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LeapMotion, a veteran player in the virtual reality sector (having been founded two years ahead of Oculus), has announced the closure of a Series C investment round totaling $50 million. However, one place in VR still seems like a potential sweet spot for LeapMotion’s hand-tracking tech: mobile.
LeapMotion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” Image courtesy LeapMotion. Updated Tracking. Improved tracking fidelity against complex backgrounds and extreme lighting.
After having teased the device for a very long time, in the end, TG0 has launched its innovative Etee controllers on Kickstarter. What are the Etee controllers? Etee controllers, on their shipping box. Before going on with the review, let me explain you what are the Etee controllers. Etee controllers unboxing.
The technology claims to offer the rider genuine interactivity and ‘complete agency’ over the experience, including real-time control of the motion profile. Holovis is developing such a simulation with a partner in Malaysia to be revealed later this year “as part of a much larger immersive training and simulation facility”.
FlyInside FSX , the crowdfunded VR plugin for Microsoft Flight Simulator X (2006) , was built well before first-party VR motioncontrollers existed, developed back in the DK2-era of 2015 as an ad hoc way of jumping into an already highly-detailed flight sim. Image courtesy FlyInside.
This is because LeapMotion has announced its v4 version of the tracking runtime and with it three demos to showcase the new tracking functionalities: Cat Explorer, Particles, and Paint. Cat Explorer is an educational app made to show you all the anatomy of a cat and it obviously employs LeapMotion as the only medium of interaction.
Barrett is the Lead VR Interactive Engineer for LeapMotion. Martin is Lead Virtual Reality Designer and Evangelist for LeapMotion. Barrett and Martin are part of the elite LeapMotion team presenting substantive work in VR/AR UX in innovative and engaging ways. The Challenge. A Deployable Scaffold.
Tracking has been switched to inside-out , and Varjo now provides a set of controllers, manufactured by Razer, together with the headset. Caveat Eating one of the controllers… still better than pizza with pineapple… Actually, before we start, I have a little boring premise for you.
Side view of the optical setup, with a horizontal surface and a reclined glass In front of this setup, there was a LeapMotionController 2 sensor. The system was showing me some simulated 3D maps of mountains , I guess to simulate the use case of showing a 3D map through the windshield of a car.
As part of its interactive design sprints, LeapMotion , creators of the hand-tracking peripheral of the same name, prototyped three ways of effectively interacting with distant objects in VR. Barrett is the Lead VR Interactive Engineer for LeapMotion. Guest Article by Barrett Fox & Martin Schubert.
Recently I had a big issue with my VR controllers in SteamVR (both with Oculus and Vive) and so I’m writing this post to try to help you in solving it. And when I put the headset on, I could see the grey intro environment, with all the controllers moving regularly. , but sometimes it is still tricky and problematic. WTF SteamVR.
Combining three discrete technologies, researchers at UC San Diego have created a glove that simulates real-life force in virtual worlds. Researchers at University of California-San Diego have designed a new lightweight glove that can replicate the feeling of touch, using it to play piano.
It was once thought that controller-less glove & finger tracking technology would be the ideal input for virtual reality, but over the last few years the benefits of having a physical, tracked controller for VR input have become quite apparent. LeapMotion North Star. Image courtesy LeapMotion.
For more natural hands-on interactions, Varjo’s VR-2 Pro features built-in Ultraleap (formerly LeapMotion) hand-tracking technology that removes the need of physical controllers and letting users engage with the VR environment using their own two hands. Image Credit: Varjo. Image Credit: Varjo. “We
Using an HDMI input, users connect their computer-of-choice to the device, at which point the Looking Glass becomes a second display for your PC; there’s also a USB-C port for controls. Once connected, users can upload a variety of 3D content—from models and animations to volumetric video—at 60FPS without the need of a VR headset.
The LeapMotionController 2 is the ideal hardware for experiencing Ultraleap’s world-class hand tracking. Key improvements over the original LeapMotionController include higher resolution cameras, an increased field of view, and 25% lower power consumption, all in a 30% smaller package for optimum placement and convenience.
We’ve seen the company use the technology before on everything from collaborative group meetings between team members to a simulator that lets you drive an Audi in a sandbox track. Volkswagen Group is back again with yet another VR project that continues to prove just how much faith the German automaker truly has in the immersive medium.
SenseGlove is currently producing its DK1 device , that can be used both with Vive systems (in this case, a Vive Tracker is attached to the gloves to provide the positional tracking) or Oculus systems (in this case, the Oculus Touch controllers are used). It has not been thought for games, but more for enterprise uses like training.
After the startup has started its marketing push at the beginning of this year, I’ve seen too many Youtube videos titled with captions like “THIS IS THE FUTURE”, “BRAIN CONTROL IS HERE” or other bombastic things. Well, let me tell you that this is not exactly the truth. Hands-on with the demos.
Basically, the glove is able to simulate the forces that objects apply to your hands in the real world. Force-feedback gloves are able to apply a force to your fingers so that to simulate a force happening in real life. Anyway, this is enough to simulate many of the actions and the gestures needed in VR (e.g. Force-feedback.
At LeapMotion, we believe that the next wave of technological interfaces will rely on the original human operating system: your hands. With HackingEDU just around the corner, LeapMotion is sponsoring the world’s largest education hackathon with over 100 LeapMotionControllers for attendees to use.
The Reverb was already a very good headset (as you can read in my hands-on impressions ) with good comfort and an astonishing resolution, but it had some problems with the display (mura, red smearing) and with the controllers (classical mediocre WMR tracking). built in to headband Controllers ?—?6DOF pounds (0.55kg) Cable Length: 19.5
It also provides quick prototyping through in-editor simulation that permits instantaneous viewing of changes. Ultraleap Hand Tracking – Ultraleap LeapMotioncontroller. In addition, setup pointers may be added to controllers in order to manage UI elements through attention and pointer events. UI controls.
63 for the LeapMotionController and VR Developer Mount , now on sale in our web store. This transforms your phone into a VR headset screen, simulating devices like the HTC Vive. Setup your Google Cardboard with LeapMotionController. Install the LeapMotion Orion software.
At LeapMotion, we’re always looking to advance our interactions in ways that push our hardware and software. Click To Tweet With this demo, we have the magic of LeapMotion hand tracking combined with a handheld paddle controller. That’s right – table tennis. As we augment our reality, we augment ourselves.
This week, Daniel Church achieved lift-off with a successful Kickstarter campaign for his virtual reality flight simulator. FlyInside FSX is a plugin for Microsoft Flight Simulator and Prepar3D that brings you inside a completely realistic airplane flight deck. Want to reach into a VR cockpit that’s a little closer to Earth?
Or maybe a section of the floor itself serves as the treadmill, raised up as a platform that controls pitch, yaw, roll, and speed. Focused, acute pulses simulate sharp points; broader, more distributed ones can simulate sensations like dipping into water. Control options. Our future VR setups won’t need controllers.
I wouldn’t count out Facebook or HTC’s partner Valve just yet, however, because Microsoft revealed nothing around input with its announcement today — leaving wide open the question of how experiences inside these headsets will be controlled. Then again, Microsoft might still have more tricks up its sleeve. . ”
A variant of its best-selling 6 DoF PCVR E4, this new headset is integrated with Ultraleap’s LeapMotionController 2 hand tracking camera, allowing operation and interaction within a VR environment naturally and without separate controllers. No controllers. No touchscreens. No keypads.
Hand tracking has always been one of those options that sound nice in principle, but would you actually pay for it, adding a LeapMotion device or something a little more extravagant like a data glove? And the tracking field seemed almost the same as the Oculus Touch controllers, maybe just a little tighter at the extremities.
Martin Schubert is a VR Developer/Designer at LeapMotion and the creator of Weightless and Geometric. All this and we’d still have a rather clunky spoon, capable of crudely pushing around other rigid objects within the physics simulation. It’s possible using only physics simulations, but this is ridiculously inefficient.
The demo puts you in control using a combination of LeapMotion interaction and a fully integrated Hands On Throttle and Stick (HOTAS) control system. As a pre-production demo, it also explores a variety of other concepts including: the use of narrative context to aid motioncontrol usability.
Recently, LeapMotion kicked off one of our internal hackathons, where small teams pitch and develop quick demos over the course of two days. Due to safety concerns, the team ultimately decided to make it into a sit-down space simulator where stars, comets, space dust, and planets fly past you. Utility: Swipey Joe McDesktop.
The Grand Prize now in hand, Prenneis says the team have a number of upgrades planned for the immediate future, including a customizable interface, real-time 3D support, and integration of gesture control for Oculus Touch and LeapMotion. Follow the developers on Facebook. I will add more stages. Follow the developer on Twitter.
Take the leap! In this short (and surprisingly non-nauseating) VR experience, you lose control of your body and perform a free fall above a scenic vista. His project Let’s Go Fly a Kite is a physics simulation of kite-flying with some interesting twists and turns. “In Requires: Windows, Oculus Rift. Buuunggeeeeeeeee!!1.
At a recent Designers + Geeks talk , Jody Medich and Daniel Plemmons talked about some of the discoveries our team has made (and the VR best practices we’ve developed) while building VR experiences with the Oculus Rift and the LeapMotionController. Simulations and situational therapy. Fake limbs.
Reviewed On: HTC Vive (Vive Controllers) and Oculus Rift (Xbox Gamepad). This however doesn’t ring true for the Oculus Rift version, which offers only gamepad and keyboard/mouse controls currently—not at all damning in its own right I should preface. New Retro Arcade Neon Details: Official Site. Release Date: August 1st, 2016.
First, the LeapMotionController can provide intuitive hand interactions, but not necessarily intuitive player movement controls. Second, the 3D environment motion flows in immersive VR often cause “simulator sickness” and negative game experience. We’d advise developers of two tips.
With an interactive simulation of a chemistry lab, you can try burning, exploding, irradiating, polymerizing, and more. I’ve been using Unity for over 5 years for developing 3D simulations and virtual world applications, data visualization solutions, and more recently for game projects.”. Requires: Windows, Mac. Earth Elevator.
Control your fear as you get trapped in an abandoned sawmill to survive as long as possible. I was so surprised how playing a game with my hands as the controllers changed what was fun and what felt odd to do.”. Want to float through an alternate dimension, fly an airplane, or just shoot some hoops? Requires: Windows, Oculus Rift.
VR has the power to transform our lives and connect us in new ways, while hand tracking lets you reach beyond the digital divide and take control. Please try a new text input interface using LeapMotion!” The current prototype can already be used to control the computer and run custom scripts.
It’s available free for the Oculus Rift on the LeapMotion App Store. What are the strengths of the LeapMotionController? It’s safe to assume the simulation genres will really benefit from virtual reality, but I really hope we see some more abstract experiences. Left hand offering a glimpse into the past.
Generally, the best VR applications that use LeapMotion for navigation aren’t centered around users “walking” around in a non-physical way, but transitioning between different states. Moving on rails doesn’t work for open-world exploration, and overusing it in VR can cause simulation sickness. Rotating Around a Central Point.
With Paper Plane , we studied the basic features of LeapMotion using fairly simple mechanics. The idea of controlling a plane came quite by accident, when discussing the possible options of the game. That’s the feeling we wanted to simulate. What was it like incorporating LeapMotion into your Unity workflow?
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