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The glove-like accessory allows standalone VR users to feel virtual objects. The latest iteration of its one-size-fits-all Forte DataGlove can now be combined with the Oculus Quest controllers, integrating BeBop’s hand tracking technology with the Quest’s 3D tracking. Image Credit: BeBop Sensors.
Up until that point, there was still some motion latency in VR, so you never felt completely attached to the actions in your hands. That physicality is something you don’t get from datagloves, or vision based inputs without any device, and that feeling can then be fine-tuned with haptic feedback.
and promote the development of rendering processing technology to high image quality, low latency, and low power consumption. – Perceptual interaction technology. Accelerate the research and development and industrialization of six-axis and above GHz inertial sensors and 3D cameras. – Content production technology.
In Dexmo gloves, the thumb tracking alone takes 3DoF, and this is needed to make the grasping and all the other virtual hands’ interaction more realistic. Theoretically they could work also via Bluetooth, but Bluetooth communication would add extra latency to the haptics system. Dexmo haptic feedback.
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