Remove Controllers Remove Unity Remove Wearables
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WEART, MAIZE Partner to Drive Immersive Training Adoption and Innovation

XR Today - Virtual Reality

Moreover, with the transition from controllers to haptic gloves comes increased immersion and control over an environment, allowing workers to interact more directly with and react to an immersive space. It also supports XR experiences built on Unity and Unreal Engine SDKs.

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The XR Week Peek (2024.10.22): Quest 3S has been launched, Ray-Ban Meta shows consumer appeal, and more!

The Ghost Howls

More info (Vive Focus Vision hands-on) More info (Vive Focus Vision teardown) Unity launches Unity 6 Unity has finally launched its new version: Unity 6. Unity 6 is bringing many new features that are helping with cutting-edge technologies like XR and AI. It’s good to see that this startup is still making progress.

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Case Study: ABB Transforms Field Operations

AR Insider

Learn how industrial giant ABB is using Unity and augmented reality to transform field maintenance procedures into a completely paperless process. Kielar, to walk us through how they used Unity to develop a new digital field operator system. What are some best practices for designing wearable AR applications for field use?

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Daniel Beauchamp inspires us to do more crazy experiments in VR

The Ghost Howls

The prototypes are also a way to get better at Unity. I was a die-hard Unreal Engine user, but with a lot of AR being in Unity I needed a way to ramp up on the engine. A lot of my prototypes are excuses to learn new skills and techniques in Unity. Do you think that hands tracking is going to replace controllers anytime soon?

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The XR Week Peek (2022.07.18): Magic Leap 2 price revealed, new rumors about Apple, and more!

The Ghost Howls

Someone in the communities argued with me that HoloLens 2 has still some advantages over Magic Leap 2: it is well integrated with Azure, it is standalone so it doesn’t need a potentially dangerous cable connecting the headset to the computational unit, and it doesn’t need controllers (it uses hands tracking). See Unity running on Quest.

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Researchers Electrically Stimulate Muscles in Haptic Designed for Hands-free AR Input

Road to VR

Researchers at The Human Computer Interaction Lab at Hasso-Plattner-Institut in Potsdam, Germany, published a video recently showing a novel solution to the problem of wearable haptics for augmented reality. The researchers say their system “adds physical forces while keeping the users’ hands free to interact unencumbered.”

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New Waveguide Tech From VividQ and Dispelix Promises New Era in AR

ARPost

These devices, typically used for virtual screens or screen mirroring from a paired device, often include spatial controls like ray casting but are arguably not “true” augmented reality and are sometimes referred to as “viewers” rather than “AR glasses.”. Wearable AR devices have huge potential all around the world.

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