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VR Creates the Trainer That Never Retires, with Immerse’s James Watson & Justin Parry

XR for Business Podcast

So we would be tying together people from somewhere — maybe even Kazakhstan, some oil and gas training that we did — with trainers that may be in Iraq, or in the UK, or wherever that might be. Justin: Yeah, there’s– so the proposition that we have is an SDK that any Unity developer can use.

article thumbnail

VR Creates the Trainer That Never Retires, with Immerse’s James Watson & Justin Parry

XR for Business Podcast

So we would be tying together people from somewhere — maybe even Kazakhstan, some oil and gas training that we did — with trainers that may be in Iraq, or in the UK, or wherever that might be. Justin: Yeah, there’s– so the proposition that we have is an SDK that any Unity developer can use.

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article thumbnail

VR Creates the Trainer That Never Retires, with Immerse’s James Watson & Justin Parry

XR for Business Podcast

So we would be tying together people from somewhere — maybe even Kazakhstan, some oil and gas training that we did — with trainers that may be in Iraq, or in the UK, or wherever that might be. Justin: Yeah, there’s– so the proposition that we have is an SDK that any Unity developer can use.

article thumbnail

VR Creates the Trainer That Never Retires, with Immerse's James Watson & Justin Parry

XR for Business Podcast

So we would be tying together people from somewhere -- maybe even Kazakhstan, some oil and gas training that we did -- with trainers that may be in Iraq, or in the UK, or wherever that might be. Justin: Yeah, there's-- so the proposition that we have is an SDK that any Unity developer can use. We weren't initially in VR.

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VR Creates the Trainer That Never Retires, with Immerse.io's James Watson & Justin Parry

XR for Business Podcast

So we would be tying together people from somewhere -- maybe even Kazakhstan, some oil and gas training that we did -- with trainers that may be in Iraq, or in the UK, or wherever that might be. Justin: Yeah, there's-- so the proposition that we have is an SDK that any Unity developer can use. We weren't initially in VR.