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I wanted just to experiment with technology, not make a product I’m not going to do a step-by-step tutorial, but if you are a bit experienced with Unity, you can use the info I’m providing you to create something similar yourself. The kitchen is the virtual setting, and the box is the real element living in it.
More info (Vive Focus Vision hands-on) More info (Vive Focus Vision teardown) Unity launches Unity 6 Unity has finally launched its new version: Unity 6. Unity 6 is bringing many new features that are helping with cutting-edge technologies like XR and AI. It’s good to see that this startup is still making progress.
I’ve used my eyes to interact with a virtualworld before, but startup Neurable just enhanced that experience by reading my thoughts too. The game allows you to manipulate objects and battle foes with your mind, and is played entirely without handheld controllers.
As the camera panned out, a person could be seen standing next to the avatar, wearing a VR headset and waving controllers through the air. Where Normal VR stands out, however, is that their remote team doesn’t use virtual conference rooms or presentation spaces to meet. Image Credit: Normal VR. Image Credit: Normal VR.
Gemini AI is deeply integrated into the OS, and the Gemini assistant always follows what you are doing, both in the real and in the virtualworld, and it is ready to guide you when needed. Or that it has multimodal input and can be commanded using controllers, hands, eyes, or voice. This is super beneficial for everyone.
Access to cameras will require the application to ask permission from the user (that so is in control). Then the management of the camera will happen through the functionalities exposed by Camera2 in Android and WebCamTexture in Unity, which are the ones developers have always used with smartphones.
The day included a discussion on how to create a virtualworld society from Tom Furness, a discussion on ethical responsibility in the immersive tech industry from Professor Donna Davis, a panel on women in XR, and more. There were also huge announcements from Unity, HP, Microsoft, and others. Let’s jump in.
RGB Haptics is a new Unity-based tool that aims to make it easier for developers to create and implement haptic effects in VR games. Custom waveform editor window, allowing you to design waveforms without ever leaving Unity. Looping haptic playback support, as well as granular controls for the haptics.
The company offers creator tools as well as a suite of solutions for users to “manage, control, and benefit from their digital identities.” You may have seen them in the news last month for offering a payment card and loyalty program that unlocks virtual rewards for physical purchases.
Even worse, Unity has lost -30% of its stock value. These huge losses have a similar origin to Meta’s ones: Apple’s new privacy policy on the stores has impacted the earnings through Unity ads. Unity is a very important company for many AR/VR creators, so this is not a good piece of news. Lenovo to launch a new MR headset.
Meta to introduce new parental controls on Quest. After many pressures from the community and the media, Meta has finally decided to introduce new parental control tools in Quest 2. More info (Quest 2 new parental controls?—?Road Road To VR) More info (Quest 2 new parental controls?—?Upload Top news of the week.
The latest update to the Oculus Integration for Unity includes a beta release of a spectator camera capability which will allow developers to show a third-person view to spectators watching on a smartphone or web browser. Soon, developers on Quest will be able to add the same kind of feature to their games.
One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. I’ve tested it with my Leap Motion Controller, the Oculus Quest, and a lot of scotch tape and I was very satisfied by the results.
Everyone can create his online meeting spaces; It lets you customize your avatars; It lets you import in your virtualworld whatever you want : Youtube videos, web pages, 3D models from Sketchfab, etc… If it is online, you can import it in Hubs. Why not a Unity exporter?
Unity CEO John Riccitiello has been following both virtual and augmented realities for a long time and, like the rest of us, he’s waiting for it to go mainstream. Today at Unity’s Vision Summit, he outlined how and when he thinks it will get there. “That is in the works, I’ve seen it,” he said.
During this panel too, Reyes spoke of blockchain technologies as the link not just between virtualworlds, but between virtualworlds and the physical world to create true interoperability across immersive platforms. How are we going to transport attributes from the physical world to the digital world?”. “To
I am a bit sad no one gave an award to The Unity Cube , though… I would have loved to get a “Worst Application Award 2021” from Road To VR…. Apart from the hardware, Somnium is moving well also on the software side: the graphics of the virtualworld is improving over time, and soon will be released the first game built on top of Somnium.
For some weird reason, in the OS the class controlling the Guardian is also the one controlling the access to the cameras’ stream, so if you disable the Guardian, you can’t have MR anymore. These are the only settings about the passthrough you can change inside Unity. But how do the two solutions compare?
Recently I had a big issue with my VR controllers in SteamVR (both with Oculus and Vive) and so I’m writing this post to try to help you in solving it. And when I put the headset on, I could see the grey intro environment, with all the controllers moving regularly. , but sometimes it is still tricky and problematic. WTF SteamVR.
Someone in the communities argued with me that HoloLens 2 has still some advantages over Magic Leap 2: it is well integrated with Azure, it is standalone so it doesn’t need a potentially dangerous cable connecting the headset to the computational unit, and it doesn’t need controllers (it uses hands tracking). See Unity running on Quest.
Controller : Weight : 23g Tracking : 3DoF Connection : Bluetooth Controls : Touchpad, Click, Haptic feedback. Even the controller, with its nice rounded design, looks cute. Being the lens transparent, you can see through it both the real and virtualworld. On top of it, you can see the controller.
Engines like Unity and Unreal are constantly getting better at representing sound effects in 3D space – with binaural audio , better reverb modeling, better occlusion and obstruction modeling, and more. In the real world, sound follows the inverse square law – getting quieter as the source gets farther away. Tutorial Audio.
How Unity talks about digital twins – real-time 3D in industry – I think we need to revamp what that means as we go along,” Unity VP of Digital Twins Rory Armes told ARPost. That is, until you remember that the metaverse isn’t just a collection of virtualworlds – it also means augmenting the physical world.
Horizon Worlds is Meta's "metaverse" platform. Most worlds on it today are made inside VR, using the Touch controllers to manipulate primitive 3D shapes and rig up interactions using a spatial visual scripting system. 0:00 / 0:14 1 Meta preview of upcoming model, texture, and animation AI generation.
Meta Platforms unveiled last week the latest iteration of its hand-tracking technologies as a demo for developers, allowing users to explore virtualworlds with their hands rather than physical controllers. Modular systems for adjusting hand-tracking functions such as pose recognition and velocity tracking.
I strongly believe that one of the reasons why Apple has chosen only eyes, voice, and hands as the interactions means for its glasses is because with future AR glasses people won’t take controllers with them all the time. Virtualworlds like Fortnite, Roblox, or also RecRoom, and VRChat are becoming every day more successful.
IBM predicts that AI will unlock the next generation of interactivity for XR experiences, describing in the 2021 Unity Technology Trends Report that the maturity of AI will play a key role beyond hand tracking, and into the world of voice. This type of game-play will also change as audio plays a larger role in game controls.
With growing usage of social virtualworlds and spaces like VRChat and Mozilla Hubs , you might be looking for a way to make your own avatar to represent yourself in VR. Here are two user-friendly avatar character creator apps for that purpose which won’t require the use of developer-level tools like Unity, Blender, etc.
It is relevant that for the first time, a Varjo headset is adding integrated audio and integrated controllers. Virtual Desktop Guy Godin commented on the news saying that he is not worried much by Steam Link, since his software offers many more functionalities , and it also works with the Meta PC runtime games (e.g. Lone Echo).
The new DRIVE Thor superchip aimed at autonomous vehicles, which companies will be able to use from 2025 Omniverse Cloud , which lets companies use Omniverse completely via cloud rendering even on non-powerful machines A connector to let you use Omniverse with Unity. Rec Room announces Rec Room Studio.
There’s also a special panel of controls for experimental features including audible pauses and expressive movement. In these virtualworld environments, people are often more comfortable talking to virtual agents,” said Gelfenbeyn. “In More people interacting with an AI makes a more nuanced and better-rounded AI.
Apple’s Vision Pro is a spatial computer that seamlessly blends digital content with the physical world, marking a significant step forward in immersive technology. According to the company , it uses a “fully three-dimensional user interface controlled by the most natural and intuitive inputs possible – a user’s eyes, hands, and voice.”
Virtual reality focuses on introducing a virtualworld with which people can interact. Virtual reality uses software to create realistic images, sounds, and other senses that replicate a real environment and mimic a user’s physical presence within this environment, controlled or experienced by body movement.
It was after I tried Tilt Brush that I saw the possibilities of what 6DOF controllers could bring,” said Vermeulen, adding , “It brought a sense of depth and spatial awareness in a way that didn’t exist before.”. Having that type of control in a virtual environment opened up so many possibilities for Vermeulen.
Developing with a VR headset doesn’t necessarily mean you’re developing a VR app; the HTC Vive is finding unexpected use as a camera for virtualworlds, too. It allows developers to create multiple shots within a scene with intuitive controls, and then hit record to film gameplay or cutscenes in a cinematic fashion.
Explaining the incredible immersion that a solid virtual reality experience provides is difficult to put into words, but showing someone playing or allowing a person to play themselves is the quickest path to amazement. There are also additional guides for those wanting to integrate mixed reality support into Unity , Unreal , and native.
I am very passionate about mixed reality and I am incredibly happy of having developed a Unity plugin to let every developer create AR/MR apps on the Vive Focus Plus (you can find it on GitHub !), All these references to Oculus Horizon make me think… I’m not sure they’re about the virtualworld, though.
The new VR headset enhances everything from resolution and field of view to tracking and input ; It will connect to PS5 with a single cord to simplify setup and improve ease-of-use while enabling a high-fidelity visual experience; It will feature controllers carefully studied for VR.
Hand-tracking, controllers. I’ve tried the Lynx R-1 in VR mode too which employs the ‘immersive cover’ and shows you a purely virtualworld instead of passthrough AR. The Lynx R-1 is built on Android 10 and will support Unity with an SDK made in collaboration with Qualcomm and Ultraleap. Controllers. Connectors.
They also talk about the current difficulties of using Unity to develop for the Vision Pro. According to Mozilla, “demand has moved away from 3D virtualworlds” so the project has been shut down and the source code left to the community to handle. describes how they ported Puzzling Places to the Vision Pro.
However, recent reports suggest that Meta is also working on a controller-less MR headset with the codename Puffin. According to insiders speaking to The Information, Meta is working on “Puffin,” a controller-less MR headset designed for everyday use.
But you have hands and feet controllers to move in the virtualworld, so according to the manufacturers, you have 1.5DOF more (whatever it means). It has feet controllers, haptic feedback for hands, vibrational feedback for the hand, and other cool features that are missing in the most common headsets.
Multiple players are able to gather around a single board, each getting a unique view of the game world. While wand controllers can be used for both motion and button input, the Tilt Five board can also detect special playing cards and miniatures, allowing the board to react to the physical objects in interesting ways.
My silly app The Unity Cube is now in 20th place among the best-rated applications on App Lab ! It is like an exhibition of real and virtual products, but all made inside VRChat, with a level of detail that is impressive. An alternate use for the Oculus Touch controllers Funny link. Watch this Pico Neo 3 review. Funny link.
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