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Meta's Interaction SDK now supports Unreal Engine, and the Unity version now supports non-Meta headsets. Meta Interaction SDK provides standard common hand interactions and elements that support controllers and hand tracking. It's now available for Unreal Engine too.
Apple’s senior vice president of software engineering Craig Federighi took the stage and confirmed that “Valve is bringing SteamVR to Mac.” ” SteamVR will also be joined on Mac systems by the Unreal and Unity video game engines, all tying directly into today’s newly announced Metal 2 video-processing API.
Facebook already had full control of my Oculus and Facebook accounts, so it had already my XR data. That’s why Avi Bar-Zeev in a tweet on this topic talked about “the illusion of control” of our data : actually, Facebook already had it all. Zuckerberg wrote in a letter some years ago that he wants full control of the XR platform.
Our team has been researching and developing open-source hardware and software to help our larger community of independent researchers, academics, DIY engineers, and businesses at every scale create products that bring us closer to solving society’s greatest challenges , from mental health to the future of work. Can you make us some examples?
Controllers. Reverb G2 controllers. Alongside the headset, HP also detailed the Omnicept software, which is a layer on top of the sensors which allow for interpretation and integration of sensor data into VR applications. Software Price. Software License. Field of View. 114° diagonal. Optical Adjustments.
Announced today on the company’s site , developers can now explore Magic Leap’s software development kit and dive into the Creator Portal to find documentation, tutorials, and more. Secretive augmented reality startup Magic Leap is finally taking its first step towards opening up their platform to outside developers.
Exceptional Software: HTC also creates software solutions for enterprise use cases. Plus, HTC does offer a slightly broader range of enterprise-focused software and service solutions, like HTC VIVE+ Business Plus, for device management, and the VIVERSE ecosystem for no-code metaverse development and deployment.
From the impressive 3D visuals to the easy-to-use software, Looking Glass Factory has crafted an impressive hologram machine that doesn’t break the bank, which is a rare combination in today’s market. Looking Glass Portrait features two primary modes of operation: Desktop Mode and Standalone Mode.
Epic Games, the company that makes Unreal Engine, recently released a substantial update to its MetaHuman character creation tool which for the first time allows developers to import scans of real people for use in real-time applications. The MetaHuman tool is still in early access and intended for developers of Unreal Engine.
Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform. 6DOF hand controller (Totem) tracking. Use of Unreal Engine 4’s desktop and mobile forward rendering paths.
The article is a summary of the most interesting information that came from our chat… including the mind blowing moment when I realized that with this technology, people in Unity and Unreal Engine could work together on the same project :O. And a consequence of this openness is that… people in Unity and Unreal could work together!
Unity vs Unreal: Which is the best option for companies creating content for extended reality ? Unreal, or “Unreal Engine”, on the other hand, excels at enabling the creation of visually stunning graphics. However, each option has its own unique pros and cons to consider.
The company says in the SDK’s developer release notes that both Unity and Unreal Engine support for Oculus Go has officially been dropped. Despite its lack of positional tracking and motion controllers, the cheap and cheerful 3DOF headset attracted many VR newcomers thanks to its positioning as an accessible, casual content device.
Epic Games, the parent company of the popular real-time 3D (RT3D) development suite Unreal Engine 5, recently released MetaHuman, a framework for creating highly realistic digital human avatars. The firms are combining their software efforts to provide a democratized avatar content creation hub, accessible to all.
But, software is important too. The bigger your XR needs are, the larger your software needs are. This allows devices to become smaller while running more robust software. This allows devices to become smaller while running more robust software. XR hardware is on the move. But, what is the cloud anyway?
Google today released a new spatial audio software development kit called ‘Resonance Audio’, a cross-platform tool based on technology from their existing VR Audio SDK. Google are providing integrations for “Unity, Unreal Engine, FMOD, Wwise, and DAWs,” along with “native APIs for C/C++, Java, Objective-C, and the web.”.
While headsets like Quest 3 use cameras to let you see the real world, until now only the system software got raw access to these cameras. Meta software engineer Roberto Coviello's QuestCameraKit samples. That means it isn't suitable for tracking fast moving objects, such as custom controllers. What Is Passthrough Camera Access?
Founded in 2010, Leap Motion released its initial product (today called the ‘ Leap Motion Controller ‘) in 2012, a desktop-focused peripheral which offered markerless hand-tracking. .” The upgraded tracking and improved developer tools are available in beta today on Windows , alongside three new demos to try it out for yourself.
Game creation has become a big topic for ease-of-use software applications in recent years. Game Maker is one of the most popular examples as it was used to create several hit indie games such as Hotline Miami, Undertale, and Spelunky. Tagged with: creation , jrpg , smile game builder , smileboom , steam.
It was also said that the company is evaluating controllers from Finch as a potential controller solution. On the software side, Larroque affirmed that the headset is built on Android 10, and the company is presently working on building an open-source launcher with sample apps for the headset.
Namely, within the XR space, the firm works on many related immersive technologies to boost Meta’s hardware and software offerings, from AI to avatars. Haptic feedback comes in many hardware forms, such as gloves or controllers. Meta is keen to have its hands in almost every emerging technology pie.
The G1 device comes with a rich software development kit (SDK), enabling clients to integrate the HaptX brand of realistic feedback into custom immersive applications using Unreal Engine and Unity. The HaptX SDK contains tools to control G1’s feedback and input while a user is within an immersive application.
Training Professionals: Take Control of Your VR Content [link] Many training professionals want direct control over their virtual reality (VR) training content. You cede direct control over your content to the developers. Developers build everything in Unity or Unreal, including all training modules.
Xiaomi will exclusively sell and control the headset in China while the Oculus Go will be sold in other regions. Both headsets support the Oculus Mobile SDK, the software which currently allows developers to build apps for Samsung’s Gear VR headset (which runs Oculus’ software and store).
None included (supports SteamVR controllers). includes MSRP of Index controllers and 2x SteamVR Tracking base stations. This is surprising because chromatic aberration is rarely an issue on other VR headsets as it’s easily corrected in software. Continue on Page 2: Displays, Audio, Tracking & Controllers ».
Although hand tracking is getting some more love in this month’s update, the company says they’ve redesigned the interaction model of Lumin OS based around Control, the system’s single 6DOF controller. binary builds for Unreal available through the Epic Launcher). Multiplayer Improvements.
Varjo Technologies today announced its new user interface, code-named ‘Varjo Workspace’, which is designed to seamlessly let professionals use their Windows computer applications and 3D software tools with the company’s recently announced developer-focused AR/VR headset, Varjo XR-1. This is a key enabler for the next computing paradigm.
I’m an electrical/optical/software engineer. High-precision 6DOF tracking, eye tracking, gesture inputs, with dedicated input controllers The SDK will support Unity , with Unreal coming Soon. We had to also build custom optical software to do that, and also work on custom chips, and custom displays. Hello Kelly!
This included new standalone VR hardware, a new price for the Rift, and many software and game reveals. Sharing the same controller input set as Gear VR – a single controller and rotational-only tracking – apps will be “binary compatible”, working on both systems. Check out our hands-on impressions here.
They require large, widespread teams with special sets of skills that require specialized software. NVIDIA offers many software services/SDKs that many developers don’t know about. Why is a solution like Omniverse important? Image by NVIDIA). Artificial Intelligence.
Epic Games’ popular Unreal Engine has just received a major update with version 4.12 With the latest release release of Unreal Engine 4 (version 4.12) Epic have included a preview version of the VR Editor they first unveiled in February and more recently at GDC 2016. The post Unreal Engine 4.12 Elsewhere, UE4 4.12
In a trio of announcements, Apple revealed that Valve would be bringing SteamVR and HTC Vive to the new iMac, Unity and Unreal Engine were coming to Mac, and Final Cut Pro X would finally support VR video editing. One of those tools is none other than Final Cut Pro X, Apple’s professional-level video editing software.
It looks like Magic Leap could be gearing up to jump into the world of mobile AR, as the company recently published a job listing for a senior software engineer who will be tasked with building “a cross-platform framework that enables large scale shared AR experiences between mobile devices (iOS, Android) and Magic Leap devices.”
Today, Looking Glass Factory has announced that its displays will now support those working in Unreal Engine (UE4), Epic Games’ popular videogame development software. The Unreal Engine plugin feature list is as follows: Real-time 3D view of content in Unreal’s Game View. Leap Motion Controller support.
Oculus Rift S doesn’t have a launch date yet, although it seems the most recent Oculus software update has brought along with it a few day-one essentials for prospective Rift S owners. The last Touch tutorial was all business, so this one comes as a welcome change. Image captured by Road to VR.
Most worlds on it today are made inside VR, using the Touch controllers to manipulate primitive 3D shapes and rig up interactions using a spatial visual scripting system. Horizon Worlds is Meta's "metaverse" platform. Meta Horizon Desktop Editor screenshot from Vidyuu.
The Senior Vice President of Platform Experience for Sony, Hideaki Nishino, showcased the headset and controllers. Features include: New orb-shaped controllers. New software development kits. Rebalanced weight distribution. Haptic motors. Ventilation systems. 4K high-dynamic-range. Inside-out positional camera tracking.
As described in our first experience of Mars 2030 at GTC 2016 , the team went to great lengths to represent the martian terrain in the most realistic manner, using Unreal Engine 4’s physically-based rendering. Resting the controllers on my knees, the virtual hands clip through my virtual legs.
This provides them with better viewing controls for volumetric video files within Unity. Support for upgrades for OMS playback on Unreal Engine 5 is expected to roll out soon. Unity users can now enjoy improved OMS playback with their HoloSuite plugins.
The company is today announcing TouchSense Force, a combination of development software and hardware that it hopes will enhance haptic feedback in both existing game controllers and new devices to make for better VR experiences and other content. Perhaps we could see future SteamVR controllers or other VR devices implement the tech.
forward, OpenXR will retain “full backwards compatibility […], giving software developers and hardware vendors a solid foundation upon which to deliver incredible, portable, user experiences.” support in Unreal Engine and plans to update the engine for the 1.0 Today the group announced the release of OpenXR 1.0,
Game engines such as Unreal engine, Source, and RPG Maker provide the framework for visual, aural, AI, and other crucial elements for many of the games we play today. There are bugs to be expected considering alpha tests are largely incomplete works of software, but if you’re interested you can register here for the download.
Built with SteamVR Tracking tech, the stylus works similarly to a typical SteamVR controller, but affords the natural precision that comes with precise finger control. Though it’s ‘just’ a stylus, the VR Ink has a surprising number of controls built right in. Photo by Road to VR.
NVIDIA has been one of the first companies that understood the potential of enterprise engineering and design collaboration in XR with its Holodeck software, whose trailer videos are still among the best to show the capabilities of XR collaborative environments. This “collaboration engine” is just the first part of what Nucleus allows.
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