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FOVE has announced that their first eye-tracking VR headset, the FOVE 0, will open for pre-orders on November 2nd, and has also released the final specifications of the device. Much like Oculus, FOVE began as a successful Kickstarter which raised $480,000 , nearly twice its goal, back in mid-2015. FOVE 0 Specifications.
The first bit to point out, of course, is that 90% of startups in any industry fail. This will give headset startups in China and abroad (like Japan’s FOVE) enough space to see if an innovative indie product can hold its own against the big leagues—particularly in a competitive market like China.
It was an interesting idea, but it wasn’t until the first set of stretch goals were announced that we learned Pimax intended on actually offering a selection of these extendable modules to backers, some of them for free of course as a hearty thank-you for being an early adopter. image courtesy Pimax.
In the 30-odd minutes wearing HoloLens 2 over the course of two demos, it seemed to be a comfortable fit that could probably be worn for the advertised two to three hour active-use battery life without issue. Giving it a few good shakes, I was confident that it was firmly stuck to my head even without the need of the optional top strap.
Fove is selling a development kit of their VR headset with inbuilt eye-tracking. Eye-tracking of course comes into play because we need to know where the center of the user’s gaze is at all times quickly and with high precision in order to pull off foveated rendering.
For the full scoop, you’ll have to click through to the specific story of course because we don’t want this article ballooning to several thousand words that you may not care about. Eye-Tracking VR Headset FOVE 0 Costs $599, Starts Shipping January 2017 [ Link ].
Virtual reality has figured prominently at the event in recent years of course, quickly rising to become one of the shows hottest technologies. The most infamous example is of course, the legendary 3DHead system. That said, the joy of CES is that you never can tell what might happen.
There are of course a variety of standalone VR headsets and other contenders coming like the eye-tracking FOVE , which these games could just as easily be suited for. There’s also PS VR’s Aim controller , which is currently only confirmed to support upcoming exclusive, Farpoint.
But, of course, we’d need to know where the fovea was pointed every frame, which means we’ll need to integrate eye-tracking with new display, optics, GPU, and rendering technology in order to make a truly great VR visual experience possible.” ” What he means: Foveated rendering. Was he right?:
Of course, not everyone wants to—or can—be on their feet for long periods, and plenty of immersive entertainment, like watching movies, is sedentary. Eye tracking: Fove: Eyefluence: SMI: Bladerunner (film). That gives users more than enough space to walk, run, and even sprint while in VR. Total Recall (film). Avatar (film).
Unlike the Gear VR, the Daydream View supports multiple smartphones with the headset, including select models from ZTE, Huawei, Samsung, Motorola, Asus, LG and, of course, Google’s own Pixel/Pixel 2 series. Yet, if starting from scratch, buying the PlayStation 4, a PSVR bundle, and additional controllers aren’t exactly cheap.
Unlike the Gear VR, the Daydream View supports multiple smartphones with the headset, including select models from ZTE, Huawei, Samsung, Motorola, Asus, LG and, of course, Google’s own Pixel/Pixel 2 series. Yet, if starting from scratch, buying the PlayStation 4, a PSVR bundle, and additional controllers aren’t exactly cheap.
Smartphone VR is awesome because everyone has a smartphone in their pocket – but it does have positional tracking limitations (along with other big quality factors, of course). How do we bring positional tracking to smartphone VR?
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