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So, this article helps you learn these: How to setup hand-tracking in Unity The different uses for hand tracking in your VR projects A quick guide to hand-tracking design for AR/VR with the Oculus Quest When you should use controllers or hands When and how to use levers Other interesting facts about hand-tracking.
But at the world’s first #BuildYourNorthStar workshop, over 20 participants built their own open-source Project North Star headsets in just 48 hours – using components now available to everyone. The workshop took place in Sunnyvale, CA, just after AWE. In support of the event, our team donated LeapMotionControllers.
In the process of building applications and various UX experiments at LeapMotion, we’ve come up with a useful set of heuristics to help us critically evaluate our gesture and interaction designs. The team at LeapMotion is constantly working to improve the accuracy and consistency of our tracking technology.
As part of our global tour for the LeapMotion 3D Jam , we’re at Berlin’s Game Science Centre to take developers through our SDK and building with the latest VR tools. Registrations for the workshops and meetup are still open. Let’s take a light-speed look at VR development with LeapMotion in Unity and JavaScript.
From the mouse and touchscreen, to hand tracking platforms like the LeapMotionController, the design of UI elements like the humble button is shaped by the hardware and how we use it. For LeapMotion and VR, we recommend that a single finger target should be no smaller than 20 mm in real-world size.
Touchscreens, accelerometers, and a bevy of easy-to-use external controllers have given performers many options in how to control and shape sound and music. The impossibilities of VR are extremely exciting as anything in virtual space can be controlled by the performer and used to create sound and music.
To take control of your own hardware integrations, check out Cylon.js to hack an Arduino. We’ve already seen Christmas lights , laser turrets , and vehicles – what would you Leap? LeapMotion at PennApps. We’ll be sharing more about our experiences soon, including some very cool LeapMotion API hacks.
Beginning September 28th, developers around the world will compete to build the most amazing motion-controlled experiences for desktop, AR/VR, the Internet of Things, and beyond. Our European tour in August packed meetups and workshops in Cologne, Berlin, and London – with lots of developers geared up and ready for the competition.
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