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NVIDIA Research At SIGGRAPH Aims To Fix VR Headset Limits

UploadVR Between Realities podcast

Companies like Magic Leap are allegedly working on technology that perfectly produces the way your eyes see the real world, but that technology hasn’t arrived for consumers yet. A nearby object they are not looking at will be more blurry just as it is in the real world.

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Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

We’re actually working with North Carolina State University, and one of the biggest reasons why they can’t get it to take off in the classroom is — other than this one evangelist, God bless his heart. But that use case is… the EDU use case is one that is very near-and-dear to me and how VR lives in a classroom.

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article thumbnail

Getting -- and Keeping -- Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

We're actually working with North Carolina State University, and one of the biggest reasons why they can't get it to take off in the classroom is -- other than this one evangelist, God bless his heart. But that use case is. the EDU use case is one that is very near-and-dear to me and how VR lives in a classroom.

article thumbnail

Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

We’re actually working with North Carolina State University, and one of the biggest reasons why they can’t get it to take off in the classroom is — other than this one evangelist, God bless his heart. But that use case is… the EDU use case is one that is very near-and-dear to me and how VR lives in a classroom.