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How to implement Oculus Mixed Reality Capture in Unity

The Ghost Howls

Oculus MRC in Unity – Video Tutorial. I have made for you a video tutorial where I explain everything I learned about Oculus Mixed Reality Capture in Unity, including the complicated problems with XR Interaction Toolkit, URP, and object transparency. Are you ready to implement Oculus MRC like a boss? Project Setup. Project Setup.

Unity 505
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Normal VR Technology Turns Any Unity VR/AR App Into A Multiplayer Experience

VRScout

As the camera panned out, a person could be seen standing next to the avatar, wearing a VR headset and waving controllers through the air. More recently, VR companies have caught on to the idea of professional virtual environments, leveraging existing platforms or creating entirely new ones to accomplish this.

Unity 363
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The Importance of Hand Tracking UX Design

The Ghost Howls

It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. First, let’s start with installing Unity hand-tracking. How to Set Up Hand Tracking in Unity 3D. Let’s start there—let’s download Unity and set it up for hand-tracking.

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Researchers Say Head-mounted Haptics Can Combat Smooth Locomotion Discomfort in VR

Road to VR

Moving players artificially through large virtual environments isn’t a trivial task. The haptics were synchronized to virtual footsteps to offer a stand-in stimulus for the sensations associated with real walking. Users were walked through three different virtual environments | Image courtesy Yi-Hao Peng.

Haptic 363
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Major Partnerships set to Revolutionize XR Training

XR Today - Virtual Reality

Speaking on the Unity integrations, Ivan Rajkovic, CEO of SpectreXR, noted: We’re excited to expand hand-tracking support for OctoXR and enable even more Unity developers to create immersive and engaging interactive VR/AR experiences. Unity itself is a highly accessible graphics engine ready for a range of developers.

Training 317
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How HitMotion:Reloaded transitioned from an AR to a VR game

The Ghost Howls

When you are in VR, instead, you have to draw all the environment, the skybox, set the correct lighting, etc… This means more time invested, which is more money spent. There is always some work that is necessary to adapt it” The environment of our VR version of HitMotion: Reloaded.

AR 545
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Veteran VR Developers Reveal How Gaming Influences Enterprise XR Services

XR Today - Virtual Reality

The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. For example, Unity is a critical component of the workplace-focused Vision Pro. We’ve accumulated substantial UX expertise, ensuring an optimized experience for virtual environments.

Gaming 316