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Sony announced its previously revealed XR standalone for enterprise is now called ‘XYN’, which the company is targeting at spatial content creators. We got an opportunity to go hands-on with the pre-XYN prototype in July , back when it was still being referred to as the Sony SRH-S1 content creation system.
Honestly speaking, I wasn’t expecting interesting news from this CES in AR and VR, while actually we just had one: Sony has revealed almost all the specifications of the upcoming PlayStation VR 2 headset and its controllers! Controllers specifications. It has also ergonomic controllers with advanced haptic feedback.
The first one comes from Google, and it is called Genie 2 , a foundation world model capable of generating an endless variety of action-controllable, playable 3D environments for training and evaluating embodied agents . For this reason, Apple may be working to make PSVR 2 controllers compatible with the Vision Pro.
While we’re excited to give the old headset a try on the new console, PS5’s new DualSense controller may give us an exciting glimpse of things to come. DualSense isn’t just a name change… it really is a big jump in controller technology from its predecessors. Image courtesy PlayStation. More Than Rumble.
Veteran VR developer Aldin Dynamics, the studio behind Waltz of the Wizard , says it is pausing development on PSVR titles until Sony clarifies plans for the future of VR on PS5. “Sony apparently isn’t hellbent on keeping 1st gen PSVR away from PS5, but question remains what they’ll do next. ” he said.
The Sony vs Samsung skirmish is nothing new. Both Sony and Samsung have clearly demonstrated an interest in extended reality over the years. Sony vs Samsung: The Headset Details We Know So Far Sony has been a lot more forthcoming with its XR plans, and what it wants to accomplish with its upcoming XR device.
Boz also said that Meta is going to launch half a dozen wearables: hes probably referring to the upcoming smartglasses, smartwatches, and neural smartbands. The controllers would be sold separately and would be fully optional, mostly dedicated to people who want to play games requiring controllers on the Apple Vision Pro.
Sony this week confirmed the official launch window of its highly-anticipated PS VR 2 headset via social media. According to Sony, the PlayStation VR 2 will feature a 110-degree field-of-view; 10 degrees wider than the original PlayStation VR headset. Credit: Sony. 4 embedded cameras for headset and controller tracking?
We talked earlier this week about the impressive haptics and IMU in the PS5 DualSense controller, and now we can show you what it looks like in action. While the PS5 DualSense controller doesn’t currently allow for position (6DOF) tracking, its rotational (3DOF) tracking is very impressive thanks, apparently, to a stellar IMU inside.
PlayStation VR 2 Logo (Image by Sony Interactive Entertainment). The controllers had already been unveiled, but at CES we discovered their name: “PlayStation VR2 Sense Controllers” No words have been said about the release date (that will be this year, by the way) and the price. Controllers specifications.
Sony’s next console VR headset features an “orb” design heavily inspired by the PS5. After months of teasing, Sony has officially unveiled the design of its latest VR headset, the PlayStation VR2. Today, Sony has released the first official images of the headset. Image Credit: Sony.
But other partners like XREAL, Sony, and Lynx are working on new devices compatible with this operating system. Or that it has multimodal input and can be commanded using controllers, hands, eyes, or voice. Controllers are to come in 2025, the year the headset will ship. The chipset is the Qualcomm Snapdragon XR2+ Gen2.
In celebration of the event, Sony Music Solutions is hosting a “mini-live performance” on March 6th at 2pm JST that will feature a mixed reality performance by ReoNa brought to life using a combination of motion capture technology and a virtual camera system referred to as “jeannedarc.” Visit here to get started.
At CES, Shiftall brought also the concept of innovative controllers called FlipVR. Then, with another fast hand flip, you can regain control of the buttons to keep playing. Transformable/adjustable @shiftall_global VR controller at CES 2023, no problem grabbing a drink or switching between controller input and finger tracking!
But now that we’re a full year into the life cycle of the consumer VR market peripherals for add-ons (such as the PlayStation VR (PSVR) Aim Controller for the PSVR itself) are now a thing and the amount of space they take up is more than doubled. Apologies for the outdated references.). But don’t worry.
” And by now it’s pretty clear Sony isn’t making it simple. “There may be some kind of limited run (maybe 100) of the reference adapters that we’re making, which may be offered via Patreon.” ” This is what the Sense controllers look like from the PSVR2's point of view.
Interacting with the in-game world can be done using the Touch controllers, though certain games and apps also feature support for Quest hand-tracking technology. That said, you may want to consider picking up a fresh pair of motion controllers. The biggest selling point of the Valve Index, however, is its controllers.
Image by Sony Interactive Entertainment). Sony reveals the design of the PSVR 2. Finally, Sony Interactive Entertainment has unveiled the design of the PlayStation VR 2 headset. Magic Leap 2 has inside-out tracked controllers. And one has surprised me: the controllers will feature inside-out tracking.
Sony released its long-awaited PC VR adapter for PSVR 2 this week, however early reports maintain some user don’t even need the company’s $60 adapter to start playing PC VR games like Half-Life: Alyx (2020).
Whether they’re controlling the action from a headset or in front of a monitor, players can now harness the power of the Dreams VR platform to design, test, and share their own interactive VR experiences, no game development experience required. ” For a full list of the new tools and various other improvements, visit here.
You can reference plays by looking at play sheets on your forearm, calling out audibles when you notice holes in the defense, and throwing the ball downfield to an open receiver. For an extra sense of immersion, you could always suit up in football gear or use weights on your VR controllers as you play, but it’s not necessary.
Waltz Of The Wizard Is The First PlayStation VR2 Game To Support Hand Tracking Waltz of the Wizard is the first game on PlayStation VR2 to support controller-free hand tracking with todays new update. UploadVR Henry Stockdale As revealed by Sony's SIGGRAPH Asia 2024 booth, PlayStation VR2's hand tracking runs at 60Hz.
The connector is slightly larger than a Lightning one, and the cable has a dark blue color that they referred to as graphite dark blue. More info A developer made some steps toward PSVR 2s HDR usage on PC The VR community continues to look for workarounds to unlock all the cool features of PSVR 2 that Sony is not allowing on PC.
Project Morpheus prototype | Photo courtesy Sony. SEE ALSO On the Hunt for VR's Killer App with Sony's Head of PlayStation Magic Lab, Richard Marks. The post Sony’s Richard Marks Expects Natural Voice Input to Play Major Role in VR’s Future appeared first on Road to VR. That’s why I see it as the holodeck.
Today I host another amazing article by the VR ergonomics expert Rob Cole , which has already written on this blog amazing posts, like the series about the ergonomics of the Valve Index or the viral article about the amazing Caliper VR controllers he worked on by himself. Image provided by Rob Cole). Second-generation base station (2.0)
According to a PS blogpost by Sony San Mateo Studio creative director Jeff Brown, the first PSVR mode, aptly named ‘VR Experience’, tasks you with “following a curious Genie named Splotch beneath Denska’s ominous lighthouse on a quest to unlock a mysterious power while using your Living Paint in a completely new way.”
SEE ALSO Sony Announces Powerful PlayStation 4 Pro with Enhanced PSVR Support. Sony’s years of hardware design experience shines through on PlayStation VR. Unboxing the PlayStation VR ‘core’ headset (the package without the camera and Move controllers) was a fun experience.
Sony’s VP Tools Sony’s Crystal LED display technology and Venice camera capture technology create a unified RT3D backdrop solution which projects immersive and reactive visuals with the firm’s high brightness, wide colour gamut, and high contrast ratio promise.
The transcript of his address, linked above, is annotated with references to the material that inspired his predictions. A panel discussion titled “Who Will Control the Future of Entertainment?” Of course, there wasn’t really an Inbar of the Future. AWE 2020 Day 1 Talks and Panel Discussions. The Future of Entertainment.
Sony’s virtual reality gaming and experience compilation PlayStation VR Worlds is a virtual reality taster selection of sorts from Sony’s London Studio, designed to show off just what their forthcoming PlayStation 4 powered VR headset is capable of. Frank He goes hands on with two of the newer experiences.
At GDC 2017, developers Impulse Gear confirmed that their VR shooter Farpoint has Co-op, and will launch in a bundle with the PS VR Aim Controller on May 16th. Build from the group up for PlayStation VR by independent studio Impulse Gear, Farpoint is a free-movement FPS designed to be played with the PS VR Aim Controller.
He’s referring to a conversation he had with Jason Rubin—Head of Content at Oculus—way back in late 2014. “We The team had their interest in VR piqued around 2012, at an internal conference for Sony developers. An early prototype of PlayStation VR, codenamed Project Morpheus | Image courtesy Sony. We did a very, very small demo.
Sony is the first of the big three tethered VR headset makers to drop official PSVR sales figures: 915,000 PlayStation VR headsets sold as of February 19. Speaking with the New York Times recently , Andrew House, President of Sony Computer Entertainment, confirmed the PSVR sales data. million units sold in its first three months.
What is most impressive are the capabilities of the display and in particular the pixel density: 58 pixels per degree, which is close to retina vision (for reference, Meta Quest Pro has a PPD of 22, while Varjo XR-3 has 70). These are very lightweight glasses that use the same chipset as Meta Quest 2: the Snapdragon XR2.
A few months back, a friend referred me to the Moon VR team, and I found what they do pretty interesting stuff. The same goes for Valve, Apple, and Sony, whose established presence here would allow them to cut into the high-end section of the market without much difficulty.
And the speed gain is impressive : a full-resolution reference scene that would take 140.6 Sony Dreams adds PSVR support. So the new support for PSVR on Sony Dreams is something that can be very beneficial for the ecosystem. Of course, the reconstructed image is not exactly as the original one, but it is very similar.
As reported by VRFocus, Sony has released two new patents that may indicate next-generation motion controllers. The first of these patents show off a controller with an analog stick (as opposed to a touchpad common on other VR controllers or the buttons on the PS Move wands), and a number of face-mounted buttons.
Qualcomm releases XR2 5G reference design. Qualcomm has finally released the reference design for AR/VR headsets based on the XR2 chipset (a special version of the Snapdragon 865 for XR headsets), and it will pave the way for the standalone headsets of the future. (Image by Qualcomm). base stations and a 20m fiber cable.
Later during testing, I received the SteamVR “lighthouse” faceplate , letting me enjoy the precision of sub-mm room-scale tracking, whilst enabling the use of Valve Index, HTC Vive, and Pimax Sword controllers, as well as Vive and Tundra trackers. Within minutes, I was happily drawing squiggles. My three 2.0
We also know that the glasses will apparently feature a 155mAh battery and a 12MP Sony camera built-in. The patent leak from October directly references augmented reality technology. Plus, you may be able to interact with content and control your assistant using “gestures” rather than just your voice.
While VR video portals like Jaunt , Littlstar , Samsung VR , and others offer a single destination from which to stream many different 360 and VR videos, another popular way to distribute VR video has been as a standalone app, offering more complete control over the experience by the creator. OZO Player SDK architecture.
There’s also the enticing new Knuckles controllers , which selected developers are currently teasing us about. Will we be buying Knuckles controllers through Steam directly or will they be packaged with LG’s upcoming SteamVR headset? Recently, though, Valve has begun charting the path to SteamVR 2.0
It is building the reference design of AR glasses and has a valid SDK for building outdoor AR experiences. The visuals would be provided by two 4K OLED microdisplays from Sony. It is not as big as Facebook, but I think it is a company to keep an eye on. More info (Niantic receiving an investment) More info (Fold AR).
StarBlood Arena is in development by Sony’s San Diego Studios and Whitemoon Dreams. Earlier this month we visited Sony’s headquarters to demo upcoming PSVR titles — one of which was StarBlood Arena. Since aiming was controlled via head movement, it was sort of like having a third analog stick.
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