Remove Controllers Remove Unity Remove Wearables
article thumbnail

Big XR News from Meta, Unity, Samsung, and XPANCEO

XR Today - Mixed Reality tag

However, recent reports suggest that Meta is also working on a controller-less MR headset with the codename Puffin. According to insiders speaking to The Information, Meta is working on “Puffin,” a controller-less MR headset designed for everyday use.

Unity 64
article thumbnail

Looking Glass Factory CEO Discusses 3D Spatial Monitors and the Accessiblity of AR wearables, VR Headsets

XR Today - Augmented Reality tag

Moreover, the devices come with innovative interaction and collaboration features, such as touchless gesture control, to deliver a fresh method of spatial content interaction without relying on bulky and restrictive head-mounted devices. Device usability can come in many forms, such as simple navigation and non-intrusive wearable technology.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Case Study: ABB Transforms Field Operations

AR Insider

Learn how industrial giant ABB is using Unity and augmented reality to transform field maintenance procedures into a completely paperless process. Kielar, to walk us through how they used Unity to develop a new digital field operator system. What are some best practices for designing wearable AR applications for field use?

article thumbnail

The Best VR Gloves in 2024: Harnessing Haptic Feedback

XR Today - Virtual Reality

VR gloves are a wearable XR accessory designed to enhance immersion with spatial computing capabilities and sensory feedback. This allows them to recognize specific patterns of movement and hand gestures, making it easier to control virtual interfaces. Plus, they work alongside Meta Quest controllers and HTC VIVE trackers.

Haptic 282
article thumbnail

The XR Week Peek (2022.07.18): Magic Leap 2 price revealed, new rumors about Apple, and more!

The Ghost Howls

Someone in the communities argued with me that HoloLens 2 has still some advantages over Magic Leap 2: it is well integrated with Azure, it is standalone so it doesn’t need a potentially dangerous cable connecting the headset to the computational unit, and it doesn’t need controllers (it uses hands tracking). See Unity running on Quest.

article thumbnail

The XR Eye & Hand Tracking Vendors for 2024

XR Today - Mixed Reality tag

The company focuses primarily on wearable devices, designed to capture information about user movement, and provide useful feedback, for immersive experiences. Manus’s product portfolio includes solution like the Quantum Metagloves, with next-level high-fidelity finger tracking provided through intelligent drift-free sensors.

article thumbnail

Nreal (Finally) Expanding to the US This Spring

ARPost

They released a Unity SDK a few months later, but still no market release date. Finch Technologies makes body-tracking wearable devices to serve as controllers for XR applications and experiences including the recently announced FinchRing (this is the promised cherry on top).

China 331