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The first device to be compatible with it is the mixed-reality headset that Google is building with Samsung and Qualcomm, codenamed Project Moohan. Or that it has multimodal input and can be commanded using controllers, hands, eyes, or voice. Controllers are to come in 2025, the year the headset will ship.
The company created the Daydream View headset in which Android smartphones could be inserted for a VR experience similar to Samsung’s Gear VR headset at the time. But it launched with a 3DOF controller and hit the market too late to change Daydream’s fate. It’s an Android vertical.”
Top news of the week (Image by Samsung) Samsung XR headset may launch in Q3 2025 Two new reports gave us potential updates on the Samsung Project Moohan headset. South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch Of course, they are rumors, so take them with a grain of salt.
This week in XR hasn’t had any explosive news, but it was interesting nonetheless: in particular we had cool info on AR glasses, with some news from Kura, Lynx, and Samsung. Samsung AR glasses concept has been leaked. Popular Twitter leaker WalkingCat has leaked two trailer videos about two AR glasses by Samsung.
Image by Samsung, taken from Upload VR). Samsung may launch a next-gen Samsung Odyssey. A recent filing at the Chinese IP offices makes us speculate on a new PC VR headset in the works by Samsung. Unity changes how it handles XR Plugins. That said, let’s have a look at this interesting week in AR and VR.
Samsung's first standalone headset is coming in 2025, running Google's new Android XR operating system and powered by Qualcomm's Snapdragon XR2+ Gen 2 chipset. Beyond this, Samsung isn't yet sharing specifications. I went hands-on with an early headset developer kit showcasing Google's software and Samsung's hardware.
Android XR is set to make its debut on Samsung’s ‘Project Moohan’ mixed reality headset , which is slated for consumer launch sometime in 2025. Similar to Apple Vision Pro, Samsung is highlighting Project Moohan’s hand and eye-tracking capabilities. ” The story is the same for Resolution Games.
But to summarize, the most important XR-related tidbits have been: Google confirmed that is still working with Qualcomm and Samsung to build an XR headset. According to a guy on Twitter that answered my post, Ultraleap should launch a new tracking controller this year. All without leaving your editor.
The unboxing shows that the device has a very simple packaging, which includes both the headset and the controllers. This confirms that the headset is going to ship with controllers and that there is no charging station in the original box. Samsung can be the first partner also on this line of products.
With an unrivalled price point, the ZapBox kit includes controllers, two phone camera adaptors, world anchors, a content library of both pre-released and original experiences, and a Unity plugin for developers. Inspired by Google’s cardboard headset, ZapBox was conceived in 2014 as a way to meet consumers where they were at.
The drama about Unity’s new pricing models has set the whole game development community on fire, while we had an unexpected leak about the Pico 5 and some updates on the Apple Vision Pro. In the case of Unity Personal, the thresholds are 200,000 downloads and 200,000 in revenues, and the fee is $0.20 per install. And this $0.2
With Android XR, Google wants to power a broad range of proprietary and third-party experiences, spanning all the way from the upcoming Samsung XR headset , to smart glasses, and extended reality applications infused with artificial intelligence. Users can interact with applications using voice and gestures rather than physical controllers.
That means it isn't suitable for tracking fast moving objects, such as custom controllers. This is also means the same code will work on Google's upcoming Android XR platform , set to debut in Samsung's headset, with only the permission request being different.
Anyway, with the end of the life of Quest 2, this cycle finished and a new one started with Quest 3, Apple Vision Pro, Google and Samsung announcing their own headset, and other companies chasing them (e.g. with Xiaomi, Oppo, Samsung, etc…) to convince hardware manufacturers to create headsets powered by Android XR.
The paper details a ‘Haptic Chair’ that extends feedback beyond what you’ll get with position-tracked controllers like Oculus Touch and the Vive wands. A haptic playback and authoring plugin for Unity allows filmmakers to tailor feedback to their experience. Currently the system can produce five effects.
Different Controller: The Oculus Go Controller and Gear VR Controller share the same inputs: both are 3DOF controllers with clickable trackpads and an index finger trigger. If your app displays a visible controller, you should change the model displayed depending on whether you are running on Gear VR or Oculus Go.
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. For example, Unity is a critical component of the workplace-focused Vision Pro. The gamification trap… XR is always linked to gaming, whether business like it or not.
To keep the price this low, the headse t will ship without controllers, it will feature Fresnel lenses and black/white passthrough. More info John Riccitiello steps down from its role as Unity CEO The last chapter of the drama about Unity’s pricing change is that John Riccitiello has left his role of CEO at the company.
If this partnership is exclusive, Meta has just got a huge edge over its competitors like Samsung or Google. But a new report in Korean magazine “Daily Korea” states that Samsung may not be in a hurry to release its headset anymore, because Meta canceled its Quest Pro 2 plans with LG, and Apple is postponing its Vision Pro 2.
More info (Leaked pictures of Quest 3s shell) More info (Quest 3s passed FCC certification) Samsung MR headset is close, but the endgame may be AR glasses It’s not a secret that Samsung is working with Google and Qualcomm on a new mixed reality headset that could rival Apple Vision Pro and that should be released this year.
Whether or not to include controllers to support legacy VR titles. Unity engine support is promised but with no plans for motion control support, Apple has cut out any possibility of porting most of the existing or future VR catalog to its platform. No doubt (and if rumors are true) there were many debates at Apple HQ about VR.
Some of its features are: 2,160 × 2,160 resolution per eye 90Hz framerate 4-cameras inside-out tracking (like the Quest) Touch-like controllers with Knuckles-like finger-sensing Face tracking Hips tracking (for better orientation in games) Integration with SteamVR games Wireless add-on. So this is a market we should all keep an eye on.
Xiaomi will exclusively sell and control the headset in China while the Oculus Go will be sold in other regions. Both headsets support the Oculus Mobile SDK, the software which currently allows developers to build apps for Samsung’s Gear VR headset (which runs Oculus’ software and store). Image courtesy Xiaomi, Oculus.
Inside, the content has no special arrangement : there is just the headset, plus a little box that contains some accessories: an instructions book, the charger, USB-C cable, earphones, a marvelously useless warranty & safety little book and of course the controller. Right view: here you control the audio of your experience.
These accessories could include Leap Motion, VR input gloves, 6DoF controllers and even eye-tracking solutions if manufacturers are so willing, Engadget reports. SEE ALSO HTC Scraps Plans to Bring Daydream-based Vive Focus to Western Markets.
It can recognize more than 30 gestures users make with their hands, allowing for controller-free navigation of experiences. In the past the company has showcased it as a way to interact with computers and control smartphone-based VR experiences. You can see those examples in action below.
While VR video portals like Jaunt , Littlstar , Samsung VR , and others offer a single destination from which to stream many different 360 and VR videos, another popular way to distribute VR video has been as a standalone app, offering more complete control over the experience by the creator.
Learn more (Investment news) Learn more (My hands-on with a Distance prototype) DoublePoint launches WowMouse Presenter DoublePoint has just launched WowMouse Presenter , an app that turns your Wear OS smartwatch into a gesture-controlled remote for PowerPoint and Google Slides presentations. A Creator Platform for next-gen to ‘Socialize.’
You go on a journey into a hyper-stylized cyberspace world where you embody the Stuxnet computer virus as it navigates programmable logic controllers, changes code, and destroys Iranian nuclear centrifuges. Here’s a behind-the-scenes look at Zero Days VR from Unity’s 2017 VR/AR Vision Summit. Support Voices of VR.
Samsung has also teased to be interested in releasing a new AR/VR standalone device. Oculus Quest and controllers inside a stand. The only exception to this rule seems to be the Samsung Odyssey+, that offers features somewhat comparable to the ones of the Vive Pro, but costs only $500. You just turn them on and they work.
I admit I am not a huge fan of Oculus Quest comfort , both of the headset and the controllers. Controllers. The new Touch controllers are in my opinion the worst part about the whole Oculus Quest system. The upwards-oriented ring part feels heavier and so the controller always tends to “fall” on that part.
Pimax Portal is a handheld console with detachable controllers , exactly like the Switch. The controllers can slip into a plastic shell with tracking rings. The good one instead is that the surface of the Touch Pro controllers is like a giant trackpad. Mindport helps you in building your Unity VR experiences. Learn more.
XR World Reacts to New Unity Runtime Fees Unity Technologies has reportedly backtracked on the controversial fees it introduced last week, triggering a public outcry from the developer community, with many Unity developers slamming the new fees as unfair, prompting the San Francisco-based firm to rescind its announcement partially.
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
It seems that Mark is still working on that vision, so that in the end, Facebook will be able to do on its devices whatever it wants, without compromises and without control. A company of this kind, with full control and no restrictions, could do great things on the tech side, but very bad things on the privacy side.
I think that the upcoming release of Quest 3, and the increasing rumors about Samsung are going to improve our situation even more. There will be a new launcher, improved graphics, improved in-game camera, production-ready Unity SDK for the creators, improved full-body VR, and much more. Let’s all hope so.
Equipped with custom-designed suits that integrate a complex light system with unique wireless controllers, Light Balance blends expert synchronization of music, neon lighting and choreography with breathtaking performances. Attendees can sign up for Circuit Stream’s workshops when they register for VRLA.
Equipped with custom-designed suits that integrate a complex light system with unique wireless controllers, Light Balance blends expert synchronization of music, neon lighting and choreography with breathtaking performances. The Saturday keynote lineup also includes: Walt Disney Imagineering SVP Jon Snoddy.
In the end, I still believe in the old predictions of Unity CEO John Riccitiello: Look at this graph shown by Mr. Riccitiello in 2017: the purple line is the one of the analysts, while the white one is the one forecasted by him. This is perfectly normal and in line with what that genius that answers to the name of Michael Abrash has said.
If I picked roomscale then it had me point the headset at the screen (cameras facing out) and then trace the entire room, just like I’d do with the motion controllers for a Rift or Vive. If I press the Windows button on the keyboard or the center Xbox button on my controller then it brings up a Start menu-style interface (shown above.)
nReal has just a 3DOF controller (that can also just be your smartphone), but it has just announced that you can pair it with Finch controllers or Black Shark gaming kit to play 6DOF games all around your home. In fact, also its controllers don’t look very sexy, but they are really ok for enterprise use.
Apelab has developed a series of a Spatial Story platform on top of Unity in order to handle this type of gaze-triggered, interactive narrative. Emilie says that in some Unity scenes that there are over 150 different triggers and both subtle local agency flavorings of control, but also decisions that send you off into different scenes.
Oculus Quest and controllers inside a stand (Image by Ars Technica). According to some reviewers, the display may also be the same one made by Samsung. Vive Focus and its companion controller. Controllers. The Oculus Quest touch controllers (Image by Oculus). Vive Focus has just a single 3 DOF controller.
Microsoft has this great patent portfolio and it would be great to take that amazing secret sauce of the HoloLens and license it out to their existing OEM partners like Dell or Samsung.”. Object Theory are the oldest Mixed Reality company around, having launched in June 2015, before the HoloLens had even started shipping Click To Tweet.
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