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Oculus Mixed Reality Capture is a plugin that lets content creators make amazing mixed reality videos of a VR game for the Oculus Quest. Since I had to make some tests with Oculus MRC for our game HitMotion: Reloaded (download it now on SideQuest !) Are you ready to implement Oculus MRC like a boss? Project Setup.
So let me show you how you can develop an AR app for Oculus Quest 2 using Oculus Passthrough APIs in Unity. In this tutorial, you are going to replicate the fantastic The Unity Cube experience, this time in AR! Oculus Passthrough APIs video tutorial. Oculus Passthrough APIs textual tutorial.
After a long time with my lovely Unity 2019.4 LTS, I have decided it was time to switch to something new, not to miss the new features that Unity has implemented these years. I have so started using Unity 2021.3 That is, an application built for the Oculus runtime can also run for the Valve Index on SteamVR.
It is a short guide to implement some sort of compatibility between the SteamVR Unity plugin and the Unity XR Interaction Toolkit , that under the new XR Plugin Management in Unity are not working very well together. SteamVR is a great solution to develop cross-platform applications, and so is Unity (Image by Valve).
At Facebook Connect 2021, Meta has announced Application SpaceWarp, a new solution to boost the framerate of Oculus Quest 2 applications up to +70%. These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons.
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial. Requirements.
Some days ago, I was looking at the code of HitMotion: Reloaded , the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game … and I wondered: “Is all of this mess still needed today?”
I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Let’s create a new Unity 3D project, and call it TestQuestHands.
I wanted just to experiment with technology, not make a product I’m not going to do a step-by-step tutorial, but if you are a bit experienced with Unity, you can use the info I’m providing you to create something similar yourself. Initialization I launched Unity (I’m using version 2022.3 But how to do that?
Available now on the Oculus Quest via SideQuest, Real Commodore 64 – Virtually brings the original Commodore 64 experience to VR, allowing Quest and Quest 2 players the chance to explore a massive catalog of retro PC games. He then offered to send me the Unity Project files! I am a total C# and Unity noob so I learn as I go.
For sure you remember that together with my tutorial on how to develop and submit an application for App Lab , I have actually submitted to App Lab my majestic “The Unity Cube App” , an application with just a cube and some avatar hands (Yes, I’m a troll). Unity and its automatically added permissions.
Digital artist and animator Chris Bradley has loved driving remote control cars since she was a kid. Bradley took a moment to talk to us more about building realistic RC cars in VR, saying, “ VRChat is based on Unity, which has a great physics engine built-in. Of course, you can’t control an RC car without an RC car controller.
You can now switch to hand-tracking by simply putting down your Touch controllers. The Oculus Quest just keeps getting better. Yesterday Oculus announced the rollout of their 13.0 will continue rolling out on Oculus Quest headsets throughout the week. Feature Image Credit: Oculus.
Who needs an old-fashioned controller when you have a perfectly good set of arms and legs? AXIS (Active XR Interface System) is a full-body controller that uses a combination of wireless sensors attached to key points on the body to deliver high-quality motion capture. Standard mode uses nine sensors and one primary hub. .
After having teased the device for a very long time, in the end, TG0 has launched its innovative Etee controllers on Kickstarter. What are the Etee controllers? Etee controllers, on their shipping box. Before going on with the review, let me explain you what are the Etee controllers. Etee controllers unboxing.
It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. First, let’s start with installing Unity hand-tracking. How to Set Up Hand Tracking in Unity 3D. Also, install the Oculus app and the Oculus Hub on your computer.
Oculus Quest hand-tracking turns one apartment into an XR playground. XR wizard Greg Madison, an interaction designer for spatial computing, has made science-fiction a reality by turning his own home into a mixed reality playground using the Oculus Quest. 02 Transform any surface into a giant touch screen.
After Venice VR Expanded has come to an end, I have finally had the time to experiment with Oculus Quest AR Passthrough. What is impressive on the good side is instead the stability of the tracking : we all know that Oculus Insight is the best in class tracking solution among VR headsets, and in AR this is even more important.
They could be a great innovative tool to market your AR and VR applications (and even for the non-XR ones) … so let’s see how you can create them for you game directly from your Unity project! But are we sure that there isn’t a better way for Unity projects? The better way for Unity projects.
This is the idea that MightySkins had, and now the company sells skins for Oculus Quest 2 for everyone to buy on its website. Recently it has also decided to launch a new line dedicated to the Oculus Quest 2 , to let you customize as you want both the headset and the controllers. Me and my branded Oculus Quest 2.
I made various tests and so I can not only review it, but also compare it with its competitor solution, the Oculus Link. I made a nice video where I present to you: How to activate Viveport Streaming; Me playing SuperHot and Beat Saber with it; A video on controllers tracking; My opinion about it. Are you intrigued?
Another month, another round of free games and apps for the Oculus (Meta) Quest 2. The following VR games and apps are available now on the Oculus (Meta) Quest 2 100% free of charge via the Oculus Quest Store, App Lab, and SideQuest: COUCH. Couch is available free on Oculus (Meta) Quest via the App Lab. NEVER BOARD.
XR ergonomics expert Rob Cole published last year on this platform an article detailing Project Caliper , that is his experiments in building fully configurable controllers for SteamVR. The article soon gets viral, and many people would have loved to see these controllers go into production. So what was this new idea then?
Today I’ve played around with Oculus Quest , trying to hack it a bit via command-line tools (ADB), hoping to activate some cool features. I am very passionate about mixed reality and I am incredibly happy of having developed a Unity plugin to let every developer create AR/MR apps on the Vive Focus Plus (you can find it on GitHub !),
Today I want to talk about a quick fix that may interest all the Oculus Go and Oculus Quest Unity developers that employ the plain OculusUnity Plugin from the asset store to develop their VR experiences. Oculus Quest and touch controllers. Happy coding.
In my review of Amazon Sumerian I said multiple times that in other game engines, like Unity, it is not possible to create a WebVR experience. A WebVR exporter for Unity??? Unity on one side, a WebVR experience running on Firefox on the other one. So, how to do you export a WebVR project from inside Unity? I want it!
It is called “First Hand” because it has been roughly inspired by Oculus First Contact , the showcase demo for Oculus Touch controller released for the Rift CV1. This makes sense considering that controllers shine with different kinds of interactions than the bare hands , so the applications must be different.
The end for Oculus Go is nigh. The latest Oculus SDK (v19/1.51) no longer supports the company’s first true standalone VR headset. The company says in the SDK’s developer release notes that both Unity and Unreal Engine support for Oculus Go has officially been dropped.
Sony unveils the new controllers of the PSVR2. One month after the reveal of a “next-gen VR headset for the Playstation” (whose name is not known, but I guess it will be PSVR2), Sony has revealed one important detail of its new VR system: the controllers. The controllers will be given to selected developers very soon.
Oculus plans to further open up the mixed reality capabilities of Quest with new tools that will allow developers to build apps which more intelligently integrate with the user’s real room. Oculus says the developer will see a “single, comprehensive, up-to-date representation of the physical world that is indexable and queryable.”
In this post, I’m going to tell you how to implement hands tracking in Unity for the Vive Focus 3, how to enable it on the device, and what are its performances, also compared to the ones of the Oculus Quest 2. How to integrate hands tracking in your Vive Wave Unity project. Otherwise, keep reading for the textual version.
ShapesXR is a design and rapid prototyping tool that can be used to create AR and VR experiences directly on your Oculus Quest headset. It’s also game engine friendly, which means you can port your project into something like Unity. Your Touch controllers are used to access a menu of pre-made parts and functions.
Donkey Kong VR is a fully immersive VR experience built specifically for the Oculus Quest 2 that has you playing the role of Mario as you face off against the giant gorilla in your quest to save Pauline. In order to develop his next-gen homage, Nathan employed the Unity game engine to transform the 2D arcade game into a 3D VR world.
With the impending launch of Oculus Go, the company’s first standalone headset, Oculus has shared with developers a handy cheat sheet for bringing Gear VR applications to the Go. OneSignal) when running on Oculus Go. OneSignal) when running on Oculus Go. HMD Touchpad: Oculus Go does not have a touchpad on the HMD.
Oculus recently revealed in a blog post that in the past months they’ve been working on bringing native mixed reality capture support to Oculus Rift, and it’s available today for developers to start creating mixed reality videos. image courtesy Oculus. 3D printable mixed reality mount, image courtesy Oculus.
The Oculus Go has just been released by Oculus and a lot of developers have started receiving it and are experimenting with it. I’m among them: today I’ve made my first builds and so I want to guide you through the first very basic steps in building an app for Oculus Go on Unity , to spare you some little headaches.
As a little-known initiative, Oculus is actively funneling in talent with the promise of training, tools and other resources that developers — new and old — can use to build projects for the Oculus platform as well as for the greater VR ecosystem. Receiving funding was not only a blessing, but an incredible learning experience for me.
In the interview with me, he talked about many topics, like the rumors he heard on Apple Glasses, on the Oculus Quest 2 , the America vs China war, XR entrepreneurship, Tesla, and more! But of course, the technology is still not there: the Oculus Quest is still uncomfortable, we can’t read texts in it, and so on.
Facebook confirmed earlier today that Google’s immensely popular room-scale VR painting experience, Tilt Brush, is coming to the Oculus Quest headset this Spring. “When we learned that Oculus was building a cord-free standalone headset, we knew we had to bring Tilt Brush to Quest,” continues Morant. Image Credit: Google Inc.
An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Oculus released controllerless hand-tracking on Oculus Quest as a beta feature back in late 2019. 2020 color space for Oculus Quest, and Rec.709 709 color space for Oculus Go. .”
Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.
Today I want to propose you a quick solution for one big problem of the Vive Focus apps: the controller pairing popup always appearing in front of your eyes. If you don’t do it, the controller becomes simply unusable, because there is no relation between what you are pointing at physically and what you are aiming virtually.
RGB Haptics is a new Unity-based tool that aims to make it easier for developers to create and implement haptic effects in VR games. Custom waveform editor window, allowing you to design waveforms without ever leaving Unity. Looping haptic playback support, as well as granular controls for the haptics.
One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. I’ve tested it with my Leap Motion Controller, the Oculus Quest, and a lot of scotch tape and I was very satisfied by the results.
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