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How Researchers Are Using Machine Learning To Make VR Sword Fights More Realistic

VRScout

.” These repeated actions can easily break player immersion, which is why researchers have begun working on a new system that uses machine learning to deliver more realistic sword fights against less predictable opponents. For more information on Touché, visit here. Image Credit: University of Bath / Ninja Theory.

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Industry 5.0: The Digital Twin, XR, and Virtual Commissioning Revolution

XR Today - Virtual Reality

The next stage of the industrial revolution is all about augmenting digital transformation with an enhanced collaboration between humans and machines or systems. Uniting Humans and Machines As modern businesses face increasing levels of competition, alongside evolving consumer demands, Industry 5.0 Where Industry 4.0 Where industry 4.0

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Google Tests Interactive Learning with VR Espresso Machine, “People learned faster and better in VR”

Road to VR

The team behind Daydream, Google’s mobile VR platform, is currently conducting experiments with the aim of broadening virtual reality’s usecase to include more interactive learning. The Daydream team then put the would-be baristas to task with a real espresso machine. image courtesy Google. image courtesy Google.

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Researchers Catalog 170+ Text Input Techniques to Improve Typing in XR

Road to VR

First and foremost, text input performance is inherently limited by the number of inputting elements (whether fingers, controllers, or other character selectors). Perhaps because it also requires high learning curves. Several key takeaways can be surmised from our research.

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Project Modular: Building an open modular controller for SteamVR

The Ghost Howls

XR ergonomics expert Rob Cole published last year on this platform an article detailing Project Caliper , that is his experiments in building fully configurable controllers for SteamVR. The article soon gets viral, and many people would have loved to see these controllers go into production. So what was this new idea then?

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Developer Creates VR Time Machine To Relive His Past Year

VRScout

Lucky for us, Rizzoto comedically documented his experience creating a personal time machine, and the process is nothing short of daunting. His approach was to split his time machine project into three trials. The Control Panel. You need the data (or memories) to be searchable through the Control Panel. The Memory Finder.

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Sony’s Upcoming MR Headset Could Point the Way for Controllers on Vision Pro

Road to VR

Vision Pro doesn’t have controllers, but it’s clear Apple will need to support immersive hardware input somehow in the future, if only for the greater precision it might bring to industry professionals. Why are controllers so important in the first place?