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Looking Glass Factory CEO Discusses 3D Spatial Monitors and the Accessiblity of AR wearables, VR Headsets

XR Today - Augmented Reality tag

Moreover, the devices come with innovative interaction and collaboration features, such as touchless gesture control, to deliver a fresh method of spatial content interaction without relying on bulky and restrictive head-mounted devices. Device usability can come in many forms, such as simple navigation and non-intrusive wearable technology.

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The Best VR Gloves in 2024: Harnessing Haptic Feedback

XR Today - Virtual Reality

VR gloves are a wearable XR accessory designed to enhance immersion with spatial computing capabilities and sensory feedback. This allows them to recognize specific patterns of movement and hand gestures, making it easier to control virtual interfaces. Plus, they work alongside Meta Quest controllers and HTC VIVE trackers.

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HaptX Opens Preorders for Enterprise Haptic Gloves

XR Today - Virtual Reality

The G1 device comes with a rich software development kit (SDK), enabling clients to integrate the HaptX brand of realistic feedback into custom immersive applications using Unreal Engine and Unity. The HaptX SDK contains tools to control G1’s feedback and input while a user is within an immersive application.

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The XR Week Peek (2022.07.18): Magic Leap 2 price revealed, new rumors about Apple, and more!

The Ghost Howls

Someone in the communities argued with me that HoloLens 2 has still some advantages over Magic Leap 2: it is well integrated with Azure, it is standalone so it doesn’t need a potentially dangerous cable connecting the headset to the computational unit, and it doesn’t need controllers (it uses hands tracking). See Unity running on Quest.

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The XR Eye & Hand Tracking Vendors for 2024

XR Today - Mixed Reality tag

The company focuses primarily on wearable devices, designed to capture information about user movement, and provide useful feedback, for immersive experiences. Manus’s product portfolio includes solution like the Quantum Metagloves, with next-level high-fidelity finger tracking provided through intelligent drift-free sensors.

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Meta Revives Haptic Feedback Product Portfolio

XR Today - Virtual Reality

Haptic feedback comes in many hardware forms, such as gloves or controllers. Haptics Studio and SDK leverage Unity and Unreal RT3D engines for creating AR/VR/MR content; Meta’s tools allow developers to integrate haptic experiences into Quest applications. What is Haptics Studio by Meta?

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Daniel Beauchamp inspires us to do more crazy experiments in VR

The Ghost Howls

The prototypes are also a way to get better at Unity. I was a die-hard Unreal Engine user, but with a lot of AR being in Unity I needed a way to ramp up on the engine. A lot of my prototypes are excuses to learn new skills and techniques in Unity. So working on these prototypes gives me an outlet to work on VR.