Remove Controllers Remove Immersion Remove Unity
article thumbnail

WEART, MAIZE Partner to Drive Immersive Training Adoption and Innovation

XR Today - Virtual Reality

Regarding the well-established virtual reality market, immersive training and learning tools are easily one of the largest XR opportunities for businesses worldwide outside of gaming and entertainment use cases. It also supports XR experiences built on Unity and Unreal Engine SDKs.

Training 307
article thumbnail

How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial. Requirements.

Unity 544
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

First look at Apple Vision Pro development in Unity

The Ghost Howls

After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. The development packages are usable only by people having Unity Pro or Enterprise, but the documentation is publicly available for everyone to see. PC), it can be built and deployed on all other platforms (e.g.

Unity 517
article thumbnail

Horizon OS UI Set: Meta Finally Releases A Quest UI Kit For Unity

Upload VR

Meta released an XR UI kit for Unity, which some Quest developers have been requesting for years. But until recently , the only way to build XR apps for Meta's headsets was with a game engine, such as Unity or Unreal, and Meta didn't provide any kind of UI framework for either. Meta has finally released a solution to this.

Unity 145
article thumbnail

AXIS Full-Body Controller Makes Motion Capture Easy

VRScout

Who needs an old-fashioned controller when you have a perfectly good set of arms and legs? AXIS (Active XR Interface System) is a full-body controller that uses a combination of wireless sensors attached to key points on the body to deliver high-quality motion capture. This setup features the most nodes of all three options.

article thumbnail

Leveraging Unity 3D for VR Development 

XR Today - Virtual Reality

Today, companies from almost every industry are discovering the benefits of bringing immersive technologies into their operations. Unity, one of the world’s market-leading development platforms, is among the better-known solutions built to enable the creation of 3D, immersive content.

Unity 307
article thumbnail

How to get started with nReal glasses development in Unity

The Ghost Howls

In this article, you may find the answers to all the above questions : I will guide you in developing a little Unity experience for the nReal glasses (the typical grey cube!), How to get started with nReal development (and emulator) in Unity (Video tutorial). And then of course you have to download the nReal Unity SDK.

Unity 342