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But for now, I’ll just tell you what have been in my opinion the most interesting pieces of XR news of the week… Top news of the week (Image by KnightMD) Valve Deckard’s “Roy” controllers allegedly leaked The usual Brad Lynch with his team of data miners has found evidence of a controller codenamed Roy in the code of SteamVR.
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. One month after the reveal of a “next-gen VR headset for the Playstation” (whose name is not known, but I guess it will be PSVR2), Sony has revealed one important detail of its new VR system: the controllers.
Of course not… Sony 3D Display. The first display I have been able to try has been at the Sony booth. This is the picture of Sony 3D display. The demo was a bit similar to the one I had at Sony : I tried some games, applications, and videos, and I could see them in 3D without wearing glasses.
Despite being among the early supporters of the OpenXR consortium—the industry group building the open standard for XR devices—Sony so far seems to have avoided making a specific commitment to implement OpenXR on PSVR or its next-gen headset. Sony, however, remains an odd one out. After years of development, the OpenXR 1.0
But other partners like XREAL, Sony, and Lynx are working on new devices compatible with this operating system. Or that it has multimodal input and can be commanded using controllers, hands, eyes, or voice. Developers can already access a preview of the development environment for native, Unity, WebXR.
More info A developer made some steps toward PSVR 2s HDR usage on PC The VR community continues to look for workarounds to unlock all the cool features of PSVR 2 that Sony is not allowing on PC. You can demo this technology with a PCVR headset through the Immersix application.
Creating more believable virtual characters will play an essential role in further immersing us in single-player VR experiences in the future, and Sony intends to demonstrate that on PlayStation VR (PSVR) this GDC. There are scheduled Unreal Engine 4 and Unity Engine PSVR demonstrations too.
Unity CEO John Riccitiello has been following both virtual and augmented realities for a long time and, like the rest of us, he’s waiting for it to go mainstream. Today at Unity’s Vision Summit, he outlined how and when he thinks it will get there. That might be nothing new, but Riccitiello had a tantalizing tease to add.
Top news of the week (Image by Meta) There are new leaks on Meta Quest 3S This week we had new leaks on Quest 3S, including many images of the headset and its controllers and some leaked information on the Quest documentation website. The new CEO has finally made the great decision to remove it.
But there’s even more: Unity has already published a page about how it is possible to build for the Quest 3 using not only the XR Interaction Toolkit, but also AR Foundation. Unity page also confirms that the headset will provide plane detection, so you will be able for instance to detect the walls and the desks in your room.
Meta has worked with Virgin parent company Universal Music Group and Columbia parent Sony Music Entertainment in the past on other music packs, so it makes sense from a licensing perspective.
Already, the company is partnering not just with Samsung and Qualcomm but with countless heavyweights like Sony, Magic Leap, and Unity. Users can interact with applications using voice and gestures rather than physical controllers. Google has already shared that its working with companies like Sony, Magic Leap, and Lynx.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
This week, we look at Sony’s tease for PSVR2, new features in Snapchat’s Lens Studio, and a whole slate of new AR glasses emerge. Let’s dive in… Sony Confirms New Playstation VR2 for PS5 with New Controllers. W elcome back to Spatial Beats. Will it be this year? Will it be next year? Snapchat lenses.
Image by Sony, from Road To VR). Sony announces PS5, it supports PSVR. With an online livestream of around 1 hour, Sony has finally unveiled the design of the PlayStation 5. The console works in conjunction with the innovative DualSense controller. I hope you’ll enjoy it…. Top news of the week. SSD (8–9 GB/s).
Working closely with Valve, Sony, and Meta, Cloudhead is best known for their title Pistol Whip and has shipped four popular VR titles ( Pistol Whip , Valve’s Aperture Hand Labs , Call of the Starseed , and Heart of the Emberstone ). Whether or not to include controllers to support legacy VR titles.
South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch inch 35523840 micro-OLED display, the same used in Sonys own SRH-S1 standalone headset. Sony also provides the screens for the Apple Vision Pro, but these ones for the Samsung headset would be from a new generation.
Other members of the e-board have backgrounds including Magic Leap and Sony. There’s also a special panel of controls for experimental features including audible pauses and expressive movement. Once the character is complete in both mind and body, they can be integrated into virtual environments created using Unreal Engine or Unity.
In total, I counted something like 32 games, which is ok to start with, but then Sony should be fast in collecting more content to not make the PSVR2 players get bored fast for the lack of playable games. But still, the fact that all the PSVR 1 content won’t be available for the new headset gives Sony a good challenge on the content side.
More info Get started with Apple Vision Pro development Unity has just released the tools to start developing for Apple Vision Pro and interested developers can already start experimenting with them. Who will it be… Sony or Meta? Now Microsoft is discontinuing them , putting another nail in the coffin of the HoloLens.
It is a lot of work porting and optimizing the performance and the controls for each different platform. Some are easy like VivePort, which is basically a Steam build with the Steam stuff removed, but then on the other hand you have Sony’s eldritch submission process and things like Quest performance optimizations.
NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. More info (NVIDIA CloudXR upgrade) More info (NVIDIA CloudXR on Tencent Cloud) More info (NVIDIA VRSS v2) More info (DLSS integrated inside Unity) More info (Jarvis) More info (NVIDIA RTX cards shortage). billion valuation.
Image by Sony). David of Upload says that thanks to its big boost in specifications , PS5 can offer an amazing flat screen experience : better resolution, better framerate, better graphics, better load times, better controller. Thank you all for making me feel your warmth, you are an amazing community! Top news of the week.
Today I host another amazing article by the VR ergonomics expert Rob Cole , which has already written on this blog amazing posts, like the series about the ergonomics of the Valve Index or the viral article about the amazing Caliper VR controllers he worked on by himself. Image provided by Rob Cole). Second-generation base station (2.0)
While VR video portals like Jaunt , Littlstar , Samsung VR , and others offer a single destination from which to stream many different 360 and VR videos, another popular way to distribute VR video has been as a standalone app, offering more complete control over the experience by the creator.
But unluckily, their tracking performance was bad, especially for what concerns controllers, the manufacturing quality was debatable, and especially Microsoft never invested enough into dedicated content. Sony’s owned Insomniac Studios has zero VR-native games planned in the roadmap for this decade.
Image by Sony). It is not clear, and we hope that Sony will clarify his.(Theoretically Theoretically yes, but Sony always talked about the compatibility of old games with PS5 + old PSVR, not also about new games). I’ll leave it for you in the links so that you can participate in the discussion as well. Other relevant news.
The new controller, the Touch Plus, seems also to track very well, and has the interesting feature that they have better tracking performances than Quest 2 ones around the torso of the player. The Crystal-Sim is an update to the Pimax Crystal, without controllers, and a lower refresh rate option.
The team had their interest in VR piqued around 2012, at an internal conference for Sony developers. An early prototype of PlayStation VR, codenamed Project Morpheus | Image courtesy Sony. It was just this little room with the movement model with a controller and two balls that were basically your hands. As it turns out, no.
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
Sony reveals finger tracking technology for controllers. In a research paper released by Sony and presented at CHI2020 it is possible to see the work that Sony is doing in finger tracking inside VR controllers. We’ll see the actual controllers only in 2021. More info. A rumor about Oculus Go 2.0
We will be using this simple application as a foundation for the following posts in which we will start adding more interesting stuff like rendering motion controllers, rendering simple objects into a stereoscopic view so they can be seen properly in VR, and adding some simple interactions. So, let’s start! Motivation.
The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. Things are changing though.
Unlike Rocket League though, the mechanic doesn’t use a controller – just your head. So despite the great early response in which time we partnered with Sony, many early testers came away saying “man, I loved it but I really suck” So we had to figure out how to make it controllable and as intuitive as it could be.
Later during testing, I received the SteamVR “lighthouse” faceplate , letting me enjoy the precision of sub-mm room-scale tracking, whilst enabling the use of Valve Index, HTC Vive, and Pimax Sword controllers, as well as Vive and Tundra trackers. Within minutes, I was happily drawing squiggles. My three 2.0
It supports an extensive list of XR controllers, hand tracking systems, and haptic devices. The peripheral supported span from Oculus and Ultraleap Hand tracking, to Go Touch VR haptics devices and all commercial XR controllers. Feel explosions, swordplay, precise controls, and texture feeling. All are already included in Unity.
The entire short film, embedded below, was created in Unity and is driven by a synthwave soundtrack scored by Emmy award winning composer RAD LAZER (aka Rafter Roberts). UploadVR: Why did you choose to make this entirely in Unity? Josh Hassin: I come from a background making video games for Sony and others. Unity changed that.
I never thought I'd write this, but the hand tracking-only controls make this feel even more socially awkward. The studio also remains fully committed to hand tracking in games, believing this controller-free option has proven itself further with PlayStation VR2 adding hand tracking support. Yes, that's right. We didn't expect it.
Layout allows Quest users to measure the size, height, and width of objects like kitchen surfaces or stools using the device and its controllers, turning those measurements into spatial data points. Meta designed the layout application, following similar immersive customer experience innovations from groups like Ikea.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). The Oculus Quest 2 and its controllers Quest coming to the market has been a milestone for the global VR industry.
Google also offers ARCore , a developer tool for Android, iOS, Unreal, and Unity which help integrate AR elements into the real environment. One-year price performance for SNAP as of 2/3/20 Sony Corp. SNE) Sony is the owner of the PlayStation console and, PlayStation VR , its accompanying VR headset.
The coronavirus is also impacting the production of all the major VR headsets : we’re at the point that Valve’s customer service has no more left controllers to give to people for RMA. This is one of the weirdest rag-doll experiments in Unity. So bad, because I was planning to go there in March. In 2019 AR startup Daqri has shutdown.
What we got was the reveal of Vive Pre, a near-final version of the headset with a hugely refined form factor including updated controllers and a much sleeker design. We wouldn’t see the final device for a few months yet, but this was almost identical to it. In an ideal world, every developer releases their game with ease.
Examples include Amazon Sumerian, Adobe Aero and of course Unity. They’ll also be able to quickly view and resolve conflicts with an in-browser distributed version control system. It’s already powered AR experiences for Sony Pictures, Miller Lite , Porsche and others. 8th Wall is on that list for similar reasons.
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