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A few weeks ago, Ultraleap announced the LeapMotionController 2 , the successor of that LeapMotionController that got much recognition from makers and research centers. Ultraleap Leap 2 Unboxing As usual, I have made an unboxing video of the device: Yeeeesss, a new unboxing video!
In a series of posts made to the official LeapMotion Twitter account , the company gave a behind-the-scenes sneak peek at a user interface referred to as the “augmented office.” While we’re excited to share the hardware behind our AR work, it’s the experience that matters most,” stated LeapMotion in a tweet.
LeapMotion , a maker of hand-tracking software and hardware, has been experimenting with exactly that, and is teasing some very interesting results. LeapMotion has shown lots of cool stuff that can be done with their hand-tracking technology, but most of it is seen through the lens of VR.
Over the last few weeks, LeapMotion has been teasing some very compelling AR interface prototypes, demonstrated on an unknown headset. LeapMotion plans to open-source the design of the device, which they’re calling Project North Star. ” Image courtesy LeapMotion. Image courtesy LeapMotion.
One of the first accessories for AR/VR I had the opportunity to work on is the LeapMotion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. LeapMotion has also been the first important company I have interviewed in this blog.
After having teased the device for a very long time, in the end, TG0 has launched its innovative Etee controllers on Kickstarter. What are the Etee controllers? Etee controllers, on their shipping box. Before going on with the review, let me explain you what are the Etee controllers. Etee controllers unboxing.
LeapMotion dreams big with an ambitious new project that could open ‘alternative dimensions of reality, layered over the physical world.’. We can access virtual control panels for our connected IoT devices. In some cases we might want specialist controllers.”. We can pick up a pencil, and use it as a magic wand.
I have appreciated it a lot, so I thought it could have been a cool idea to make a post for you to describe how it is and compare it with the previous LeapMotioncontroller. Some weeks ago, I have reviewed the new LeapMotion Gemini (v5) runtime , and I have appreciated its robustness. Are you in?
Some days ago, I published on Youtube the video of my unboxing of the Realmax Qian glasses. RealMax Qian Video Review. I have prepared a cool video review about the RealMax Qian , talking about how it is in all its aspects, and showing some through-the-lenses footage. Are you ready to discover more about Realmax Qian?
Hand tracking technology company LeapMotion has built a stunningly fluid augmented reality ping-pong game that not only showcases the capabilities of its open source Project North Star augmented reality headset, but also demonstrates how artificial intelligence can elevate immersive experiences.
As usual, this article comes with a video version where I show you my hands-on session with Ultraleap Gemini! Ultraleap is the company born from the acquisition of LeapMotion by Ultrahaptics and it has always worked towards offering optimal hands tracking solutions for the XR market. Ultraleap Gemini.
Sony Interactive Entertainment (SIE) researchers unveiled a prototype motioncontroller recently which showcases experimental techniques into full hand tracking using machine learning and capacitive sensors. Like the Index controller, Sony’s prototype features an open-palm design using a wrist strap. Image courtesy SIE.
A few weeks back I went hands-on with LeapMotion’s mobile VR hand-tracking solution, and now you can see it in action for yourself. The video below shows a build of Leap’s Blocks demo designed for mobile VR headsets like the Qualcomm reference design it’s already been integrated into.
Sony unveils the new controllers of the PSVR2. One month after the reveal of a “next-gen VR headset for the Playstation” (whose name is not known, but I guess it will be PSVR2), Sony has revealed one important detail of its new VR system: the controllers. The controllers will be given to selected developers very soon.
If you are a VR enthusiast, for sure in the last days you’ve found your social media feed full of videos and animations of people playing around with a cute cat in virtual reality using only their bare hands. My Linkedin and Twitter timelines were full of people playing with Cat Explorer or sharing videos made by others with this app.
Because FingerTrak uses thermal images to track your hand movements, the system is capable of more precise hand tracking when compared to options such as the LeapMotionController or the Oculus Quests. The video also shows how FingerTrak gives you the ability to control a robotic hand in real-time.
Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! 6 DOF Controllers for Vive Focus. In short: the Vive Focus will finally have two 6 DOF controllers.
Jasper Brekelmans, a Netherlands-based 3D tech artist, has recently released a motion capture tool offering an easy way to record OpenVR tracking data from headsets, motioncontrollers and Vive Trackers for both Vive and Rift setups.
One of the biggest drawbacks of HTC Vive headsets with regard to Oculus Rift are the controllers: while Oculus Touch is ergonomic and can emulate the hands quite well, Vive has controllers that are quite big and are usable only as wands. Today, a year after the last update, we have new info about Knuckles controllers.
Side view of the optical setup, with a horizontal surface and a reclined glass In front of this setup, there was a LeapMotionController 2 sensor. This is a well-known effect also in AR glasses that use the same “reflection trick” A little video I recorded while using the system.
Object tracking : Hyperion allows the LeapMotionController 2 camera to track AR Markers (also known as fiducial markers) enabling tracking of any object. From the videos, it looks wonderful. For example, while holding a physical prop, such as a welding torch, the hand tracking remains robust.
So, this article helps you learn these: How to setup hand-tracking in Unity The different uses for hand tracking in your VR projects A quick guide to hand-tracking design for AR/VR with the Oculus Quest When you should use controllers or hands When and how to use levers Other interesting facts about hand-tracking. Table of Contents.
On the last day, I tried many interesting technologies, but I selected two for this summary, which are the first two that I’ve tried: the new LeapMotionController by Ultraleap and the AR technology by LetinAR. You can see how it is in this picture, where I’ve put my hand for scale. The amazing Ben Lang.
Oculus Quest hands tracking video review. If you like Youtube videos, I made a very nice one showcasing hands-tracking in action, with my soothing voice commenting it. I advise you to watch it, especially for the third part of the video. Notice that while you use hands tracking, you can’t use controllers at all.
Tracking has been switched to inside-out , and Varjo now provides a set of controllers, manufactured by Razer, together with the headset. Caveat Eating one of the controllers… still better than pizza with pineapple… Actually, before we start, I have a little boring premise for you.
Using an HDMI input, users connect their computer-of-choice to the device, at which point the Looking Glass becomes a second display for your PC; there’s also a USB-C port for controls. Once connected, users can upload a variety of 3D content—from models and animations to volumetric video—at 60FPS without the need of a VR headset.
Before officially releasing it, Mr. President has highlighted that the Focus Plus is not just a Vive Focus with two 6 DOF controllers, but it has also a better weight balancing and new improved lenses (I will tell you my impressions on the device in my next post). Vive 6DOF videos. Every 360 videos on Vive Video will become immersive.
The exoskeleton on this prototype glove has three crucial elements that allow it function: a LeapMotion that locate the hands in space, a custom fluidic control board that opens or closes the tunnels lining the hands to simulate tactiles, and the actual robotics lining the hands.
The technology claims to offer the rider genuine interactivity and ‘complete agency’ over the experience, including real-time control of the motion profile. The debut system in the video above uses a two-seat, six-axis robot arm from KUKA, one of the leading suppliers of industrial robots.
Varjo has in these years gained the reputation to be a very high-profile XR company , that always focuses on quality in whatever it does, from the headset it manufacturers to the promotional video it releases. Also, LeapMotion tracking or the mixed reality cameras of Varjo XR-3 are not part of this model. Personal commentary.
Eva Hoerth is a VR design researcher & community organizer, and she enjoys recording videos of people as they’re immersed within a VR experience. She shot a video of of her co-worker in VR trying out the latest LeapMotion Orion update, and tweeted it out saying “This is the future.”
Why should we invent another joystick, gamepad or controller, if we already have, thanks to millions of years of evolution, the most perfect controller for interaction with the environment – hands? Let’s build a web-cam in a vanity dresser and add a remote controller to take a snap, and instantly post it on Instagram.
Years ago, LeapMotion made headlines when they released footage of their intuitive LeapMotion device. For those not familiar with their namesake, this peripheral allowed users to control everything on their PCs with intuitive motioncontrols and gestures, as seen in the video below.
. — Fans of the television show Black Mirror will remember the episode “Playtest”, where protagonist Cooper Redfield plays an AR version of the Whac-A-Mole game as you can see in this video. We also tested combining the HoloLens with the LeapMotion because of the more accurate hand tracking.
NextMind Video Review. As usual, I have also prepared a video review of NextMind, with a thorough analysis of its features, its SDK, and also a video showcasing to you all the technical demos that the company is offering together with the sensor. If you like detailed video reviews, this one is for you!
SenseGlove video review. This post contains a very detailed review of the SenseGlove force-feedback gloves, but if you don’t like walls of texts and prefer a more agile video review, then I got you covered! Have fun watching this review video. What is SenseGlove? This should be fixed in future iterations of the device.
Presentation video of the Argo smartglasses The version I tried was still a prototype because the glasses should go into production in Q3 this year. I tried two demos with these glasses: the first one was just a video playing attached to my head. Nothing major, but still, it was a little downside I thought you would like to know.
A variation called the VR-2 also offers integrated hand-tracking via Ultraleap (formerly LeapMotion). Alongside the VR-2, Varjo will also offer a VR-2 Pro which will include integrated hand-tracking via Ultraleap (formerly LeapMotion), as well as a removable counterweight for the back of the headset to achieve better balance.
Without using Vive Trackers or other sensors, they try to reconstruct the pose of the full body of the users by just using the pose of the headset and the two controllers. The very original idea is that among these 4 arms, two are controlled by you (with your controllers) and the other two are controlled by the other player.
With built-in depth awareness, and 12-megapixel video passthrough, Varjo’s headset ensures users can interact naturally with both the real world, and virtual content. The STRATOS solution can track the motion of a user’s hands using the LeapMotioncontrol, then project tactile effects to provide unique feedback.
For sure this has not been made by chance, so there must have been some experimentation that has lead to this design : maybe for the usual movements of the VR users, this setup is able to track the controllers with more reliability, especially when the hands are closer to the body of the user. attaching LeapMotion through an adapter).
At this point, there is another question that every one of us is making: is this a controlled leak by Valve itself? I’m not saying that it is absolutely a controlled leak… I just want to say that personally, I believe that it is. If it is a SteamVR 2 device, it can for sure work with all the SteamVR controllers.
Disguised as ‘Netizens,’ colorful characters that inhabit the world wide web, teams of four will infiltrate the Internet to join Wreck-It Ralph and Vanellope von Schweetz in order to play in what Ralph promises is “newest, coolest video game ever.” However, when a megalomaniacle security system referred to a B.E.V.
We’ve come a long way since we first launched the LeapMotionController two years ago. Since we released our technology to the world, we’ve been constantly working to bring new tools and assets to developers building with the LeapMotion platform. The LeapMotion team. Launches on Sept.
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