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He’s ready to answer with his HTC super powers. And I still remember that you have done boxing, so I agree with you in any case… HTC Vive Pro first impressions. HTC Vive 1.0 vs HTC Vive Pro. The moment when I tried the Vive Pro has not been one of this wow moments. The wonderful Vive Pro.
Ok, of course, I’m kidding, but, you know, the possibility of saying the wrong name is so high that my proposal actually starts making sense… Top news of the week (Image by HTC Vive) HTC reveals inside-out-tracked Tracker With a totally unexpected move, HTC has revealed a new kind of Tracker.
Battles are admittedly much better suited for HTC Vive players, as Oculus Rift players will need a full 360 setup because the lack of directional controls such as snap-turn, or directional teleport.
Since HTC Vive began shipping the Vive Tracker to developers earlier this year, we’ve seen everything from ceiling fans , fire hoses , and even cats tracked in VR. One of those developers is Master of Shapes , who unveiled their first Tracker demo at CES with HTC Vive. And of course, they have a tutorial up too that you can find here.
With the premiere of season 5 of Silicon Valley just two days away, fans of the raunchy tech-centric comedy are foaming at the mouths, desperate for more of the misadventures of Richard, Dinesh, Gilfoyle, Jared and of course Jian-Yang.
Epic Games’ popular Unreal Engine has just received a major update with version 4.12 With the latest release release of Unreal Engine 4 (version 4.12) Epic have included a preview version of the VR Editor they first unveiled in February and more recently at GDC 2016. The post Unreal Engine 4.12 Elsewhere, UE4 4.12
No grey zones like HTC did in the past. Unity should anyway be the first engine partner, something that doesn’t surprise me considering the litigation between Apple and Epic Games, the company behind Unreal Engine. The solution is having more realistic headsets and interactions, of course. Thanks Ivan Aguilar for the tip!).
Mixed Reality Here is a course from the University of Michigan. The HTC Vive headsets have its own SDK. This course from the University of Michigan focuses mainly on developing XR apps with WebXR, Unity & Unreal — Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal Skill 5?—?Machine Virtual Reality MR i.e
Virtual reality has figured prominently at the event in recent years of course, quickly rising to become one of the shows hottest technologies. The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster.
HTC is set to reveal its new VIVE Mars CamTrack solution at the SIGGRAPH 2022 in Vancouver, Canada, where it will showcase the immersive production tool with Departure Lounge and Arcturus, it was revealed on Tuesday. HTC VIVE (@htcvive) August 8, 2022. One-click origin reset and simple calibration tools for cameras.
Unreal Engine 4 is also an industry standard although it has a steeper learning curve than Unity. Examples are HTC Vive, Oculus Rift, Cardboard and other that are now very popular VR platforms for building experiences. Those wishing to receive a certificate at the end of the course can pay $29. Both are free to download and try.
So he proposed to HTC to live 30 days in VR in a way that in these 30 days he could develop very cool things like AI bots and VR locomotion systems while being inside virtual reality with other people helping him remotely… and then share everything developed there to the community as open source software. Isn’t it cool?
Of course, its FOV was restricted because there are not in the market displays with so many pixels and such a big size For HDR there was Starburst, an HMD able to deliver 20,000 nits , much more than the 1,000 ones of a commercial HDR TV. Image by HTC Vive). HTC launches Vive Flow Business Edition. NVIDIA Blog). Learn more.
This memorable struggle I experienced was made possible by an HTC Vive, a couple of smartphones, and a lot of plastic. They started looking into pairing the controller with a phone, as others have done recently, and then HTC got in touch about its tracker. A few weeks later and here we are with a working prototype.
Show yourself every few hours Christian Steiner was another one of the mentors (Image by XRCC) The teams that are working of course want to have their own freedom and wouldn’t appreciate you being constantly behind their shoulders. You shouldn’t be anxious about it: no one knows about everything. Thank you everyone!
It’s interesting to see that Neurable is still around and kicking: a few years ago there was a bit of hype around it when it created an EEG-based “mind controller” for the HTC Vive. The price of this device is $600 0 and it is of course aimed at the enterprise sector. I wonder if VR remains one of its most important use cases.
Being them very kind, they gave me as a gift an aGlass DK II eye tracking add on for HTC Vive and I used it to experiment with eye tracking interfaces. aGlass DK II box on top of HTC Vive one. FOV: >110° (adapted to HTC Vive). My HTC Vive is now able to track my eyes! FPS: 100Hz/120Hz. Delay: < 5ms.
For example, most HTC VR technology supports 3D hand tracking. Laverde also pointed out that while VIVE’s hand tracking SDK works with a number of common platforms including Unity and Unreal, there can be complications for different hardware. See Also: MR Company Nreal Talks Hand Tracking and New Partnerships.
It is the time of MWC Shanghai and HTC has showcased some very cool stuff. The Vive Focus and its friend the HTC U12 phone. Focus and smartphones can now interact together (Image by HTC). Download it and then install it on your Android smartphone (it can be of whatever brand, this features is not HTC only).
VR has many use cases beyond entertainment and with HTC, RiVR's fire safety program aims to minimize training risks. I firmly believe XR devices must go beyond entertainment to ever truly become mainstream, so I was curious when HTC invited me to a VR fire safety training demonstration last month. Here's what we thought.
Currently available for free on the HTC Vive and the Oculus Rift (sorry, mobile VR users), Blocks is a new app from Google that lets anyone create 3D objects without training. Of course, you still need a robust PC to power your new virtual world (and the current cost of graphics cards is not cheap—thanks cryptocoin miners!),
Revive is an application that allows select VR games exclusive to the Oculus Home platform to be played on a rival SteamVR-powered HTC Vive headset. For Valve and HTC’s Vive headset it’s Steam, for Oculus and the Rift it’s Oculus Home. This isn’t new of course. What does Revive actually do under the hood?
Using the HTC Vive and a wall of silver rectangles, this installation was all about playing with points of reference and altering how your brain processes its surroundings. Using the built-in camera on the HTC Vive headset I was able to view myself back in reality, standing inside the Waterfront Tunnel space. PRIMAL TOURISM: ISLAND.
Of course, all the community is interested in them, because they could mean a revolution in augmented reality, that is currently based on devices that have a tiny FOV window, or that have a wide FOV but unsatisfying quality of the visuals. The official computational unit runs Android. All APIs have a plain C version.
With the Oculus Quest headset, Aptiv has been able to reduce in-person training times significantly, with most courses now only taking between 4 hours and 2 days. HTC Vive and Penn State. With the help of the HTC Vive environment, Penn State has been able to create a comprehensive environment for training and educational immersion.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. If you want to watch it, it’s a very interesting 2-hour-long video and you can find it here [link] together with a summary of the key points he said.
An environmental artist with a passion for Star Wars has realised the iconic location of Star Wars’ Mos Eisley space port in jaw-dropping detail via Unreal Engine 4. ” The resulting environments, rendered capably using Epic’s Unreal Engine 4, are some of the most detailed and realistic recreations I’ve ever seen.
Developers don’t need to implement (or even understand) the mathematics behind IK, as game engines like Unity & Unreal have IK built-in, and packages like the popular Final IK offer fully fleshed-out implementations for less than $100. But of course we can put legs on other people, that you can see, and it doesn’t bother you at all.
Over the last couple years, we have gained a lot of experience with them and their Unreal Engine. Using a physical car park, the company’s G87 M2 motor recreated a cutting-edge virtual race course, complete with coin-collecting activities as the physical vehicle drifted in the physical race track space.
We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. You may be saying “Come on! And the same happens with OpenVR!
Major immersive firms like Meta and HTC provide unique funding opportunities for various use cases. Other options include: Unreal MegaGrants: Epic Games have its funding initiative designed to support developers in the technology world. Major immersive firms support areas like Metaverse , training, and education content creation.
Due to an unexpected malfunction, you’re awoken from cryosleep by your spaceship’s AI and told that you have to go to an uninhabited planet below to retrieve fuel, liquid graphene, and get the ship back on course. ” This of course isn’t a law, and Oculus isn’t a ruling body, but the observation stands.
As a spectator, I was able to teleport around the golf course and view the action from wherever I decided to point my headset. Todd Hooper: We have an SDK for Unity and Unreal 4. Most games are GPU-bound not CPU-bound so so far that hasn’t been a challenge. Road to VR: How does a developer make a game work with VREAL?
Some people wondered if the avatar moved in realtime with the real Alex, but the answer is no, of course, he was pre-recorded. Image by HTC). HTC is teasing the launch of a new hardware. With a tweet, HTC has just teased the upcoming launch of a new device. All of this running thanks to the power of the Azure cloud.
Code is a big part of what makes XR work, of course. And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. And we also see a lot of, of course, spinoffs from these corporates.
Code is a big part of what makes XR work, of course. And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, Leap Motion, Intel — and they supported us to create VR/AR labs around the world. And we also see a lot of, of course, spinoffs from these corporates.
We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity. We have been working in Unreal for a long time, and we’ve certainly built a team around that. Is there a cost difference between using Unity versus Unreal?
Code is a big part of what makes XR work, of course. And we actually tried to tackle this problem with the help of major headset manufacturers - Oculus, HTC, Leap Motion, Intel -- and they supported us to create VR/AR labs around the world. And we also see a lot of, of course, spinoffs from these corporates.
We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity. We have been working in Unreal for a long time, and we’ve certainly built a team around that. Is there a cost difference between using Unity versus Unreal?
And then, of course, a lot of kitchen brochures and such are 3D. Of course, moving 3D data between different applications has always been hard. And the nice thing about Khronos -- now I'm in there, so of course I'm a little bit partial in this -- but it's a group where anyone can join and everybody has an equal vote.
And then, of course, a lot of kitchen brochures and such are 3D. Of course, moving 3D data between different applications has always been hard. And the nice thing about Khronos -- now I'm in there, so of course I'm a little bit partial in this -- but it's a group where anyone can join and everybody has an equal vote.
Our Unity Core Assets and the Leap Motion Unreal Engine 4 plugin both handle position and scale out-of-the-box for the Oculus Rift and HTC Vive. For the Oculus Rift, this offset is 80mm, while on the HTC Vive it’s closer to 90mm. With headsets like the Oculus Rift and HTC Vive, the user’s eye lenses remain focused at infinity.
They continue to support and collaborate with outside companies, of course — you’ll probably be able to use Google Maps on the Vision Pro, for example — but I wouldn’t expect the competitive atmosphere to change much. Aneesh Kulkarni : I think Apple wants you to build for their ecosystem.
And then, of course, a lot of kitchen brochures and such are 3D. Of course, moving 3D data between different applications has always been hard. And the nice thing about Khronos -- now I'm in there, so of course I'm a little bit partial in this -- but it's a group where anyone can join and everybody has an equal vote.
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