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The glove-like accessory allows standalone VR users to feel virtual objects. Since that debut, BeBop Sensors has been working non-stop on its enterprise-friendly haptic technology. Featuring a unique open palm design, the gloves are breathable and can be cleaned more easily than other hapticgloves.
The company formerly known as AxonVR , which has raised more than $5 million in venture capital, is rebranding to HaptX, and revealing a feature prototype of a VR glove which uses micro-pneumatics for detailed haptics and force feedback to the fingers. After trying the prototype for myself, I came away impressed with the tech.
Another was Bebop Sensors, showcasing its latest Forte Date Glove, which had built-in haptics and Oculus Quest compatibility. Bebop Sensors has attended CES for several years now with VRFocus last testing the Forte DataGlove back in 2018.
Manus VR , the company which makes enterprise-grade datagloves, is almost ready to release its solution to this challenge, Manus Polygon. Compatible with Manus’ range of Prime gloves, Polygon supports multiple users either locally or via an existing network so colleagues can share a virtual workspace.
Hand tracking has always been one of those options that sound nice in principle, but would you actually pay for it, adding a Leap Motion device or something a little more extravagant like a dataglove? However, if hand tracking is added as a free addition then suddenly this argument changes significantly.
I really hope this can happen, because VR with haptic feedback is overly cool! Basically, the glove is able to simulate the forces that objects apply to your hands in the real world. But with “Force-feedback” gloves, all of this change. Astonishing video of the HaptX gloves in action. Force-feedback.
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