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Fast forward to 2016 and STRIVR Labs counts the likes of Texas Tech, Arkansas, Stanford, Dallas Cowboys, and Arizona Cardinals, among others, as clients using STRIVR’s VR solutions to enhance training. STRIVR has used HTC Vive, Samsung Gear, the Oculus CV1 and Oculus DK2 headsets. ” Photo courtesy ESPN.
More than 25 professional and collegiate sports teams use STRIVR to enhance off-the-field preparation including the Dallas Cowboys, Arizona Cardinals, Minnesota Vikings, Clemson University, Stanford University, the Washington Wizards, Detroit Pistons, and Washington Capitals. The hardware will get better in next 12 to 16 months.”.
The pilot, which used an iPad and HTC Vive powered by Marxent’s 3D Cloud Service, showed that VR increases average order value by 60%. Hardware announcements: Head-worn. In the virtual reality space, HTC targeted enterprise with the debut of the Vive Pro VR Kit intended for work applications like training and design.
In September of 2016, I attended a group meeting with some folks in Dallas, and then by January of 2017, we had our first major product in a school. Or do they want you to come in with the hardware? But, schools that come to us want both a hardware, software, and platform solution. We set to work figuring it out. With software?
In September of 2016, I attended a group meeting with some folks in Dallas, and then by January of 2017, we had our first major product in a school. Or do they want you to come in with the hardware? But, schools that come to us want both a hardware, software, and platform solution. We set to work figuring it out. With software?
In September of 2016, I attended a group meeting with some folks in Dallas, and then by January of 2017, we had our first major product in a school. Or do they want you to come in with the hardware? But, schools that come to us want both a hardware, software, and platform solution. We set to work figuring it out. With software?
Jeff: Yeah, we're fairly hardware agnostic, so we've done projects in just about any type of hardware. I will say we do have the strongest partnership with HTC -- with Vive. Alan: Are you guys moving the stuff to Quest now? Or are you still on Vives and Rifts? But I mean, it really doesn't matter to us.
Jeff: Yeah, we’re fairly hardware agnostic, so we’ve done projects in just about any type of hardware. I will say we do have the strongest partnership with HTC — with Vive. Alan: Are you guys moving the stuff to Quest now? Or are you still on Vives and Rifts? But I mean, it really doesn’t matter to us.
Jeff: Yeah, we’re fairly hardware agnostic, so we’ve done projects in just about any type of hardware. I will say we do have the strongest partnership with HTC — with Vive. Alan: Are you guys moving the stuff to Quest now? Or are you still on Vives and Rifts? But I mean, it really doesn’t matter to us.
You still see it on the hardware, software, and interaction side. On the hardware side, if you set up a high-end VR experience, it would have a freaking bloody big PC. We worked towards the next Dallas event that… I’m trying to think, what is it? It’s the same with hardware partners. BrainXchange?
You still see it on the hardware, software, and interaction side. On the hardware side, if you set up a high-end VR experience, it would have a freaking bloody big PC. We worked towards the next Dallas event that… I’m trying to think, what is it? It’s the same with hardware partners. BrainXchange?
Jeff: Yeah, we’re fairly hardware agnostic, so we’ve done projects in just about any type of hardware. I will say we do have the strongest partnership with HTC — with Vive. Alan: Are you guys moving the stuff to Quest now? Or are you still on Vives and Rifts? But I mean, it really doesn’t matter to us.
Jeff: Yeah, we're fairly hardware agnostic, so we've done projects in just about any type of hardware. I will say we do have the strongest partnership with HTC -- with Vive. Alan: Are you guys moving the stuff to Quest now? Or are you still on Vives and Rifts? But I mean, it really doesn't matter to us.
The legendary annual QuakeCon is held in Dallas, Texas hosted by parent company ZeniMax Media is home to publisher Bethesda Softworks’ world-famous IP, with this year’s focus on the Quake World Championships esport competition. Skyrim VR remains a PSVR-only title for now, but is likely to find its way to PC.
Cameron: I've noticed that -- and this is a bit of a sideways way to look at it -- I've noticed that, with companies that come in and they're looking to dip their toe into virtual reality or augmented reality, that sometimes they fall into the trap of investing so much into the hardware. I mean, I was making notes, here. Cameron: Absolutely.
Cameron: I've noticed that -- and this is a bit of a sideways way to look at it -- I've noticed that, with companies that come in and they're looking to dip their toe into virtual reality or augmented reality, that sometimes they fall into the trap of investing so much into the hardware. I mean, I was making notes, here. Cameron: Absolutely.
Cameron: I've noticed that -- and this is a bit of a sideways way to look at it -- I've noticed that, with companies that come in and they're looking to dip their toe into virtual reality or augmented reality, that sometimes they fall into the trap of investing so much into the hardware. I mean, I was making notes, here. Cameron: Absolutely.
Cameron: I've noticed that -- and this is a bit of a sideways way to look at it -- I've noticed that, with companies that come in and they're looking to dip their toe into virtual reality or augmented reality, that sometimes they fall into the trap of investing so much into the hardware. I mean, I was making notes, here. Cameron: Absolutely.
Alan: So you mentioned EWTS, Enterprise Wearable Technology Summit in Dallas, Texas, correct? It’s that exponential growth of hardware as well. It helps that a lot of the big companies, HTC, Oculus, Lenovo, they’re pivoting to enterprise. Emily: Uh-huh. Emily: It’s a shame, kind of. Emily: Yeah.
Alan: So you mentioned EWTS, Enterprise Wearable Technology Summit in Dallas, Texas, correct? It’s that exponential growth of hardware as well. It helps that a lot of the big companies, HTC, Oculus, Lenovo, they’re pivoting to enterprise. Emily: Uh-huh. Emily: It’s a shame, kind of. Emily: Yeah.
In the three to four years since the release of Oculus Rift and HTC Vive, the number of VR headsets available on the market has grown. I work in XR, organizing events and writing about AR and VR for my livelihood and yet, unlike some of my male peers, I purchased my very first piece of VR hardware just this year with the release of Oculus Go.
Alan: So you mentioned EWTS, Enterprise Wearable Technology Summit in Dallas, Texas, correct? It's that exponential growth of hardware as well. It helps that a lot of the big companies, HTC, Oculus, Lenovo, they're pivoting to enterprise. Most of the technology hardware is designed by men and I don't know why that is.
HTC Vive Retires. The HTC Vive was phased out in October, replaced by the Vive Cosmos , which was priced at $699. Although the PSVR has proven to be the most commercially successful VR hardware to date – selling over 4.2 Sony’s Next Move. Virtual Immortality .
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