This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Tuesday, April 7, saw VIVE’s second weekly developer live stream, “Build for Tomorrow – VIVE HandTracking SDK.”. The talk, presented by HTC’s senior developer Dario Laverde, focused on how developers can integrate handtracking into their applications. HandTracking in VR Technology – It’s Come a Long Way.
The glove-like accessory allows standalone VR users to feel virtual objects. The latest iteration of its one-size-fits-all Forte DataGlove can now be combined with the Oculus Quest controllers, integrating BeBop’s handtracking technology with the Quest’s 3D tracking. Image Credit: BeBop Sensors.
Oculus Link for example or Medal of Honor: Above and Beyond are two worthy mentions, yet it must be the experimental handtracking feature for Oculus Quest that takes home the crown, especially after testing the technology first-hand. Even more so when it comes to the popular standalone Oculus Quest.
We know that now with the Oculus Touch and the HTC Vive, but even when VR was simply a screen strapped to your head many felt that hands were the future. We began to develop The Gallery on the first Oculus devkit with the Razer Hydra (a Sixense technology) to deliver surrogate handtracking and body presence back in 2013.
Handtracking : bending sensor and IMU (standard version does not support finger opening). Vibration : Back of the hand (equipped on all models). Here’s a quick look at the specs, courtesy of Diver-X: Battery : 6 hours without haptic feedback, 2 hours with haptic feedback (will be improved by software update). Size: S/M/L.
Manus VR recently released this video showing full arm tracking being developed for HTC Vive. The have been working on handtracking but this is a great step and I am excited for what Manus VR is bringing to the VR table. The Manus is the first consumer data-glove specifically designed for virtual reality.
That’s lead to motion controllers, eye tracking and handtracking but full-body tracking has stopped and started due to the complexities of this process. Manus VR , the company which makes enterprise-grade datagloves, is almost ready to release its solution to this challenge, Manus Polygon.
One of the biggest names in the VR dataglove field is Manus VR, and VRFocus recently got to test its new flagship product, Manus Prime Haptic. It has long been the case that gloves have been associated with VR, the logical choice for anyone wanting to touch the digital realm.
In Dexmo gloves, the thumb tracking alone takes 3DoF, and this is needed to make the grasping and all the other virtual hands’ interaction more realistic. All the movements of the thumb are tracked thanks to a special joint. Dexmo haptic feedback.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content