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Some people wondered if the avatar moved in realtime with the real Alex, but the answer is no, of course, he was pre-recorded. Image by HTC). HTC is teasing the launch of a new hardware. With a tweet, HTC has just teased the upcoming launch of a new device. All of this running thanks to the power of the Azure cloud.
He’s ready to answer with his HTC super powers. And I still remember that you have done boxing, so I agree with you in any case… HTC Vive Pro first impressions. HTC Vive 1.0 vs HTC Vive Pro. The moment when I tried the Vive Pro has not been one of this wow moments. The wonderful Vive Pro.
Image by HTC Vive). HTC expands its Cosmos offering and teases the future with Proton. This has been a pretty interesting week for HTC Vive. And it is nice that HTC with this new Cosmos line is satisfying the needs of a broad share of VR people : from the casual gamer that wants something cheap to the professional.
Ok, of course, I’m kidding, but, you know, the possibility of saying the wrong name is so high that my proposal actually starts making sense… Top news of the week (Image by HTC Vive) HTC reveals inside-out-tracked Tracker With a totally unexpected move, HTC has revealed a new kind of Tracker.
Battles are admittedly much better suited for HTC Vive players, as Oculus Rift players will need a full 360 setup because the lack of directional controls such as snap-turn, or directional teleport.
Since HTC Vive began shipping the Vive Tracker to developers earlier this year, we’ve seen everything from ceiling fans , fire hoses , and even cats tracked in VR. One of those developers is Master of Shapes , who unveiled their first Tracker demo at CES with HTC Vive. And of course, they have a tutorial up too that you can find here.
With the premiere of season 5 of Silicon Valley just two days away, fans of the raunchy tech-centric comedy are foaming at the mouths, desperate for more of the misadventures of Richard, Dinesh, Gilfoyle, Jared and of course Jian-Yang.
Epic Games’ popular Unreal Engine has just received a major update with version 4.12 With the latest release release of Unreal Engine 4 (version 4.12) Epic have included a preview version of the VR Editor they first unveiled in February and more recently at GDC 2016. The post Unreal Engine 4.12 Elsewhere, UE4 4.12
Apparently, the new games will be interactive and, according to the IGN piece, rendered with the Unreal engine – which hopefully lays to rest any assumptions these are merely some sort of branching 360 video abomination. “The Walking Dead, it all comes back to moral choice and what would you do as the player. .
Mixed Reality Here is a course from the University of Michigan. The HTC Vive headsets have its own SDK. This course from the University of Michigan focuses mainly on developing XR apps with WebXR, Unity & Unreal — Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal Skill 5?—?Machine Virtual Reality MR i.e
Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. And it feels weird that HTC hasn’t fixed such a cheap little component that was already faulty on the original Vive. Here you can find the link: [link] Thanks a lot []-).
Virtual reality has figured prominently at the event in recent years of course, quickly rising to become one of the shows hottest technologies. The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster.
Unreal Engine 4 is also an industry standard although it has a steeper learning curve than Unity. Examples are HTC Vive, Oculus Rift, Cardboard and other that are now very popular VR platforms for building experiences. Those wishing to receive a certificate at the end of the course can pay $29. Both are free to download and try.
HTC is set to reveal its new VIVE Mars CamTrack solution at the SIGGRAPH 2022 in Vancouver, Canada, where it will showcase the immersive production tool with Departure Lounge and Arcturus, it was revealed on Tuesday. HTC VIVE (@htcvive) August 8, 2022. One-click origin reset and simple calibration tools for cameras.
So he proposed to HTC to live 30 days in VR in a way that in these 30 days he could develop very cool things like AI bots and VR locomotion systems while being inside virtual reality with other people helping him remotely… and then share everything developed there to the community as open source software. Isn’t it cool?
This includes Refuel (claim key territories across the map), Uplink (a futuristic take on capture-the-flag), and—of course—classic Team Deathmatch. The game was scheduled to launch simultaneously on SteamVR , but has been delayed due to compatibility issues between the game engine (Unreal Engine 4) and SteamVR.
Of course, its FOV was restricted because there are not in the market displays with so many pixels and such a big size For HDR there was Starburst, an HMD able to deliver 20,000 nits , much more than the 1,000 ones of a commercial HDR TV. Image by HTC Vive). HTC launches Vive Flow Business Edition. NVIDIA Blog). Learn more.
This memorable struggle I experienced was made possible by an HTC Vive, a couple of smartphones, and a lot of plastic. They started looking into pairing the controller with a phone, as others have done recently, and then HTC got in touch about its tracker. A few weeks later and here we are with a working prototype.
Show yourself every few hours Christian Steiner was another one of the mentors (Image by XRCC) The teams that are working of course want to have their own freedom and wouldn’t appreciate you being constantly behind their shoulders. You shouldn’t be anxious about it: no one knows about everything. Thank you everyone!
It’s interesting to see that Neurable is still around and kicking: a few years ago there was a bit of hype around it when it created an EEG-based “mind controller” for the HTC Vive. The price of this device is $600 0 and it is of course aimed at the enterprise sector. I wonder if VR remains one of its most important use cases.
Being them very kind, they gave me as a gift an aGlass DK II eye tracking add on for HTC Vive and I used it to experiment with eye tracking interfaces. aGlass DK II box on top of HTC Vive one. FOV: >110° (adapted to HTC Vive). My HTC Vive is now able to track my eyes! FPS: 100Hz/120Hz. Delay: < 5ms.
For example, most HTC VR technology supports 3D hand tracking. Laverde also pointed out that while VIVE’s hand tracking SDK works with a number of common platforms including Unity and Unreal, there can be complications for different hardware. See Also: MR Company Nreal Talks Hand Tracking and New Partnerships.
It is the time of MWC Shanghai and HTC has showcased some very cool stuff. The Vive Focus and its friend the HTC U12 phone. Focus and smartphones can now interact together (Image by HTC). Download it and then install it on your Android smartphone (it can be of whatever brand, this features is not HTC only).
I’m a man, so of course, I don’t cry, but “a friend of mine” had his eyes become very wet while watching it. I’m of course referring to the Dead and Buried demo showcased at OC5. Interested people could preorder the device today for $1500 ($150 to be deposited at the moment of the purchase and the rest to be given upon shipping).
Currently available for free on the HTC Vive and the Oculus Rift (sorry, mobile VR users), Blocks is a new app from Google that lets anyone create 3D objects without training. Of course, you still need a robust PC to power your new virtual world (and the current cost of graphics cards is not cheap—thanks cryptocoin miners!),
VR has many use cases beyond entertainment and with HTC, RiVR's fire safety program aims to minimize training risks. I firmly believe XR devices must go beyond entertainment to ever truly become mainstream, so I was curious when HTC invited me to a VR fire safety training demonstration last month. Here's what we thought.
Ubisoft’s latest VR game is however closer linked to an earlier breed of shooter and much less so than its contemporary brethren of today—ostensibly an homage to the founders of the genre like Unreal Tournament (1999) and Quake (1996). Again, it’s just too early to tell where it will land.
HTC has finally revealed the price of the Vive Pro : it will cost $799 just to have the headset (no controller and no base stations, so you must already have a Vive 1 kit) and will be available for pre-orders since April, 5th. But, as Road To VR has stated, maybe HTC should have clarified that in all its marketing material.
Revive is an application that allows select VR games exclusive to the Oculus Home platform to be played on a rival SteamVR-powered HTC Vive headset. For Valve and HTC’s Vive headset it’s Steam, for Oculus and the Rift it’s Oculus Home. This isn’t new of course. What does Revive actually do under the hood?
Using the HTC Vive and a wall of silver rectangles, this installation was all about playing with points of reference and altering how your brain processes its surroundings. Using the built-in camera on the HTC Vive headset I was able to view myself back in reality, standing inside the Waterfront Tunnel space. PRIMAL TOURISM: ISLAND.
Of course, all the community is interested in them, because they could mean a revolution in augmented reality, that is currently based on devices that have a tiny FOV window, or that have a wide FOV but unsatisfying quality of the visuals. The official computational unit runs Android. All APIs have a plain C version.
With the Oculus Quest headset, Aptiv has been able to reduce in-person training times significantly, with most courses now only taking between 4 hours and 2 days. HTC Vive and Penn State. With the help of the HTC Vive environment, Penn State has been able to create a comprehensive environment for training and educational immersion.
An environmental artist with a passion for Star Wars has realised the iconic location of Star Wars’ Mos Eisley space port in jaw-dropping detail via Unreal Engine 4. ” The resulting environments, rendered capably using Epic’s Unreal Engine 4, are some of the most detailed and realistic recreations I’ve ever seen.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. If you want to watch it, it’s a very interesting 2-hour-long video and you can find it here [link] together with a summary of the key points he said.
O He contacted me and of course I asked him to have an interview with me regarding his job in LBAR. The Vive Pro Eye just launched by HTC at CES (Image by HTC). Well, after that article, I discovered that the CTO of MeLeap , the company behind HADO, is one of my readers! :O Software-wise, we use Unity, Vuforia, and OpenCV.
He wanted to write on my blog his opinion on this device to inform the community and of course I accepted, because I’m more than happy to host another one of his super-detailed articles. The XR2 processor is already used in other products like Meta Quest 2 and HTC Vive XR Elite, making porting of games much simpler.
Developers don’t need to implement (or even understand) the mathematics behind IK, as game engines like Unity & Unreal have IK built-in, and packages like the popular Final IK offer fully fleshed-out implementations for less than $100. But of course we can put legs on other people, that you can see, and it doesn’t bother you at all.
Over the last couple years, we have gained a lot of experience with them and their Unreal Engine. Using a physical car park, the company’s G87 M2 motor recreated a cutting-edge virtual race course, complete with coin-collecting activities as the physical vehicle drifted in the physical race track space.
There wasn’t a different width interface or a spare interface provided , which puzzled me as the HTC Vive (a Valve collaboration) had shipped with both narrow and wide facial interfaces – the “wide” really a regular fit and the narrow for people with narrow faces. . Valve Index facial interface strip down (Image by Immersive Computing).
Of course, when dealing with VR hardware, “cheaper” is certainly relative. It’s compatible with HTC Vive headsets, as well as Steam VR hardware. The company is also making an SDK available for Unity and Unreal Engine developers to make better use of the system.
We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. You may be saying “Come on! And the same happens with OpenVR!
Major immersive firms like Meta and HTC provide unique funding opportunities for various use cases. Other options include: Unreal MegaGrants: Epic Games have its funding initiative designed to support developers in the technology world. Major immersive firms support areas like Metaverse , training, and education content creation.
In addition to the free Trials on Tatooine virtual reality experience for HTC Vive, the studio released a 360-degree video that serves as a prequel to the upcoming Rogue One: A Star Wars Story. Disney’s ILMxLab has been busy of late. But there are a whole bunch of opportunities that creates, as well.
Known as “Knuckles” during their long development, these have been highly anticipated by the SteamVR community as an alternative to the HTC Vive “Wand” controllers with their simple ‘hand tool’ design and crude yet unreliable trackpads. Index controllers staying attached to the hand (Image by Rob Cole). So what is going on here?
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