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Hands-on: Varjo XR-4 Focal Edition takes passthrough to the next level

The Ghost Howls

mm jack Microphone : 2x integrated microphones (noise canceling) Tracking : inside-out + support for SteamVR via dedicated faceplate Controllers : Varjo controllers (powered by RAZER ) included Weight : 1021g Last time that I tried the Varjo XR-4, since the device I was given was a preview unit, I was not able to reliably test the passthrough.

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Legverse Isn’t A Real Metaverse, But It Definitely Should Be

VRScout

This year we saw a ridiculous-looking haptic suit complete with 1,333,337 integrated haptic sensors, from computer peripheral manufacturer Razer to a gorgeous VR role-playing game from developer SmileGate. April Fools Day is once again upon us, which means a whole bunch of fake products from VR hardware manufacturers and developers.

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How to fix Vive controllers not working inside SteamVR games

The Ghost Howls

And that’s ok, it is still a new technology and it has already made big steps forward (I remember all the computer crashes I had at the Oculus DK 2 times!), Recently I had a big issue with my VR controllers in SteamVR (both with Oculus and Vive) and so I’m writing this post to try to help you in solving it.

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Hands-On With Valve’s Knuckles Prototype Controllers

UploadVR Between Realities podcast

Editor’s Note: Valve has started shipping the prototype Knuckles controllers to select VR developers in limited quantities. We know that now with the Oculus Touch and the HTC Vive, but even when VR was simply a screen strapped to your head many felt that hands were the future.

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Cloudhead Games – Lessons Learned From Five Years of VR Locomotion Experiments

Road to VR

Fall 2013, Oculus DK1 + Razer Hydra. My journey into VR locomotion began with the sunsetting Razer Hydra in late 2013. An early motion controller system tracked by a low-power magnetic field, the Hydra was originally designed as a peripheral for flat PC gaming. Spring 2014, Oculus DKHD + Razer Hydra.

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Razer Earmarks $5 Million to Encourage OSVR Content Development

Road to VR

Today Razer is announcing a $5 million OSVR development fund which the company will use to incentivize support of its open-source VR platform. This gives developers a minimum expectation of ROI when building for OSVR and incentivizes Razer and OSVR to help co-market developers projects in order to sell those pre-purchased keys.

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Sixense to Refund STEM Kickstarter Backers After More Than 4 Years of Delays

Road to VR

In what might be the longest Kickstarter campaign conclusion to date, more than four years following estimated deliveries of the STEM VR controller, Sixense says they will fully refund all backers and pre-orders. Image courtesy Oculus. Sixense was once a name central to the early VR community.