beyond. Anyway, sub-mm accuracy, together with the precision and speed of the tracking contributes to making this tracking not only precise but also very reliable , even when you are moving your controllers pretty fast.
Here we are, another year deeper into the most immersive medium that refuses to stand still. Developers are leveraging lessons learned over the past decade to push VR into a new era of comfort, immersion, and accessibility. Immersion is more than just visuals though. What sets this year apart is the growing focus on refinement.
The controllers would be sold separately and would be fully optional, mostly dedicated to people who want to play games requiring controllers on the Apple Vision Pro. Currently, Sony does not sell the controllers separately by the headset, but if the partnership is confirmed, it will start to do so.
Vision Pro doesn’t have controllers, but it’s clear Apple will need to support immersive hardware input somehow in the future, if only for the greater precision it might bring to industry professionals. Why are controllers so important in the first place?
For a while now, innovators in the XR landscape have been searching for ways to make virtual experiences feel more realistic and immersive. Quick Verdict, Pros and Cons The Virtuix Omni One is a comprehensive kit consisting of an omnidirectional treadmill, a set of haptic feedback controllers, and a PICO 4 Enterprise headset.
Notably, the new RF-S7.8mm F4 STM DUAL lens is said to operate like a traditional 2D RF lens, enabling easy setup for newcomers, and allowing anyone with its latest RF mount cameras to create immersive content for headsets like Apple Vision Pro and Meta Quest 3. 30%, Vertical: approx. ″ x 1.6″ 30%, Vertical: approx. ″ x 1.6″
One of the most interesting things about Vision Pro is the way Apple is positioning its fully immersive capabilities. In my hands-on demo earlier this year , Apple clearly showed the headset is not only capable of fully immersive VR experiences, but that VR is a core capability of the platform. Vision Pro is somewhat ironic.
First released in Alpha on Steam in late 2020, and one year later on Quest, Iron Rebellion lets you build and customize your mechs for immersive squad-based battles, including the ability to control your mech by physically reaching out to grab sticks and flip switches, making for some pretty handy in-cockpit controls.
Tabletop action RPG Demeo (2021) is now available on Vision Pro, which prominently features a fully-immersive VR mode so you can crawl the game’s many dungeons alongside other virtual basement dwellers. This essentially comes down to Apple not prioritizing fully-immersive VR in favor of mixed reality.
Quest 2, Quest 3S, and Quest 3 have always been good at playing immersive games, but the underlying Horizon OS software that powers them continues to be rough around the edges as Meta has prioritized adding features rather than polish. Overall there’s little to complain about regarding the controllers—they do their job well.
Originally released on the original PSVR via PS4, the new version is doing away with the disappointing gamepad-based controls, instead adopting proper motion controller support via PSVR 2′ Sense Controllers ala the PC VR version of the game.
Key features include compatibility across PC VR and and standalone VR platforms with OpenXR support, a focus on low-poly assets for everything from gaming to prototyping, and streamlined tools for easy, immersive modeling.
Guest Article by JP Minetos JP Minetos works on the Investment Team at Hartmann Capital, a frontier venture fund investing in Games, VR/XR, Generative AI, and immersive technology, with companies including Flat2VR, Sinn Studio, Tripp, and ShapesXR. The only other control input is a grab function that allows players to cling to surfaces.
The Quest Pros controllers, the Touch Pro, are still available for purchase , though, because they can still be connected to the other Quest headsets. This means you can not buy a Quest Pro on the Meta website anymore : if you go to its store page, you find a statement that suggests you buy a Quest 3, instead.
The device employs a variety of features completely unique from that of conventional VR headsets, including a 3D audio system, immersive haptic feedback, and a distinctive control system. As for controls, players interact with the in-game world using a pair of sensors mounted to the base of their feet.
While most Quest 3 accessories work with Quest 3S, Meta also announced two new model-exclusive facial interfaces that may turn some heads, and a new controller charging dock too. They do however share the same Touch Plus controller, which can be docked (hence the new accessory), supporting both Quest 3 and Quest 3S.
View post on imgur.com In Silver Phantom’s quest to offer up both embodiment and immersion though— slightly different concepts —its managed to fumble both at the same time. The post ‘Mobile Suit Gundam: Silver Phantom’ Hands-on — Promises of Immersion Dulled By Restrictive Gameplay appeared first on Road to VR.
The Next Step in Marketing XR Advertising Case Study in Focus: VIVE and Rinnai America The award-winning immersive experience company, Disguise, is working to streamline productions and reduce costs and license requirements for filmmakers, live events experts, broadcaster, and more. Results of Reimaging 2.0
Meta already has a way to watch your own content on Quest, although browsing through a file system and viewing on a windowed panel is decidedly less immersive than a proper home theater. Now the company says it’s experimenting with the idea.
Matching up your physical environment with a virtual one is usually pretty immersive on its own, as you can ‘feel’ the world around you for another layer of suspended disbelief. The physical interaction paired with hand tracking just makes perfect sense and creates a truly fun immersive experience.
The Meta Quest store page even offers extra battery packs, controllers, and carrying cases. Plus, you can control the apps employees can download using Meta Quest for Business. They can control which apps users can access, adjust home environments, and remotely configure devices for different modes.
At Ignite 2024 , Microsoft announced new support for Windows on Meta Quest 3 and Quest 3S devices, designed to boost immersive collaboration and productive experiences for teams. Once you have all those things, all you need to do is turn on your Quest device (and your PC), and press the Quest button on your controller. Youre in luck.
When you get back the ability to use your controllers, usually the popup is gone for good and you can not activate file transfer, being unable to move your files between your devices. Notice that this method works with any immersive MR/VR app , but it doesn’t work with 2D apps.
Get it on : Quest , Pico , SteamVR Puzzling Places Puzzling Places is as relaxing and wholesome as a regular 2D jigsaw puzzle, although way more immersive thanks to its hyper-realistic miniatures of beautiful places from around the globe. It’s easy to learn, so everyone will probably want a turn.
Our original intention is to explore the characteristics and signs of metaverse addiction susceptibility and understand what steps can be taken to control/take advantage of this digital addiction if it exists. In fact, this study is just an addictive performance of playing games in an immersive environment in the single-player mode.
For instance, eye and facial tracking capabilities are perfect for companies using VR for immersive collaboration, as these capabilities can help convey gestures and facial expressions in meetings. Its ergonomic, lightweight, and comes with a set of 6 degrees of freedom controllers. The features you need will depend on your use cases.
Eye-tracking and inside-out tracking is also available and controllers are included. Throughout this year we’ve been steadily improving stability and quality control. Local Dimming 2.0 and 100 local dimming zones per eye enable the contrasts and blacks to be close to micro-OLED levels. It is really in a superb place right now.”
This is the premise behind Cosmic Sugar , an interactive VR wellness game that combines art, sound, and physics to immerse you in a therapeutic virtual experience. Using your Oculus Touch controller, you’ll have full control over a variety of light types, including Spray, Spiral, Starburst, and Point Cloud Stamp.
Available next month on Oculus Quest headsets, Chess Club is an upcoming VR game from Spain-based developer Odders Lab ( OhShape ) that aims to bring the 15-century board game to life using visibly eye-catching environments, animated set pieces, and a variety of other immersive elements designed specifically for VR headsets.
Improved Controls. Sony unveiled its new-and-improved VR controllers this past March and the unique design immediately caught people’s attention. The PS VR2 Sense Controller, as it’s now being called, will be tracked by the PS VR2 headset itself via inside-out tracking; the PlayStation Camera will no longer be needed.
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