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The company formerly known as AxonVR , which has raised more than $5 million in venture capital, is rebranding to HaptX, and revealing a feature prototype of a VR glove which uses micro-pneumatics for detailed haptics and force feedback to the fingers. After trying the prototype for myself, I came away impressed with the tech.
BeBop Sensors has been demonstrating its latest Forte DataGlove iteration at technology show CES for the past several years and next week’s event is no different. What has changed is the addition of greater hardware support including Oculus Quest and glove features, with haptics now available.
We know that now with the Oculus Touch and the HTC Vive, but even when VR was simply a screen strapped to your head many felt that hands were the future. That physicality is something you don’t get from datagloves, or vision based inputs without any device, and that feeling can then be fine-tuned with haptic feedback.
One of the biggest names in the VR dataglove field is Manus VR, and VRFocus recently got to test its new flagship product, Manus Prime Haptic. It has long been the case that gloves have been associated with VR, the logical choice for anyone wanting to touch the digital realm. Then it came to the haptics.
Another was Bebop Sensors, showcasing its latest Forte Date Glove, which had built-in haptics and Oculus Quest compatibility. Bebop Sensors has attended CES for several years now with VRFocus last testing the Forte DataGlove back in 2018. Hence its latest update adding Oculus Quest compatibility.
Manus VR , the company which makes enterprise-grade datagloves, is almost ready to release its solution to this challenge, Manus Polygon. Compatible with HTC Vive and other SteamVR headsets, Manus Polygon will be compatible with Unity when it officially launches in June 2020.
There’s nothing like a bit of haptic feedback to truly make you feel like part of a virtual reality (VR) experience, whether that’s a simple controller shake as you impale an enemy or feel the thump against your chest when you take a hit in experiences like The VOID. The gloves aren’t just about haptics either.
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