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BeBop Sensors to Showcase Oculus Quest Compatible Forte Data Glove at CES 2020

Peter Graham

BeBop Sensors has been demonstrating its latest Forte Data Glove iteration at technology show CES for the past several years and next week’s event is no different. What has changed is the addition of greater hardware support including Oculus Quest and glove features, with haptics now available.

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Hands-On With Valve’s Knuckles Prototype Controllers

UploadVR Between Realities podcast

We know that now with the Oculus Touch and the HTC Vive, but even when VR was simply a screen strapped to your head many felt that hands were the future. That physicality is something you don’t get from data gloves, or vision based inputs without any device, and that feeling can then be fine-tuned with haptic feedback.

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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

VIVE hand tracking has a number of features, though which features a developer uses depends on their target platform and hardware. For example, most HTC VR technology supports 3D hand tracking. So, the processing power of the hardware that developers want their projects to work on should be considered. “ Keep Coming Back.

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China shows its masterplan to lead Virtual Reality in 2025

The Ghost Howls

Langzou VR in education, VR Waibao in collaboration tools) and other on hardware (e.g. Since VR is only now starting to grow worldwide and it is not a mature technology yet (it lacks proper hardware and content), there is an opportunity for China to enter this growing field and become a worldwide leader in innovating the technology.

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Hands-on: HaptX Glove Delivers Impressively Detailed Micro-pneumatic Haptics, Force Feedback

Road to VR

Rubin walked me through the demo experience, built using an SDK of HaptX’s design, which he says is largely created by leveraging Unreal Engine’s physics system to tell the glove when and where to apply haptic effects and when and how to engage the force feedback. Rubin encouraged me to start poking and prodding at the scene.

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Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

Manus VR , the company which makes enterprise-grade data gloves, is almost ready to release its solution to this challenge, Manus Polygon. Compatible with HTC Vive and other SteamVR headsets, Manus Polygon will be compatible with Unity when it officially launches in June 2020.

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A Brief History of VR

VeeR VR

They created many VR devices including, the Data Glove, the EyePhone, and the Audio Sphere. When they licensed the data glove to Mattel to create the Power Glove, this is one of the first instances of an affordable VR device that was readily available to the general public, costing just $75 USD. .