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And of course, could I do that without telling you about my experience? Of course not… Sony 3D Display. The first display I have been able to try has been at the Sony booth. Of course, if I moved too much on the left or right, the 3D wasn’t working anymore and I could see things just in a weird 2D.
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Learn more (XR Collaboration) Learn more (Unity College). Top news of the week. Some XR fun.
Of course, Valve has not confirmed anything of that, and will keep operating with its usual slow pace until it releases a polished product. As a Unity developer (also knowledgeable of VRChat), I’m not surprised at all, honestly. Plus there is Hitman World of Assassination that is coming next year.
More info (Mentra and Vuzix partner on AugmentOS) More info (AugmentOS official website) News worth a mention (Image by Sony Interactive Entertainment) PSVR 2 had great holiday sales numbers Thanks to the huge price discount from $550 to $350, the sales of PSVR 2 had a huge boost in 2024. The results are of course favorable to the new model.
Already, the company is partnering not just with Samsung and Qualcomm but with countless heavyweights like Sony, Magic Leap, and Unity. For instance, Unity is one of the first companies supporting Android XR, and developers can create experiences for the OS using all of Unitys technologies.
Of course, they are rumors, so take them with a grain of salt. South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch inch 35523840 micro-OLED display, the same used in Sonys own SRH-S1 standalone headset. The first report comes from Business Post and hints at a release date in Q3 2025.
Of course for some ad-based tech companies, the current economic situation is not the only problem, but there is another big one which is Apple and its new privacy features embedded into iOS. The same luck has not happened to employees at Niantic at Unity. This is of course the base technology needed for foveated rendering.
But there’s even more: Unity has already published a page about how it is possible to build for the Quest 3 using not only the XR Interaction Toolkit, but also AR Foundation. Unity page also confirms that the headset will provide plane detection, so you will be able for instance to detect the walls and the desks in your room.
Some are easy like VivePort, which is basically a Steam build with the Steam stuff removed, but then on the other hand you have Sony’s eldritch submission process and things like Quest performance optimizations. Going deeply technical, how you managed your workflow for handling so many different Unity projects?
Top news of the week (Image by Microsoft) Microsoft lays off 10,000 employees and shuts down its mixed reality projects This is seriously a bad period for the tech industry in general, and of course also for mixed reality. 10,000 employees will lose their job before March : this is a human tragedy on its own.
Image by Sony, from Road To VR). Sony announces PS5, it supports PSVR. With an online livestream of around 1 hour, Sony has finally unveiled the design of the PlayStation 5. But Sony has confirmed that while we wait for it, the PS5 will be able to work with the current PSVR device. Unity details its MARS solution.
The team had their interest in VR piqued around 2012, at an internal conference for Sony developers. An early prototype of PlayStation VR, codenamed Project Morpheus | Image courtesy Sony. Was there a temptation to jump into engines such as Unity or Unreal to jumpstart development? Was that about par for a play through?
Of course, existing WMR users can still use the devices if they do not upgrade to a version of Windows that does not have the software anymore. More info Quest Pro can now track your tongue In version 60 of its SDKs for Unity and native code, Meta has added the functionality of detecting how much you are pulling out your tongue.
Top news of the week (Image by Meta) Meta launched Quest 3 The main piece of news of the week is of course the launch of the Meta Quest 3 at the Meta Connect. The last big feature is of course mixed reality: Zuckerberg defined the Quest 3 as the first consumer mixed reality headset.
Of course, all of this holds only on the technical side: if Oculus for instance wants to prevent the applications on the Oculus Store to work with Vive, it can anyway block it. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Some news on content.
And then of course there are some crazy hard shots that I hope people will just record themselves nailing for the pure glory of it. Ben Throop: The first prototype of the mechanic was in June 2014 at the Boston VR Bender game jam that Owlchemy, Valve, and Unity put on. Has developement finished?
These people, of course, love MacOS, and they would find it great to be able to use a VR headset for improving their creative creations. Sony reveals finger tracking technology for controllers. More info (Preview facilities in Unity) More info (Dynamic FFR). I wonder why these corporates are blind to these requests.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). Of course, Mister President Alvin Graylin will be there, too (Image from VRTUOLUO) Why should people attend this event?
We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. But that’s just how Unity works, and this post isn’t about Unity, so let’s move on. You may be saying “Come on!
Google now supports numerous Android smartphones such as Asus, Lenovo, LG, Moto, Motorola, OnePlus, Samsung, Sony, Vivo, Infinix, Tecno, Sharp, and Xiaomi. The Unity-powered platform also offers visualisations of over 2,500 cities in 49 nations containing “comprehensive 3D geo datasets.” operating system or later.
Examples include Amazon Sumerian, Adobe Aero and of courseUnity. It’s already powered AR experiences for Sony Pictures, Miller Lite , Porsche and others. One of the subsegments of the spatial computing universe that we think holds the greatest opportunity is “building blocks.”
Of course I’m talking about a potential AR glass, the iGlass , that could so exploit the computational power of the phone without needing a cable to be connected to it. This is one of the weirdest rag-doll experiments in Unity. This is a very fascinating hypothesis, but honestly, I don’t know if I believe it. Learn more. Some XR fun.
The company is providing a Unity and UE4 SDK so that interested developers can develop for it. The device is, of course, an enterprise one (the vest costs around $500), but the company aims at releasing a more affordable enthusiast version before the end of the year. Then we’ll follow how the situation will evolve.”
The event will also tackle the challenge of developing the Metaverse with a list of workshops, panels, courses, and others to discuss the merging of physical and digital content.
Sony arguably lost its footing as the console king when it launched the PlayStation 3 at $599 in 2005, and now here was a system that wanted considerably more cash for an experience that would still be foreign to many and a big financial risk for people to support. Surviving on Steam.
The Porto, Portugal-based company and attendee of the Immerse Global Summit 2022 Miami will announce further partnerships in due course. Furthemore, the platform is compatible with most gaming engines, including Unity, Unreal Engine, and others. This also includes Amazon Polly, Mixamo, Apple’s ARKit, and many more.
.” She also cited a paper noting that students also retained information 40 percent to 50 percent more than with traditional learning methods, even eight months after the virtual course. IGS and the Future of XR Training. ” The IGS 2022 Miami took place from 5 to 7 December at Miami Beach’s iconic Fontainebleau Hotel.
As a spectator, I was able to teleport around the golf course and view the action from wherever I decided to point my headset. Todd Hooper: We have an SDK for Unity and Unreal 4. We are Sony partner and will be talking more about Sony later. Most games are GPU-bound not CPU-bound so so far that hasn’t been a challenge.
Partnering with Sony, it developed Everybody’s Golf and even created a PlayStation VR version in 2019 , which saw the company make its first steps towards VR. It offers a slate of fantastical golf courses where you can hit the golf ball around in virtual reality, swinging the Touch controllers like real golf clubs.
The image above, clearly an homage to the legendary Unity Cube , demonstrates the position and orientation of optical sensors across different surfaces of the object… this would ensure that sensors are always available as the object is turned or moved. The AIM controller was a very cool peripheral built for Sony’s PSVR system.
Of course, CES is going to be the main topic of this weekly roundup, but there have also been interesting news not coming directly from there. There have been anyway two huge companies, NVIDIA and Sony, that released XR-related announcements during their respective keynotes. Lets go discover them! (PS HDMI has announced a new 2.2
The incumbents like Facebook, Google, Apple, Microsoft or Snap already own global social graphs, but perhaps looking to unseat them could be the multiplayer gaming behemoths like Sony, Activision Blizzard or EA, or 3D-specific ideas like Aura’s “avatar as a service”. In another scenario, we may see game engines dominant, like Unity or Unreal.
Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.
link] Pimax Play updates Over the course of several months, my Crystal received a number of software updates, after undergoing testing by the Pimax Crystal Beta testers (a group of early adopters). I did try using the application with several OpenVR games which of course did not work!
Although, with more recent commercial headsets like the Meta Quest Pro and Sony’s PSVR 2, the technology is finding a home in affordable immersive products. Doug Eggert: We expect the trend of integrating tracking technology into XR devices will accelerate over the course of this year and beyond.
Although, with more recent commercial headsets like the Meta Quest Pro and Sony’s PSVR 2, the technology is finding a home in affordable immersive products. Doug Eggert: We expect the trend of integrating tracking technology into XR devices will accelerate over the course of this year and beyond.
Some people wondered if the avatar moved in realtime with the real Alex, but the answer is no, of course, he was pre-recorded. Of course, there is news on Quest also from this week. Sony announces new games for PSVR. All of this running thanks to the power of the Azure cloud.
More info (Meta Quest+ gaming service) More info (Cross-buy available for Meta Quest+ games) Unity announces AI tools when Valve stops AI games This week has been an emotional rollercoaster for games (VR and not) made with the support of artificial intelligence. Muse looks a lot like ChatGPT integrated inside Unity.
This week, a rumor spread among XR communities: next-gen PSVR will be announced at a press conference to be held by Sony on February, 5th. The reason is that Sony has already announced that it will launch PSVR 2 only after the PS5 , to not confuse its buyers by selling too many things together. But of course, I hope for a full reveal
And of course, what's coming up with Unreal Engine 5? So, of course, we use game engine technology to validate design, and to get a project that is greenlit; say, "Look at this beautiful car." And some of them are built on Unity, others are built on Unreal. And of course, what's coming up with Unreal Engine 5?
And of course, what's coming up with Unreal Engine 5? So, of course, we use game engine technology to validate design, and to get a project that is greenlit; say, "Look at this beautiful car." And some of them are built on Unity, others are built on Unreal. And of course, what's coming up with Unreal Engine 5?
Of course, it is completely based on hand tracking… and on the classical Owlchemy humor Sony Pictures Virtual Reality and XR Games announced Starship Troopers: Continuum , an online multiplayer shooter that brings you into the world of the popular movie. with downloadable courses priced at $1.99
As a tech guy, of course, I’m all in for retro compatibility, and I would still love to sometimes attach my Oculus DK2 to my laptop and remember the good old times playing Tuscany. I know that I’m saying something unpopular, but I understand Microsoft’s decision. Funny link This is too funny to watch!
PSVR 2 Hero view of PSVR 2 (Image by Sony Interactive Entertainment) I had big hopes for PSVR 2. I’m pretty sure that Sony is waiting the next few months to make some moves, there’s still the Black Friday and the Christmas Holiday that have to happen, but at the moment I do not see this device as disruptive to our ecosystem.
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