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Exclusive: Leap Motion Explores Ways to Make Controller-free Input More Intuitive and Immersive

Road to VR

There’s an intuitive appeal to using controller-free hand-tracking input like Leap Motion’s ; there’s nothing quite like seeing your virtual hands and fingers move just like your own hands and fingers without the need to pick up and learn how to use a controller. Image courtesy Leap Motion.

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UltraLeap Gemini review: use both hands in VR!

The Ghost Howls

One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. Leap Motion has also been the first important company I have interviewed in this blog.

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Ultraleap Stereo IR 170 review: use your hands naturally in VR!

The Ghost Howls

I have appreciated it a lot, so I thought it could have been a cool idea to make a post for you to describe how it is and compare it with the previous Leap Motion controller. Some weeks ago, I have reviewed the new Leap Motion Gemini (v5) runtime , and I have appreciated its robustness. Are you in?

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Hands-on Ultraleap Stratos: feel the touch in XR without gloves!

The Ghost Howls

Ultraleap Stratos Explore is the product for which Ultrahaptics (which later became Ultraleap after the fusion with Leap Motion) was famous. Ultraleap Stratos presents itself as a square box with a lot of tiny cylinders on it and a Leap Motion controller to track the hands. Ultraleap Stratos Explore.

Haptic 536
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How Sound Design Can Add Texture To A Virtual World

UploadVR Between Realities podcast

Fortunately, while written instructions have to compete with a huge variety of visual stimuli, you have a lot more control over what your user hears. In the real world, this would be impossible, since there are no walls or anything in the space that suggests there should be reverb. Tutorial Audio. Magic and Progression.

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The XR Week Peek (2025.03.18): Niantic sells Pokemon Go, Meta released passthrough APIs, and more!

The Ghost Howls

Access to cameras will require the application to ask permission from the user (that so is in control). I have no idea what will happen with all the hardware that has been sold and all the headsets that integrated an Ultraleap controller. There have been discovered references to controllers with the model number ET-OI610.

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How to fix Vive controllers not working inside SteamVR games

The Ghost Howls

Recently I had a big issue with my VR controllers in SteamVR (both with Oculus and Vive) and so I’m writing this post to try to help you in solving it. And when I put the headset on, I could see the grey intro environment, with all the controllers moving regularly. , but sometimes it is still tricky and problematic. WTF SteamVR.