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Oculus Mixed Reality Capture is a plugin that lets content creators make amazing mixed reality videos of a VR game for the Oculus Quest. Since I had to make some tests with Oculus MRC for our game HitMotion: Reloaded (download it now on SideQuest !) Are you ready to implement Oculus MRC like a boss? Project Setup.
You all know that Facebook has recently released Passthrough APIs to let developers create AR experiences on Quest 2, and of course, I am experimenting with them. So let me show you how you can develop an AR app for Oculus Quest 2 using Oculus Passthrough APIs in Unity. Oculus Passthrough APIs video tutorial.
After a long time with my lovely Unity 2019.4 LTS, I have decided it was time to switch to something new, not to miss the new features that Unity has implemented these years. I have so started using Unity 2021.3 That is, an application built for the Oculus runtime can also run for the Valve Index on SteamVR.
At Facebook Connect 2021, Meta has announced Application SpaceWarp, a new solution to boost the framerate of Oculus Quest 2 applications up to +70%. These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons.
Then you may be interested in Oculus and Unity’s new intermediate level VR game development course, which is not only free, but can get you some valuable feedback from Oculus on your creation. After you complete the course, you have the option to submit your vertical slice for review by the team at Oculus.
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial. Requirements.
Some days ago, I was looking at the code of HitMotion: Reloaded , the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game … and I wondered: “Is all of this mess still needed today?”
Learn the ins-and-outs of Unity development and have your project reviewed by Oculus experts. From the initial prototyping stages to testing and final submissions, students will be guided through every stage of VR development for Oculus Rift/Rift S and Oculus Quest headsets on the Unity platform.
For sure you remember that together with my tutorial on how to develop and submit an application for App Lab , I have actually submitted to App Lab my majestic “The Unity Cube App” , an application with just a cube and some avatar hands (Yes, I’m a troll). Unity and its automatically added permissions.
After Venice VR Expanded has come to an end, I have finally had the time to experiment with Oculus Quest AR Passthrough. Of course, this can’t compete at all with proper high-quality colored AR passthrough that I’ve tried for instance with the Vive Cosmos XR. Mild interest of the community.
Today I publish a very specific post to help Oculus developers in a particular situation I’ve been myself in: how to publish an update to an App Lab experience of yours when the “Production Channel” is missing in the Oculus Developer Hub interface and the web uploader has been deprecated. My story with this problem.
They could be a great innovative tool to market your AR and VR applications (and even for the non-XR ones) … so let’s see how you can create them for you game directly from your Unity project! Of course, the photo is not a real 3D one, but the resulting effect is nice nonetheless. The better way for Unity projects.
Optimization is no easy task, especially with the limited resources of mobile hardware like the Snapdragon 835 processor in the Oculus Quest. In nine minutes, this crash course offers up an indie-dev focused overview of optimizing VR games built in Unity for mobile hardware like Oculus Quest.
Survios CTO Alex Silkin will teach a semester-long course called Unreal Engine VR Master Class. Have you ever wanted to attend a course on VR software design from the comfort of your own headset? The company wants applicants to have experience in game development, particularly in Unity. Your wish is about to come true.
Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. ” Oculus announced this month that it plans to begin deprecating the existing Oculus Mobile and Oculus PC SDK in favor of OpenXR. .”
Fitness-focused VR developer YUR today announced the release of YUR.watch, a virtual smartwatch device compatible with a massive selection of existing PC VR titles, as well as several Oculus Quest releases. The post YUR Launches Fitness Tracking VR Smartwatch For Oculus Quest appeared first on VRScout. Image Credit: YUR).
It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. If you’re looking to learn more about AR/VR design or development , check our free XR workshops and courses at Circuit Stream. First, let’s start with installing Unity hand-tracking.
Now, Survios CTO and co-founder Alex Silkin is set to share his experience by teaching a full semester course on expert-level Unreal Engine VR development. What’s more, the course will be taught in VR, so you can connect remotely and learn from Silkin—virtual face to virtual face. Course Specifics. Tuition : $2,495.
This is the idea that MightySkins had, and now the company sells skins for Oculus Quest 2 for everyone to buy on its website. Recently it has also decided to launch a new line dedicated to the Oculus Quest 2 , to let you customize as you want both the headset and the controllers. Me and my branded Oculus Quest 2.
Today I’ve played around with Oculus Quest , trying to hack it a bit via command-line tools (ADB), hoping to activate some cool features. I’ve made some interesting discoveries, and of course, I want to share them with you, the VR community! Oculus Go was codenamed “Pacific”, instead. Oculus Assistant.
Today I want to talk about a quick fix that may interest all the Oculus Go and Oculus Quest Unity developers that employ the plain OculusUnity Plugin from the asset store to develop their VR experiences. Oculus Quest and touch controllers. This is the typical scenario. Happy coding.
I made various tests and so I can not only review it, but also compare it with its competitor solution, the Oculus Link. Of course, Wi-Fi offers even more challenges than the tethered streaming of Oculus Link, so you may wonder if it works well or not. In comparison, Oculus Link has much lower latency and more fluidity.
In my review of Amazon Sumerian I said multiple times that in other game engines, like Unity, it is not possible to create a WebVR experience. A WebVR exporter for Unity??? Unity on one side, a WebVR experience running on Firefox on the other one. So, how to do you export a WebVR project from inside Unity? I want it!
In this post, I’m going to tell you how to implement hands tracking in Unity for the Vive Focus 3, how to enable it on the device, and what are its performances, also compared to the ones of the Oculus Quest 2. How to integrate hands tracking in your Vive Wave Unity project. Otherwise, keep reading for the textual version.
It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. In that period, the Oculus DK2 ordered by Gianni arrived, and he told me that I should go to his office to try that device, and my reaction at that time was like “Oculus what??”
Facebook confirmed earlier today that Google’s immensely popular room-scale VR painting experience, Tilt Brush, is coming to the Oculus Quest headset this Spring. Of course, not every element featured in the original PC VR release is compatible with the Quest’s mobile-based technology.
In the interview with me, he talked about many topics, like the rumors he heard on Apple Glasses, on the Oculus Quest 2 , the America vs China war, XR entrepreneurship, Tesla, and more! But of course, the technology is still not there: the Oculus Quest is still uncomfortable, we can’t read texts in it, and so on.
An upcoming online workshop by XR development educator Circuit Stream will teach developers the basics of building applications for Oculus Quest. But if you’re not ready to jump in that deep, Circuit Stream is holding a one-day ‘ Intro to Oculus Quest Development ‘ live workshop online next week on Saturday, May 16th.
Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.
Up until now, developers wishing to get their VR app on the Oculus Store had to submit to a manual review process by which their game or experience was washed through two stages; a tech review to see if the app passed minimum standards and a content review to determine it was a complete and polished experience. image courtesy Oculus.
Some people asked me how I did that and in this post, I’m sharing my knowledge giving you some hints about how to replicate the same experience in Unity. It won’t be a step-by-step tutorial, but if you have some Unity skills, it will be enough for you to deliver a mixed reality experience.
Developers wasted no time creating unique experiences that effectively showcased the potential of Oculus Passthrough technology. Of course, privacy is important. The Unity Library, available early next year, will come with a set of ready to use, interaction components like grab, poke, target, and select. Image Credit: Facebook.
Since the launch of Oculus Rift CV1 in 2016, self-contained VR apps have been the lifeblood of Meta’s VR platforms, and the primary driver of a growing audience of users over the years. Image courtesy Meta And of course, one of the big hurdles to getting people using and returning to Horizon Worlds is straightforward: content.
Today I want to take you on a journey on one of the coolest prototypes I’ve ever worked on, which is about creating Unity applications that can dynamically modify their logic at runtime depending on the user’s needs thanks to generative artificial intelligence. Cubes are easy to do. The cube became blue!
One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. I’ve tested it with my Leap Motion Controller, the Oculus Quest, and a lot of scotch tape and I was very satisfied by the results.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).
In the first instance, a creator familiar with Unity and 3D modelling softwares can create an XR scene and then upload to STYLY through our Unity Plugin , where a multiformat version of the scene will automatically be created and hosted, allowing anyone to view the scene using a VR HMD, AR smartphone or even WebXR through their browser.
Oculus just officially announced that they’d be winding down Story Studio, the company’s internal VR film studio which produced first-party VR shorts like Lost , Henry , and Dear Angelica. When we started to show people [the Oculus Rift] in Hollywood, their question was ‘how do we get started?’…
And of course, there was Reichle, who pushed the comedy club idea from the beginning. His experience hosting events in AltspaceVR and some talent with Unity were really valuable to Render, “Without him, we wouldn’t be where we are today.”. Of course, it’s not a comedy show without the jokes. Image Credit: Failed to Render.
Today, I’m going to share with you the APK that lets you have passthrough vision with blue edges on your Oculus Quest 2. you are the guy of the cube… The Trailer of The Unity Cube. Why am I sharing this app? This is more or less what you can see through this application. Oh yes, the irony.
Bradley took a moment to talk to us more about building realistic RC cars in VR, saying, “ VRChat is based on Unity, which has a great physics engine built-in. Of course, you can’t control an RC car without an RC car controller. Image Credit: Chris Bradley.
That’s why we decided to port it to other devices, especially the Oculus Quest that is selling so well among consumers in the last months. This transition from an AR game to a VR game of course has required some choices, and it has taken some pros while also carrying with it some cons. The setting.
When it comes to developing virtual reality (VR) videogames there are two primary engines studios use, either Epic Games’ Unreal Engine or Unity by Unity Technologies. Unity’s HDRP targets high-end PCs and consoles, allowing creators to build high-definition and photorealistic visuals. With package version 7.2.0
Some days ago, I’ve published on Linkedin a video with the Home of my Oculus Go and lots of people have asked me how I did such a recording. So, I decided to write a post about it and also about how to perform the streaming of your Oculus Go to an external PC. Facebook Live is a great solution to record Oculus Go videos.
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