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But for now, I’ll just tell you what have been in my opinion the most interesting pieces of XR news of the week… Top news of the week (Image by KnightMD) Valve Deckard’s “Roy” controllers allegedly leaked The usual Brad Lynch with his team of data miners has found evidence of a controller codenamed Roy in the code of SteamVR.
After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. The development packages are usable only by people having Unity Pro or Enterprise, but the documentation is publicly available for everyone to see. PC), it can be built and deployed on all other platforms (e.g.
The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. I’ll try to summarize all of that, especially for what concerns the announcements related to our XR space.
Brandon Bray, Principal Program Manager at Microsoft, took the stage at Unity’s Vision VR/AR Summit 2017 to show a little more of what Microsoft has planned for the VR side of things when the first Windows Holographic headsets come later this year. image courtesy Unity Technologies. .”
Top news of the week (Image by Microsoft) Microsoft lays off 10,000 employees and shuts down its mixed reality projects This is seriously a bad period for the tech industry in general, and of course also for mixed reality. For sure, not having Microsoft backing it will slow down a lot of its development.
In my review of Amazon Sumerian I said multiple times that in other game engines, like Unity, it is not possible to create a WebVR experience. A WebVR exporter for Unity??? Unity on one side, a WebVR experience running on Firefox on the other one. So, how to do you export a WebVR project from inside Unity? I want it!
Sony unveils the new controllers of the PSVR2. One month after the reveal of a “next-gen VR headset for the Playstation” (whose name is not known, but I guess it will be PSVR2), Sony has revealed one important detail of its new VR system: the controllers. The controllers will be given to selected developers very soon.
Today, Microsoft is making its long—awaited Mesh for Teams immersive VR meeting platform available for enterprise end users. The service is now available for clients, allowing them to access Microsoft’s dynamic virtual remote meeting solution via desktop or Meta Quest headsets. Mesh is helping us achieve that.
Learn how industrial giant ABB is using Unity and augmented reality to transform field maintenance procedures into a completely paperless process. Kielar, to walk us through how they used Unity to develop a new digital field operator system. Make it easy to control what the user sees. by Nick Davis. odarczyk and Rafa?
Meta to introduce new parental controls on Quest. After many pressures from the community and the media, Meta has finally decided to introduce new parental control tools in Quest 2. More info (Quest 2 new parental controls?—?Road Road To VR) More info (Quest 2 new parental controls?—?Upload Top news of the week.
There were also huge announcements from Unity, HP, Microsoft, and others. For example, how does someone with Parkinson’s navigate gesture controls? HP and Microsoft. Meanwhile, Joanna Popper and John Ludwig of HP, and Mark Bolas of Microsoft announced the HP Reverb Gen 2 , which was developed in collaboration with Valve.
For instance, in the box I’ve found a cleaning cloth for an Oculus device… and I don’t think it actually comes with a Microsoft HoloLens! So, Microsoft has made whatever it could to make the limited FOV more acceptable and we have to appreciate that. The headset is very light and balanced (Image by Microsoft).
Each company, even if a supporter of OpenXR, still has control over where their content is made available and which platforms support which headsets. Microsoft has released initial support for OpenXR on both HoloLens and Windows VR headsets , and Collabora has released its Monado open-source Linux OpenXR runtime. The post OpenXR 1.0
In a compilation video released by the research team, you can see a person wearing a Microsoft Hololens mixed reality headset extinguishing an AR fire using a real-world fire extinguisher. The pilot can control the neck movements of the VR user using the drone, allowing them to sync their perspectives.
Azure is one of the best cloud providers (Image by Microsoft). There is no ETA for a similar feature for Microsoft Azure, not even for a one-click-install (like for WordPress) on your own self-hosted server. Why not a Unity exporter? Unity WebXR exporter is a powerful tool for all us Unity developers (Image by Mozilla).
After many years of waiting, and even a second iteration of the device scrapped away, Microsoft is finally going to announce the next generation of HoloLens. On stage, there will be Satya Nadella (CEO of Microsoft), Alex Kipman (the inventor of Kinect and HoloLens) and Julia White (Corporate Vice President). The time has come.
In this article, I’m going to tell you everything I know about this new headset , plus I will give you my thorough hands-on review on its 6 DOF Controllers , that I have tried with the 6 DOF devkit. Vive Focus + 6 DOF Controllers devkit. Well, you are in the right place. The Vive Focus Plus. Well, for sure you are…. The dev kit.
Currently, in the augmented reality space, it seems the Microsoft-created C# has won out as the overall top language of choice. Of course, this is at least partially due to its heavy adoption by Unity, the most widely used engine for AR development.
Controller : Weight : 23g Tracking : 3DoF Connection : Bluetooth Controls : Touchpad, Click, Haptic feedback. Even the controller, with its nice rounded design, looks cute. On top of it, you can see the controller. Notice that in this photo there is not the controller on top of it. Design-wise, they are very cool.
But there’s even more: Unity has already published a page about how it is possible to build for the Quest 3 using not only the XR Interaction Toolkit, but also AR Foundation. Unity page also confirms that the headset will provide plane detection, so you will be able for instance to detect the walls and the desks in your room.
The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. What We Know .
In my opinion, Magic Leap 2 is a superior device to HoloLens 2 (see my hands-on here ), so I think that with these prices, it can have good success in the enterprise market, starting to gain shares with regard to Microsoft. Cambria is going to launch with controllers. Nano-tech wants to be the Nanite of Unity. Learn more.
Top news of the week (Image by Meta) There are new leaks on Meta Quest 3S This week we had new leaks on Quest 3S, including many images of the headset and its controllers and some leaked information on the Quest documentation website. The new CEO has finally made the great decision to remove it.
In my unboxing video, you may see that I’ve found an additional Leap Motion v1 controller + Leap Motion mount for RealMax + USB-C cable for Leap Motion. This is because the company sent me a special version of the device with already the necessary setup to use it with the Leap Motion Controller to exploit hands input.
The headset also includes dual integrated speakers and dual microphones, which the company says can be used for hands-free voice control. According to a paper by Microsoft’s Bernard C. Microsoft’s HoloLens 2 boasts 53 degree diagonal FOV, and Magic Leap 1 is said to have a 50 degree diagonal FOV.
To keep the price this low, the headse t will ship without controllers, it will feature Fresnel lenses and black/white passthrough. The short term effect is that Microsoft is working in bringing more Activision games to its Xbox Pass offering , so the people using Xbox Pass on Quest will be able to play these games on a giant screen, too.
For the longest time, we’ve been mostly limited to adding full VR support with motion controls, etc. The Unity engine for example, always ships with the VR code in a flat game and that code can be re-enabled and a modder can then start building out VR mechanics on top of that with powerful Unity modding frameworks.
The Mixed Reality Toolkit (MRTK) by Microsoft is an open-source toolkit that has been around since the HoloLens was first released in 2016. Understanding the MRTK-Unity Toolkit for MR Developers. Microsoft-driven MRTK-Unity is a suite of components and capabilities used to speed the creation of cross-platform MR applications in Unity.
” A British Nuclear Fuels PLC control room modeled and rendered in the 1990s using Superscape’s VRT platform. The same BNFL control room model hosted under Division’s dVS/dVISE platform, but using the same assets as in the image above. Looking Forward. ” Browsers. .” ” Browsers. Experimentation is Key.
Major VR stakeholders—including Oculus, Valve, HTC, Microsoft, Unity, and Unreal Engine—now offer full or partial support for the standard. Sony’s next-gen VR controllers | Image courtesy Sony. Image courtesy Khronos Group. After years of development, the OpenXR 1.0 Sony, however, remains an odd one out.
This isn’t counting the cameras on the new Touch Pro controllers. For instance, earlier this year Microsoft announced a partnership to utilize the AR2 Gen 1 chip for future products beyond the HoloLens 2. Hand-tracking Works with Snapdragon Spaces (Unity/Unreal) 2.5X
David of Upload says that thanks to its big boost in specifications , PS5 can offer an amazing flat screen experience : better resolution, better framerate, better graphics, better load times, better controller. Image by Microsoft). Microsoft ramps up distribution of HoloLens 2 and Kinect For Azure. Other relevant news.
XR World Reacts to New Unity Runtime Fees Unity Technologies has reportedly backtracked on the controversial fees it introduced last week, triggering a public outcry from the developer community, with many Unity developers slamming the new fees as unfair, prompting the San Francisco-based firm to rescind its announcement partially.
If OpenAI wanted to slow down to have time to understand the consequences of this new type of AI, Microsoft would already ready be to hire all the talents of OpenAI and carry on AI developments by itself. Now Microsoft is discontinuing them , putting another nail in the coffin of the HoloLens. Thanks to Davy Demeyer for the tip!)
Facebook already had full control of my Oculus and Facebook accounts, so it had already my XR data. That’s why Avi Bar-Zeev in a tweet on this topic talked about “the illusion of control” of our data : actually, Facebook already had it all. Zuckerberg wrote in a letter some years ago that he wants full control of the XR platform.
Last Thursday, Microsoft debuted version three of its Mixed Reality (MR) toolkit (MRTK3) for use in Unity Technologies’ real-time 3D (RT3D) animation engine. MRTK3 runs on OpenXR, meaning that the toolkit supports a range of extended reality (XR) devices like the firm’s Microsoft HoloLens 2. New Features.
For years, Microsoft Mesh for Teams has promised companies an opportunity to create richer, more immersive collaborative experiences. Since then, however, access to Microsoft Mesh for Teams has remained relatively limited until now. Here’s your guide to using Microsoft Mesh for Teams. What is Microsoft Mesh for Teams?
The company has since teased hardware and a collaboration with Microsoft Mesh , so their AWE appearance could mean anything. Joe Michaels of HaptX will also present “Drop the Controller: How Realistic Touch Feedback Increases Your Effectiveness in Enterprise VR.” Day two of the conference opens with Unity’s keynote.
It was really interesting to see Microsoft pivot towards enterprise with the HoloLens and I think it was absolutely the right move for them to make Click To Tweet. For starters, they’re based in Oregon as opposed to Silicon Valley.
Meta announces at Connect Quest Pro and a partnership with Microsoft. There have been a few key announcements at Connect: Meta has launched Quest Pro , its new premium headset, for $1500 Meta announced its focus on a new vertical, productivity Meta has partnered with Microsoft and Accenture to tackle the XR enterprise world.
You can access it at this link: [link] ) Top news of the week (Image by Microsoft) Microsoft kills Windows Mixed Reality Microsoft has decided to pull the plug on the Windows Mixed Reality platform , the one of the WMR headsets by Acer, Asus, HP, Lenovo, and Samsung which were the first to introduce inside-out tracking in the VR ecosystem.
On the server-side, it is being integrated with Microsoft Azure, and it is also coming in the future for Google Cloud and Tencent Cloud. NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. CloudXR SDK, NVIDIA’s service to offer cloud rendering, will update to v2.1.
Experience in game engines like Unity and Unreal Engine is also a must. SEE ALSO Report: Microsoft Holding a HoloLens 2 Press Event Next Month. The $2,300 AR headset is intended primarily for developers, and comes with a tethered compute unit, and a single dedicated controller.
If we sum these features to the other ones added in the past, like hands tracking, Passthrough Shortcut, or the multiple windows in Oculus Browser , we start seeing the first signs of a mixed reality operating system, with which you can interact with the controllers or with the hands in a natural way.
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