Remove Controllers Remove Unreal Remove Wearables
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WEART, MAIZE Partner to Drive Immersive Training Adoption and Innovation

XR Today - Virtual Reality

Moreover, with the transition from controllers to haptic gloves comes increased immersion and control over an environment, allowing workers to interact more directly with and react to an immersive space. It also supports XR experiences built on Unity and Unreal Engine SDKs.

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Magic Leap Shows Prototype Headset Progress Since 2014

Road to VR

Schwab continues, introducing a technically ‘wearable’, albeit very uncomfortable looking prototype from 2015 (below), “This thing is called Cheese Head. This was one of the first ones that what actually wearable.” 6DOF hand controller (Totem) tracking. ” The WD3 from 2015 is pictured below.

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New Waveguide Tech From VividQ and Dispelix Promises New Era in AR

ARPost

These devices, typically used for virtual screens or screen mirroring from a paired device, often include spatial controls like ray casting but are arguably not “true” augmented reality and are sometimes referred to as “viewers” rather than “AR glasses.”. Wearable AR devices have huge potential all around the world.

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The Best VR Gloves in 2024: Harnessing Haptic Feedback

XR Today - Virtual Reality

VR gloves are a wearable XR accessory designed to enhance immersion with spatial computing capabilities and sensory feedback. This allows them to recognize specific patterns of movement and hand gestures, making it easier to control virtual interfaces. Plus, they work alongside Meta Quest controllers and HTC VIVE trackers.

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Daniel Beauchamp inspires us to do more crazy experiments in VR

The Ghost Howls

I was a die-hard Unreal Engine user, but with a lot of AR being in Unity I needed a way to ramp up on the engine. What has inspired you of the hands tracking of the Oculus Quest more than the use of controllers? Do you think that hands tracking is going to replace controllers anytime soon? Locomotion in VR has just been solved.

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The XR Week Peek (2022.07.18): Magic Leap 2 price revealed, new rumors about Apple, and more!

The Ghost Howls

Someone in the communities argued with me that HoloLens 2 has still some advantages over Magic Leap 2: it is well integrated with Azure, it is standalone so it doesn’t need a potentially dangerous cable connecting the headset to the computational unit, and it doesn’t need controllers (it uses hands tracking). Learn more.

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The XR Week Peek (2023.10.11): Meta Quest 3 ships now, a cheaper model may come in 2024… and more!

The Ghost Howls

The article talked about a headset shipping without controllers and aiming at the sweet price point of $200. Mark Gurman reiterated a similar rumor: he didn’t say that Meta will ship it without controllers, but just that it is evaluating also that option. The second is about interactions.

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