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UltraLeap Gemini review: use both hands in VR!

The Ghost Howls

One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. Leap Motion has also been the first important company I have interviewed in this blog.

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The Importance of Hand Tracking UX Design

The Ghost Howls

It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. If you’re looking to learn more about AR/VR design or development , check our free XR workshops and courses at Circuit Stream. First, let’s start with installing Unity hand-tracking.

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RealMax Qian review: wide FOV AR is amazing!

The Ghost Howls

In my unboxing video, you may see that I’ve found an additional Leap Motion v1 controller + Leap Motion mount for RealMax + USB-C cable for Leap Motion. It gets the job done and it is usable, but it is subpar even if compared to other standalone headsets on the market like the Oculus Quest.

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The Ghost Howls’s VR Week Peek (2019.12.23): Facebook works on its OS, Oculus Link official cable released, Huawei VR glasses available, and much more!

The Ghost Howls

Oculus releases hands tracking SDK, official Link cable for Quest and more. This has been a great week for all Oculus Quest users and developers. First of all, Oculus has finally released the hands tracking SDK for Oculus Quest , letting all developers create hands-tracked application for this popular standalone headset.

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Stereopsia report / 1: hands-on with Presenz, Antilatency, full-body on Quest and more!

The Ghost Howls

I found very interesting that they are trying to create full-body VR content for the Oculus Quest. Of course, this can’t work perfectly, but I think they’ve done a nice job, because sometimes this pose reconstruction was indeed coherent with the actual position of my body, and it felt like black magic. Me and Simon of One Bonsai.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

The great news is that SenseGlove has been so kind as to send me a review unit some days ago, and of course I’ve made many extensive tests so that to write a detailed review for you! Experimenting with different force-feedback haptics inside Unity: rigid object, bendable object, breakable object. Applications.

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NextMind Review: select objects using your brain powers

The Ghost Howls

I know that you’re big fans of my unboxing videos, and of course, I have one also for NextMind. Of course, if you want to use it together with a VR headset, you have to own a VR-ready PC. This means that at the moment you can not use NextMind with the Oculus Quest standalone (you can use it with Quest + Link, of course).