This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
It is a short guide to implement some sort of compatibility between the SteamVR Unity plugin and the Unity XR Interaction Toolkit , that under the new XR Plugin Management in Unity are not working very well together. SteamVR is a great solution to develop cross-platform applications, and so is Unity (Image by Valve).
A few weeks ago, while reading the news about SIGGRAPH, I saw NVIDIA teasing the release of the Omniverse connector for Unity , and as a Unity developer, I found it intriguing. Omniverse is the collaborative and simulation tool by NVIDIA. Unity connector for Omniverse. How to use Unity with Omniverse.
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial.
ShapesXR is a design and rapid prototyping tool that can be used to create AR and VR experiences directly on your Oculus Quest headset. It’s also game engine friendly, which means you can port your project into something like Unity. The tool operates similar to that of VR apps such as Tilt Brush or Gravity Sketch.
But for now, I’ll just tell you what have been in my opinion the most interesting pieces of XR news of the week… Top news of the week (Image by KnightMD) Valve Deckard’s “Roy” controllers allegedly leaked The usual Brad Lynch with his team of data miners has found evidence of a controller codenamed Roy in the code of SteamVR.
After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. The development packages are usable only by people having Unity Pro or Enterprise, but the documentation is publicly available for everyone to see. Android, iOS). And this is very good. And this is fantastic.
So let me show you how you can develop an AR app for Oculus Quest 2 using Oculus Passthrough APIs in Unity. In this tutorial, you are going to replicate the fantastic The Unity Cube experience, this time in AR! Open Unity (I’m still on Unity 2019.4 Open Unity (I’m still on Unity 2019.4
These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons. If you are a Unity beginner, I would advise you to watch the video. Get ready because it will be a very interesting post if you are a developer!
I wanted just to experiment with technology, not make a product I’m not going to do a step-by-step tutorial, but if you are a bit experienced with Unity, you can use the info I’m providing you to create something similar yourself. Initialization I launched Unity (I’m using version 2022.3 But how to do that?
For sure you remember that together with my tutorial on how to develop and submit an application for App Lab , I have actually submitted to App Lab my majestic “The Unity Cube App” , an application with just a cube and some avatar hands (Yes, I’m a troll). Unity and its automatically added permissions.
This includes the Presence Platform, a suite of new tools that will let you build more connected experiences that allow you to move easily between worlds. With Interaction SDK Experimental, Facebook is making it easier for you to integrate hands and controller-centric interactions while in VR. Image Credit: Facebook. INTERACTION SDK.
After having teased the device for a very long time, in the end, TG0 has launched its innovative Etee controllers on Kickstarter. What are the Etee controllers? Etee controllers, on their shipping box. Before going on with the review, let me explain you what are the Etee controllers. Etee controllers unboxing.
Leading into the new year, virtual reality training is growing as the broader XR market also emerges as a tool for work and everyday life. The duo deployed realistic digital training tools to MAIZEs deep client list. It also supports XR experiences built on Unity and Unreal Engine SDKs.
As a result, platforms have begun to emerge to provide innovators with new ways of creating their own VR experiences. Unity, one of the world’s market-leading development platforms, is among the better-known solutions built to enable the creation of 3D, immersive content. What are the ToolsUnity Can Provide for VR Development?
In this article, you may find the answers to all the above questions : I will guide you in developing a little Unity experience for the nReal glasses (the typical grey cube!), How to get started with nReal development (and emulator) in Unity (Video tutorial). And then of course you have to download the nReal Unity SDK.
I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! How to get started with Oculus Quest hands tracking SDK in Unity – Video Tutorial.
They could be a great innovative tool to market your AR and VR applications (and even for the non-XR ones) … so let’s see how you can create them for you game directly from your Unity project! But are we sure that there isn’t a better way for Unity projects? The better way for Unity projects.
Some days ago, I was looking at the code of HitMotion: Reloaded , the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game … and I wondered: “Is all of this mess still needed today?”
Google announced that Blocks , the 3D asset creation tool released for VR in 2017, is following in the footsteps of Tilt Brush by going open source. “First up, we’ll be switching to use the OpenXR framework and new input system within Unity, enabling us to target Open Blocks for a much wider range of XR devices.
Meta to introduce new parental controls on Quest. After many pressures from the community and the media, Meta has finally decided to introduce new parental controltools in Quest 2. More info (Quest 2 new parental controls?—?Road Road To VR) More info (Quest 2 new parental controls?—?Upload Top news of the week.
The VR modelling tool Google Blocks is now available as an open-source version under the name of Open Blocks. Now, the global developer community Icosa Foundation is maintaining Open Blocks, while it continues to run Open Brush, an open-source version a former Google VR sketching tool Tilt Brush.
The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. Unity 6 takes back the original way of specifying engine versions and abandons the confusing one that bound a new Unity version to the year it was released.
XR ergonomics expert Rob Cole published last year on this platform an article detailing Project Caliper , that is his experiments in building fully configurable controllers for SteamVR. The article soon gets viral, and many people would have loved to see these controllers go into production. Image by Rob Cole).
Rec Room dropped some juicy news during its big virtual event RecCon , including the announcement of Rec Room Studio, an awesome new tool that will let you create your own amazing experiences featuring killer graphics and animations on the social VR platform. Rec Room takes social VR to the next level with several exciting new features.
During the opening presentation at today’s Unity Vision Summit, Nathan Martz, Developer Platforms Product Manager at Google, took to the stage to talk about new tools that the company is releasing to help developers create high-performance apps for Daydream, Google’s high-end Android VR platform. Instant Preview.
It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. First, let’s start with installing Unity hand-tracking. How to Set Up Hand Tracking in Unity 3D. Let’s start there—let’s download Unity and set it up for hand-tracking.
As the camera panned out, a person could be seen standing next to the avatar, wearing a VR headset and waving controllers through the air. Normcore , their multiplayer networking plugin for Unity, allows for the addition of voice chat-enabled multiplayer VR functionality for games and experiences in minutes. Image Credit: Normal VR.
Oculus plans to further open up the mixed reality capabilities of Quest with new tools that will allow developers to build apps which more intelligently integrate with the user’s real room. The post Oculus Expanding Quest Mixed Reality Capabilities With Enhanced Developer Tools appeared first on Road to VR. Interaction SDK.
Here are two user-friendly avatar character creator apps for that purpose which won’t require the use of developer-level tools like Unity, Blender, etc. Thanks for a handful of folks on Twitter who suggested these avatar creation tools. Are there any other user-friendly tools out there which make avatars for use in VR?
In my review of Amazon Sumerian I said multiple times that in other game engines, like Unity, it is not possible to create a WebVR experience. A WebVR exporter for Unity??? Unity on one side, a WebVR experience running on Firefox on the other one. So, how to do you export a WebVR project from inside Unity? I want it!
So, coming back to your question, I am an associate professor of the Computer and Control Engineering department at the Politecnico di Torino , where I am heading the Computer Graphics and Vision research group. I know that your team has created a tool called Holo-BLSD. Holo-BLSD is a self-learning tool in AR.
The Vive Pro gets new SDK tools unlocking advanced AR capabilities. Announced last week via an official update to the Vive developer blog , Vive Pro developers now have full control of the headset’s front-facing stereo cameras to develop their own mixed reality experiences. The Vive Pro is one hell of a VR headset.
When it comes to 3D design, having the right tools at your disposal to create a smooth and seamless workflow is critical. Arkio lets you use your Meta Quest controllers to grab, pinch, and pull objects throughout your scene. You can then easily export the results back to Unity directly from Quest. Working in Arkio is simple.
This is one of the significant findings of a Unity Technologies survey among UK and US ad creatives. To make the results relevant for the state of adoption of AR technology in marketing and advertising, Unity included almost 1,000 participants in its survey. New Tools to Smooth the Path to AR Technology Adoption in Advertising.
Limitless, a company developing content and tools for creating cinematic VR experiences, has joined Lytro to build out tools for combining light-fields and real-time rendering directly in game engines. The post Lytro Picks up Limitless Team to Build Tools to Work With Light-fields in Game Engines appeared first on Road to VR.
It is called “First Hand” because it has been roughly inspired by Oculus First Contact , the showcase demo for Oculus Touch controller released for the Rift CV1. This makes sense considering that controllers shine with different kinds of interactions than the bare hands , so the applications must be different.
User Reporting Tool In the effort to make its Virtual Reality (or should I say the M-word ?) If the application has multiplayer components, then it has to implement a User Reporting Tool easily accessible via the Oculus button on the right controller. Let’s see what it is about and let me tell you how to implement it.
But it launched with a 3DOF controller and hit the market too late to change Daydream’s fate. We’ve also built XR capabilities into the developer tools Android developers already use. Lenovo’s Mirage Solo, made for Daydream, was one of the first consumer-available 6DOF headsets.
As a consultant, I am receiving many requests for remote collaboration tools now during the lockdown, and with my partners Massimiliano Ariani and SIDI , I am also hosting some workshops in VR. Mozilla Hubs is an immersive meeting tool that lets you meet online with other people, and speak with them. Why not a Unity exporter?
RGB Haptics is a new Unity-based tool that aims to make it easier for developers to create and implement haptic effects in VR games. Understanding the importance of haptics in VR, studio RGB Schemes has developed a tool called RGB Haptics which aims to simplify the creation and implementation of haptic effects in VR games.
Controller : Weight : 23g Tracking : 3DoF Connection : Bluetooth Controls : Touchpad, Click, Haptic feedback. Even the controller, with its nice rounded design, looks cute. On top of it, you can see the controller. Notice that in this photo there is not the controller on top of it. Design-wise, they are very cool.
Arcturus , volumetric video editing and streaming tools provider, has been at the forefront of virtual production, revolutionizing immersive content experiences across a vast range of verticals. One of its latest releases is an innovative tool that aims to transform virtual production, XR storytelling, and metaverse experiences on HoloSuite.
Apple Vision Pro has brought new ideas to the table about how XR apps should be designed, controlled, and built. This article includes a basic overview of the platform, tools, porting apps, general product design, prototyping, perceptual design, business advice, and more. Or use a bluetooth trackpad or video game controller.
Meta claims these generative AI tools can dramatically reduce the time needed to build virtual worlds from weeks to as little as hours. But especially, these tools let people that have no technical skills build the worlds of their dreams. It is just that the second one, with the physical robots actually fighting, is incredibly cooler!
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content