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Hands-on: Microsoft’s “Mixed Reality” VR Motion Controllers

Road to VR

Microsoft debuted the lengthily-named “Windows Mixed Reality motion controllers” back in May, but until now we haven’t had a chance to actually try them out. During a recent meeting with Microsoft in San Francisco, I got to try the VR controllers for the first time paired with the Acer Windows VR headset.

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Microsoft Mesh for Teams is now Available on Meta Quest Headsets

XR Today - Virtual Reality

Today, Microsoft is making its long—awaited Mesh for Teams immersive VR meeting platform available for enterprise end users. The service is now available for clients, allowing them to access Microsoft’s dynamic virtual remote meeting solution via desktop or Meta Quest headsets. Mesh is helping us achieve that.

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AWE Day 3: The Most Wholesome Day in the History of XR Technology

ARPost

The day included a discussion on how to create a virtual world society from Tom Furness, a discussion on ethical responsibility in the immersive tech industry from Professor Donna Davis, a panel on women in XR, and more. There were also huge announcements from Unity, HP, Microsoft, and others. HP and Microsoft.

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The XR Week Peek (2022.03.22): Quest to feature new parental control tools, Google acquires Raxium, and more!

The Ghost Howls

Meta to introduce new parental controls on Quest. After many pressures from the community and the media, Meta has finally decided to introduce new parental control tools in Quest 2. More info (Quest 2 new parental controls?—?Road Road To VR) More info (Quest 2 new parental controls?—?Upload Top news of the week.

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Oculus Details ‘Buffered Haptics’ for Advanced Haptics on Touch Controllers

Road to VR

Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers. The SDK supports two approaches to controller haptics, Buffered and Non-buffered.

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A Hands-On Review of AltspaceVR

ARPost

The following year it launched on Steam and the year after that, it was purchased by Microsoft in a bid to expand their mixed reality portfolio which has always been a kind of awkward collection. Initially, the purchase by Microsoft didn’t mark many major changes. VR controllers enable hand tracking.

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Is the Key to the Metaverse More Links Between Virtual Spaces?

ARPost

In the true metaverse, they argue, we won’t be locked into or out of certain digital experiences – we’ll be able to move from one virtual world to another like walking from one store in a mall to another. These worlds can be published to independent domains but maintain a door to other microverses. A Metaverse of Links.