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Oculus is “All in on OpenXR,” New Developer Features Will Come to OpenXR Only

Road to VR

Image courtesy The Khronos Group. While both Unity and Unreal Engine—the two most commonly used tools for building VR applications—offer some degree of support for OpenXR, neither have shifted to OpenXR as the default for building new VR applications. .” OpenXR has seen a slow but steady rollout since reaching version ‘1.0’

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You Can Now Play ‘Hellblade 2’ in VR Thanks to This Indispensable Mod

Road to VR

Praydog’s UEVR mod allows you to retroactively inject a host of games built in Unreal Engine with VR support, putting you head-first into non-VR titles like Palworld and many others. The same goes for Hellblade II , which was built in Unreal Engine 5, letting users play the game in full 6DOF VR, in either first or third person.

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Sony Just Invested $250 Million in Epic Games, Here’s What it Could Mean for VR and Beyond

Road to VR

Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. Unreal Engine is the second most popular game engine for building VR content, and has powered PSVR games like Farpoint , Moss ,and Firewall: Zero Hour.

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A Look at the World’s First Interactive Mixed Reality TV Show

VRScout

Developed by The Future Group and FreemantleMedia (the company responsible for American Idol and X Factor ), Lost In Time is a Norwegian game show that uses interactive mixed reality technology combined with a customized green screen studio to transport contestants to different landscapes scattered across time and space. Hopefully U.S.

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OpenXR Chair Shifts from Epic to Intel, Progress Update Planned for March

Road to VR

Intel’s Brent Insko has taken over as the Chair of the OpenXR working group after Epic’s Nick Whiting passed the torch. OpenXR’s ‘working group’, under which representatives from member companies are actively developing the standard, is facilitated by Khronos Group. Image courtesy Khronos Group.

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How I got started with virtual reality (and you can, too)

The Ghost Howls

My work in virtual events started by chance in 2019, when at the beginning of the autumn, VRrOOm CEO Louis Cacciuttolo wrote a post on a WeChat group saying that he was looking for a developer to explore VR events together. My suggestion to them is to start first of all to learn Unity and C#, or Unreal and C++. Influencer.

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STYLY makes creation and distribution of cross-platform XR content easy

The Ghost Howls

Back in 2016, a group of Japanese developers were working on a project with a local fashion designer who wanted to do a fashion show in an underwater environment. Of course, since then the STYLY platform has grown with the addition of new features that have been specifically designed for artists, designers, and other creatives.

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