Remove Course Remove Hand tracking Remove Leap Motion Remove Oculus Remove Unity
article thumbnail

The Importance of Hand Tracking UX Design

The Ghost Howls

The article Dejan has written is a big collection of tutorials, suggestions, and tips about developing applications that use hand tracking. It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX.

article thumbnail

The Ghost Howls’s VR Week Peek (2019.12.23): Facebook works on its OS, Oculus Link official cable released, Huawei VR glasses available, and much more!

The Ghost Howls

Oculus releases hands tracking SDK, official Link cable for Quest and more. This has been a great week for all Oculus Quest users and developers. First of all, Oculus has finally released the hands tracking SDK for Oculus Quest , letting all developers create hands-tracked application for this popular standalone headset.

Oculus 208
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

RealMax Qian review: wide FOV AR is amazing!

The Ghost Howls

In my unboxing video, you may see that I’ve found an additional Leap Motion v1 controller + Leap Motion mount for RealMax + USB-C cable for Leap Motion. It gets the job done and it is usable, but it is subpar even if compared to other standalone headsets on the market like the Oculus Quest.

AR 474
article thumbnail

My predictions for augmented reality in 2019

The Ghost Howls

Leap Motion. You may ask why I’m adding Leap Motion here. Well, during 2018, Leap Motion has announced the North Star reference design : a cheap augmented reality connected to PC, that is able to detect your hands very well thanks to Leap Motion’s sensor.

article thumbnail

Moving Virtual Objects Like a Jedi

Tech Trends VR

And of course this is all much more likely to happen in the most inconvenient and crucial moments of a demo or experience. To test the feature, the team used an Oculus Rift CV1 for display and a Leap Motion was applied for hand tracking.

Virginia 244
article thumbnail

UltraLeap Gemini review: use both hands in VR!

The Ghost Howls

One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. Leap Motion has also been the first important company I have interviewed in this blog.

article thumbnail

SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

The great news is that SenseGlove has been so kind as to send me a review unit some days ago, and of course I’ve made many extensive tests so that to write a detailed review for you! Experimenting with different force-feedback haptics inside Unity: rigid object, bendable object, breakable object.

Haptic 501