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The Importance of Hand Tracking UX Design

The Ghost Howls

It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. If you’re looking to learn more about AR/VR design or development , check our free XR workshops and courses at Circuit Stream. First, let’s start with installing Unity hand-tracking.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

The great news is that SenseGlove has been so kind as to send me a review unit some days ago, and of course I’ve made many extensive tests so that to write a detailed review for you! Experimenting with different force-feedback haptics inside Unity: rigid object, bendable object, breakable object.

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The Ghost Howls’s VR Week Peek (2019.12.23): Facebook works on its OS, Oculus Link official cable released, Huawei VR glasses available, and much more!

The Ghost Howls

Oculus releases hands tracking SDK, official Link cable for Quest and more. This has been a great week for all Oculus Quest users and developers. First of all, Oculus has finally released the hands tracking SDK for Oculus Quest , letting all developers create hands-tracked application for this popular standalone headset.

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Who Will Own the Metaverse?

AR Insider

An Apple AR headset has been a mainstay of the rumor mills for several years, and we expect Facebook to be creating an AR Oculus device. In another scenario, we may see game engines dominant, like Unity or Unreal. In one scenario this may be some kind of AR browser, equivalent to today’s web browsers, like WebXR running on Chrome.

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Hovercast VR Menu: Behind the Design

Leapmotion

My recent interest in virtual reality and Leap Motion input led to several interesting project ideas. For example, the developer could create renderers that display the menu segments as circles, or even spheres – all with different visual indicators, icons, etc. Developing with Leap Motion Tracking.

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Space and Perspective in VR

Leapmotion

Click To Tweet To bring Leap Motion tracking into a VR experience, you’ll need a virtual controller within the scene attached to your VR headset. Our Unity Core Assets and the Leap Motion Unreal Engine 4 plugin both handle position and scale out-of-the-box for the Oculus Rift and HTC Vive.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

I remember seeing the Oculus guys — Palmer Luckey and Nate Mitchell and Brendan (Iribe) over at one of their CES tables in the early years, well before they were acquired. And even the Oculus Quest is at $400, and they seem to be the $200 Oculus Go. Facebook is still investing in Oculus, obviously.