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Now the company has revealed that it’s been working with Qualcomm on a reference AR headset based on the Snapdragon AR2 platform. Niantic has been quietly developing a sleek reference design for what the company is calling an “outdoor AR headset.” Image courtesy Niantic. Image courtesy Niantic. Image courtesy Niantic.
Qualcomm has revealed its latest AR glasses reference design, which it offers up to other companies as a blueprint for building their own AR devices. ” Beyond the extra wireless tech, the company says the latest design is 40% thinner than its previous reference design. Image courtesy Qualcomm.
Researchers based out of Taiwan’s National Taiwan University and National Chengchi University are working on a one-of-a-kind controller that uses VR technology and faux fur to simulate the sensation of snuggling a digital feline, resulting in what could easily be considered the strangest haptic device currently in development.
Developed by Team Panoptes, the same company behind Panoptic , this single-player experience tasks you with guiding tiny shadow creatures, referred to as “Shadowies,” through a series of environmental puzzles. According to its Quest Store listing, Silhouette features 28 different puzzles to complete. silhouette.
Models of Valve Deckard's 'Roy' controllers have been discovered in SteamVR driver files, revealing their design and inputs. Code references to Valve 'Roy' controllers were first discovered earlier this month by XR enthusiast Brad Lynch's Discord group of SteamVR dataminers. But what kind of headset will Deckard be?
The v32 firmware release for Oculus Quest last month ostensibly confirms that the company is moving forward with the device, as it contains hidden reference to an “Oculus Quest Pro” headset along with text mentioning both eye and face-tracking. THE LENSES SHOULD BE CLOSE TO YOUR EYES, BUT NOT CAUSE DISCOMFORT.””
References found in recent Valve software point to a “SteamVR Link Dongle,” which is increasingly expected to be a USB device to create a dedicated wireless link between the user’s PC and headset. Further, it seems that Valve has more plans to improve wireless PC VR for standalone headsets.
Evidence suggests Valve's next VR controller could include a D-pad and bumpers to act as a gamepad together too. Roy is almost certainly a reference to the antagonist of Blade Runner, matching the apparent codename of Valve's next headset, Deckard, the movie's protagonist. Index has now been on the market for well over three years.
To enable hand-tracking through Steam Link, make sure both SteamVR and the Steam Link app for Quest is updated and head into the Binding UI in SteamVR’s Controller Settings to toggle on hand-tracking. From there, simply tap your controllers together and you’ll be able to start experimenting. Valve says in the SteamVR 2.8
Boz also said that Meta is going to launch half a dozen wearables: hes probably referring to the upcoming smartglasses, smartwatches, and neural smartbands. The controllers would be sold separately and would be fully optional, mostly dedicated to people who want to play games requiring controllers on the Apple Vision Pro.
We got an opportunity to go hands-on with the pre-XYN prototype in July , back when it was still being referred to as the Sony SRH-S1 content creation system. Here’s the short of it:on one hand, the headset’s ergonomics, flip-up design, and display clarity were all great.
While we’re excited to give the old headset a try on the new console, PS5’s new DualSense controller may give us an exciting glimpse of things to come. DualSense isn’t just a name change… it really is a big jump in controller technology from its predecessors. Image courtesy PlayStation. More Than Rumble.
The user suggests that the headset is being referred to internally as “Quest 2” rather than “Quest S” or “Quest Pro,” but also says “names are subject to change.” Possible Return to Original Touch Controller Ergonomics. Image courtesy WalkingCat. What Can’t Be Seen.
The first one comes from Google, and it is called Genie 2 , a foundation world model capable of generating an endless variety of action-controllable, playable 3D environments for training and evaluating embodied agents . For this reason, Apple may be working to make PSVR 2 controllers compatible with the Vision Pro.
Featuring a tiny new module which condenses the necessary control, processing, and communication components into a mere 16mm × 10mm, the hardware development kit is smaller and cheaper, and aims to streamline the process of designing VR controllers and peripherals that use SteamVR Tracking. and Hackster.io
The device employs a variety of features completely unique from that of conventional VR headsets, including a 3D audio system, immersive haptic feedback, and a distinctive control system. As for controls, players interact with the in-game world using a pair of sensors mounted to the base of their feet.
We talked earlier this week about the impressive haptics and IMU in the PS5 DualSense controller, and now we can show you what it looks like in action. While the PS5 DualSense controller doesn’t currently allow for position (6DOF) tracking, its rotational (3DOF) tracking is very impressive thanks, apparently, to a stellar IMU inside.
The controllers had already been unveiled, but at CES we discovered their name: “PlayStation VR2 Sense Controllers” No words have been said about the release date (that will be this year, by the way) and the price. Controllers specifications. Further references. Further references. Further references.
Referred to by the team as Touché , the programmable system is powered using a collection of pre-recorded sword-fighting animations captured using motion capture technology. Opponents can also be trained to respond more realistically to the attacks and positioning of the human player, resulting in tougher, more complicated engagements.
At CES, Shiftall brought also the concept of innovative controllers called FlipVR. Then, with another fast hand flip, you can regain control of the buttons to keep playing. Transformable/adjustable @shiftall_global VR controller at CES 2023, no problem grabbing a drink or switching between controller input and finger tracking!
Or that it has multimodal input and can be commanded using controllers, hands, eyes, or voice. Controllers are to come in 2025, the year the headset will ship. There are other cool features in the operating system, like that it can convert photos and videos to 3D automatically. The chipset is the Qualcomm Snapdragon XR2+ Gen2.
Referred to as “Roomscale”, the Quest 2 requires a minimum of 6.5 Unfortunately, the same cannot be said for the “improved” Touch controllers. Unlike the headset itself, the Quest 2 Touch controllers do not function well outdoors. Put simply, the more shade, the better the headset and controller tracking.
If you look closely at the cover, however, you’ll spot a reference to the classic 1982 Activision game Pitfall! Ready Player One featured references to numerous Atari 2600 titles, such as Adventure and SwordQuest just to name a few. The book spent 100 weeks on the New York Times’ iconic bestsellers list.
.” Update (September 2nd, 2020): A Microsoft developer says the reference to “upcoming hardware releases” is in fact just referring the Reverb G2 and its controllers. On Reddit they said , “I knew I should’ve put more thought into how I phrased this.
In addition to showcasing the XR-1 prototype device, Roscosmos revealed the next generation of its VR hardware coming later this year, the Roscosmos XR-2, otherwise referred to as “Sokol-1.” Like the XR-2, the headset is controlled using a pair of motion controllers similar in size and shape to the Oculus Touch controllers.
The headset, code-named ‘Del Mar’, will supposedly use a ‘Jedi’ controller. Along with several references to Oculus Touch and GearVR controllers, there’s also mention of an additional “Jedi” controller. Code-named ‘Del Mar’, the device was referenced briefly in an infobox posted on the official Oculus website.
Honestly speaking, I wasn’t expecting interesting news from this CES in AR and VR, while actually we just had one: Sony has revealed almost all the specifications of the upcoming PlayStation VR 2 headset and its controllers! Controllers specifications. It has also ergonomic controllers with advanced haptic feedback.
As previously mentioned, the PlayStation VR 2 will also feature built-in eye-tracking, allowing developers to employ a technique referred to as ‘foveated rendering’ to deliver improved visuals while conserving system resources. 4 embedded cameras for headset and controller tracking? Credit: Sony.
Referred to as Holotron , this German exosuit project utilizes a complex lower-body device to simulate physical touch and force-feedback while navigating virtual environments. That can also be understood as finding the perfect man-machine interface where you control the avatar by doing what you would normally do.”.
Referred to by Lynch as the “HTC Vive Flocus,” the device supposedly features four black-and-white tracking cameras as well as one RGB passthrough camera, similar to the Pico 4. Unlike the HTC Vive Flow, which uses your smartphone as a controller, the HTC Vive Flocus will be compatible with the HTC Vive Focus 3 motion controllers.
In this time, many references to a Valve headset called "Deckard" have been found in the code of SteamVR by VR enthusiast Brad Lynch's Discord datamining group. Valve Deckard Roy Controller Models Discovered In SteamVR Models of Valve Deckards Roy controllers were discovered in SteamVR driver files, revealing their design and inputs.
. “There may be some kind of limited run (maybe 100) of the reference adapters that we’re making, which may be offered via Patreon.” ” This is what the Sense controllers look like from the PSVR2's point of view. ” This is what the Sense controllers look like from the PSVR2's point of view.
Researchers can take an image and use it as a reference point to create a virtual world, object, or person. Using various reference images, the research team of Thu Nguyen-Phuoc , Feng Liu , and Lei Xiao were able to generate stylized 3D scenes that could be used in a variety of virtual environments.
It is curious that even after the launch, those devices keep many references to their previous internal names. Looking at the list of elements installed, many things already belong to the namespace com.oculus.horizon, that I think refers to this social world. Oculus Go was codenamed “Pacific”, instead. Oculus Assistant.
Fortunately, a new update to a popular GTA 5 VR mod referred to as R.E.A.L Other improvements include the ability to adjust graphic settings in-headset, smooth camera rotation while on foot in 1st person, improved parachute control, and improved camera management while in 3rd Person. Image Credit: GTA Boom.
References to ByteDance's Pico headsets in the Steam Link app were first spotted by VR enthusiast Luna , who discovered back in November that the app already runs on Pico headsets if sideloaded, with "some minor quirks". The PICO 4 controller profile is there too. I wonder if we'll see it on the PICO store at some point?
Referred to as “Closed-Loop Haptic Feedback Control Using a Self-Sensing Soft Pneumatic Actuator Skin,” the device is composed of a stretchable material only 500 nanometers thick, allowing it to form to a users body. The material can even be stretched up to four times its size for up to roughly 1M cycles. .
As previously mentioned, magic in Waltz of the Wizard is controlled by your gestures, allowing you to cast powerful spells using natural movements. You can also control specific magic using just your voice. Image Credit: Aldin.
Whether they’re controlling the action from a headset or in front of a monitor, players can now harness the power of the Dreams VR platform to design, test, and share their own interactive VR experiences, no game development experience required. ” For a full list of the new tools and various other improvements, visit here.
Control the landing sequence, drive a rover, and pilot a helicopter drone in this multifaceted AR experience. 7 Minutes of Terror – Compete against NASA’s robotic automation to see who can better control the nerve-wracking landing sequence, affectionately referred to as “7 Minutes of Terror.”
Referred to in the videos as ‘Samsung Glasses Lite,’ this proof-of-concept represents what a pair of AR glasses made by the company could look like in the years ahead. On the surface, the Glasses Lite looks like your standard pair of sunglasses. Image Credit: WalkingCat.
Triad was an instrumental partner in bringing Valve’s tracking technology to production , with the photodiodes used in SteamVR headsets, tracking pucks, and motion controllers produced by Triad’s factory and shipped to off-shore manufacturing partners building XR equipment for brands like HTC, Pimax, Varjo , StarVR, and Valve.
There’s also Sphere Immersive Sound, an advanced concert audio system capable of delivering multiple forms of audio content to specific seats in the audience using a technology referred to as beamforming. The venue also features various multisensory technologies, including temperature control as well as scent-based immersion.
One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. I’ve tested it with my Leap Motion Controller, the Oculus Quest, and a lot of scotch tape and I was very satisfied by the results.
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