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BeBop Sensors has been demonstrating its latest Forte DataGlove iteration at technology show CES for the past several years and next week’s event is no different. What has changed is the addition of greater hardware support including Oculus Quest and glove features, with haptics now available.
We know that now with the Oculus Touch and the HTC Vive, but even when VR was simply a screen strapped to your head many felt that hands were the future. We began to develop The Gallery on the first Oculus devkit with the Razer Hydra (a Sixense technology) to deliver surrogate hand tracking and body presence back in 2013.
VIVE hand tracking has a number of features, though which features a developer uses depends on their target platform and hardware. So, the processing power of the hardware that developers want their projects to work on should be considered. “ How and when to incorporate hand tracking isn’t only a hardware and software question.
Langzou VR in education, VR Waibao in collaboration tools) and other on hardware (e.g. Since VR is only now starting to grow worldwide and it is not a mature technology yet (it lacks proper hardware and content), there is an opportunity for China to enter this growing field and become a worldwide leader in innovating the technology.
Manus VR , the company which makes enterprise-grade datagloves, is almost ready to release its solution to this challenge, Manus Polygon. The company also plans to release an Unreal Engine 4 plugin later this year as well as expanding compatibility for more motion capture hardware.
In Dexmo gloves, the thumb tracking alone takes 3DoF, and this is needed to make the grasping and all the other virtual hands’ interaction more realistic. What is incredible is that the glove can work with WHATEVER tracking system. You choose… and Dexta even made a demo using the glove with Oculus Quest controllers!
They created many VR devices including, the DataGlove, the EyePhone, and the Audio Sphere. When they licensed the dataglove to Mattel to create the Power Glove, this is one of the first instances of an affordable VR device that was readily available to the general public, costing just $75 USD. .
Noah has been active in the augmented reality and open hardware communities for over a decade. He had experience building homebrew datagloves and mocap systems for years before discovering Leap Motion. Noah created what may be the first 3D-printable mount for the Leap Motion Controller on the Oculus DK1 in 2013.
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