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This Japanese VR Headset Is Meant To Be Used In Bed

VRScout

The device employs a variety of features completely unique from that of conventional VR headsets, including a 3D audio system, immersive haptic feedback, and a distinctive control system. As for controls, players interact with the in-game world using a pair of sensors mounted to the base of their feet. Image Credit: Diver-X.

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Epic Releases Unreal Engine 5 But Its Headlining Features Aren’t Ready for VR

Road to VR

This week Epic Games released the latest version of its next-gen game engine, Unreal Engine 5. Available as of this week for all developers , Unreal Engine 5 promises to usher in a new era of game development which makes it easier for developers to create games with extremely high quality assets and realistic lighting.

Unreal 246
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Reality TV Meets The Metaverse In This Interesting New Project

VRScout

The ‘Hyperreality Initiative,’ as it’s referred to by Dark Slope, will utilize the new Unreal Engine 5 game engine to deliver high-quality visuals as well as a combination of haptic feedback technology to further immerse contestants in the experience. The metaverse is growing right here in Ontario!

Canada 429
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Regine Gilbert talks about accessibility in XR

The Ghost Howls

Here you are some: Open XR: [link] UI Accessibility Plugin (Unity): [link] Set Color Deficiency Type (Unreal Engine): [link]. Talking about the hardware, instead, what are your remarks regarding the accessibility of current headsets and controllers? You cannot test with everyone, however, you can get a few folks to test.

Education 484
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Qualcomm Reveals AR2 Gen 1 Platform For AR Glasses

VRScout

For reference, the Quest Pro features 10 cameras; five inside and five outside. This isn’t counting the cameras on the new Touch Pro controllers. Hand-tracking Works with Snapdragon Spaces (Unity/Unreal) 2.5X

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Oculus Offers Up Developer Quick-start Guide for Bringing Apps to Go

Road to VR

Your app should not refer to an HMD touchpad when running on Oculus Go. Different Controller: The Oculus Go Controller and Gear VR Controller share the same inputs: both are 3DOF controllers with clickable trackpads and an index finger trigger. Unreal 4.18, pulled from Oculus’ GitHub mirror.

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GDC 2018 ‘Day 3’ Roundup – Oculus Go Details, Vive Focus Global Launch, New Qualcomm VRDK, and More

Road to VR

Qualcomm’s latest reference headset supports Vive Wave, HTC Vive Focus international launch, Oculus talks about their 2018 ecosystem, announces ‘Positional Timewarp’, reveals new Oculus Go details, and Unreal Engine’s real-time ray-tracing demo. Qualcomm’s reference VR headset supports Vive Wave.

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