Remove Course Remove Examples Remove Leap Motion Remove Oculus Remove Unity
article thumbnail

The Ghost Howls’s VR Week Peek (2019.12.23): Facebook works on its OS, Oculus Link official cable released, Huawei VR glasses available, and much more!

The Ghost Howls

Oculus releases hands tracking SDK, official Link cable for Quest and more. This has been a great week for all Oculus Quest users and developers. First of all, Oculus has finally released the hands tracking SDK for Oculus Quest , letting all developers create hands-tracked application for this popular standalone headset.

Oculus 208
article thumbnail

My predictions for augmented reality in 2019

The Ghost Howls

Some examples of this category of glasses: Intel Vaunt (project abandoned); North Focals; Vuzix Blade; Snap Spectacles v2 (they are just cameras to share videos); Bose AR glasses (these are not for visual, but for audio augmented reality). Leap Motion. You may ask why I’m adding Leap Motion here.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Importance of Hand Tracking UX Design

The Ghost Howls

It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. If you’re looking to learn more about AR/VR design or development , check our free XR workshops and courses at Circuit Stream. First, let’s start with installing Unity hand-tracking.

article thumbnail

SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

The great news is that SenseGlove has been so kind as to send me a review unit some days ago, and of course I’ve made many extensive tests so that to write a detailed review for you! Experimenting with different force-feedback haptics inside Unity: rigid object, bendable object, breakable object.

Haptic 501
article thumbnail

Space and Perspective in VR

Leapmotion

Click To Tweet To bring Leap Motion tracking into a VR experience, you’ll need a virtual controller within the scene attached to your VR headset. Our Unity Core Assets and the Leap Motion Unreal Engine 4 plugin both handle position and scale out-of-the-box for the Oculus Rift and HTC Vive.

article thumbnail

On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

I remember seeing the Oculus guys — Palmer Luckey and Nate Mitchell and Brendan (Iribe) over at one of their CES tables in the early years, well before they were acquired. And even the Oculus Quest is at $400, and they seem to be the $200 Oculus Go. Facebook is still investing in Oculus, obviously.

article thumbnail

On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

I remember seeing the Oculus guys — Palmer Luckey and Nate Mitchell and Brendan (Iribe) over at one of their CES tables in the early years, well before they were acquired. And even the Oculus Quest is at $400, and they seem to be the $200 Oculus Go. Facebook is still investing in Oculus, obviously.