Remove Controllers Remove Strategy Remove Unity
article thumbnail

First look at Apple Vision Pro development in Unity

The Ghost Howls

After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. The development packages are usable only by people having Unity Pro or Enterprise, but the documentation is publicly available for everyone to see. PC), it can be built and deployed on all other platforms (e.g.

Unity 529
article thumbnail

The XR Week Peek (2024.12.16): Android XR announced, Samsung headset showcased, and more!

The Ghost Howls

Or that it has multimodal input and can be commanded using controllers, hands, eyes, or voice. Developers can already access a preview of the development environment for native, Unity, WebXR. Controllers are to come in 2025, the year the headset will ship. The chipset is the Qualcomm Snapdragon XR2+ Gen2.

Samsung 377
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Apple Sets Stage For VR; Shows Off Star Wars Vive Demo

VRScout

” SteamVR will also be joined on Mac systems by the Unreal and Unity video game engines, all tying directly into today’s newly announced Metal 2 video-processing API. Apple’s senior vice president of software engineering Craig Federighi took the stage and confirmed that “Valve is bringing SteamVR to Mac.”

Apple 373
article thumbnail

Zappar’s $40 Consumer-Ready 6DoF XR Headset Just Launched On Kickstarter

VRScout

With an unrivalled price point, the ZapBox kit includes controllers, two phone camera adaptors, world anchors, a content library of both pre-released and original experiences, and a Unity plugin for developers. Inspired by Google’s cardboard headset, ZapBox was conceived in 2014 as a way to meet consumers where they were at.

Unity 383
article thumbnail

Weart review: Three haptic sensations on one single glove

The Ghost Howls

The glove per se doesn’t have positional tracking, that’s why the little white box is magnetic and you can attach on it a Vive or Oculus controller. Notice the Oculus controller attached to the little white box to provide positional tracking. Weart Control Panel on PC. At the moment, everything works only for PCVR.

Haptic 537
article thumbnail

HaptX Gloves G1 Now Available For Pre-Order

VRScout

In order to create a realistic sense of haptic feedback, the Gloves G1 features a lightweight, wireless Airpack that generates compressed air and precisely controls its flow to create that physical feedback. Then there’s the ROS node, which allows telerobotics operators to control the end effectors of their robots using the Gloves G1.

Haptic 446
article thumbnail

HaptX Gloves G1 Open for Pre-Orders

ARPost

The HaptX SDK also features updates including multi-user support and an API to bring in C++ assets in addition to Unity and Unreal Engine that were already supported via plugins. It’s not an XR application strictly speaking, but the Gloves G1 can also remotely control robots. The Evolution of HaptX.

Haptic 409