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BeBop Sensors to Showcase Oculus Quest Compatible Forte Data Glove at CES 2020

Peter Graham

BeBop Sensors has been demonstrating its latest Forte Data Glove iteration at technology show CES for the past several years and next week’s event is no different. What has changed is the addition of greater hardware support including Oculus Quest and glove features, with haptics now available.

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Smart Fabric Technology Brings Touch Haptics To The Oculus Quest

VRScout

The glove-like accessory allows standalone VR users to feel virtual objects. The latest iteration of its one-size-fits-all Forte Data Glove can now be combined with the Oculus Quest controllers, integrating BeBop’s hand tracking technology with the Quest’s 3D tracking. Image Credit: BeBop Sensors.

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Spatial Beats: Oculus, Google & Snap

AR Insider

The product is a 3D modeling software for PC VR and Oculus Quest headsets. HaptX Ready To Ship Enterprise Data Gloves. HaptX, makers of force-feedback VR gloves, announced today they are ready to ship their advanced force-feedback gloves, dubbed the DK2 (Developer Kit 2). And you don’t need a headset.

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CES 2020 Interview: Bebop Sensors has got the Touch

Peter Graham

Another was Bebop Sensors, showcasing its latest Forte Date Glove, which had built-in haptics and Oculus Quest compatibility. Bebop Sensors has attended CES for several years now with VRFocus last testing the Forte Data Glove back in 2018. Hence its latest update adding Oculus Quest compatibility.

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Oculus Quest’s Hand Tracking Could be its New Killer Feature

Peter Graham

There were several announcements at Oculus Connect 6 (OC6) this year that could have taken the top spot. Oculus Link for example or Medal of Honor: Above and Beyond are two worthy mentions, yet it must be the experimental hand tracking feature for Oculus Quest that takes home the crown, especially after testing the technology first-hand.

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Hands-On With Valve’s Knuckles Prototype Controllers

UploadVR Between Realities podcast

We know that now with the Oculus Touch and the HTC Vive, but even when VR was simply a screen strapped to your head many felt that hands were the future. We began to develop The Gallery on the first Oculus devkit with the Razer Hydra (a Sixense technology) to deliver surrogate hand tracking and body presence back in 2013.

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Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

Manus VR , the company which makes enterprise-grade data gloves, is almost ready to release its solution to this challenge, Manus Polygon. adding support for Oculus Quest to its custom tracking solution. Manus VR isn’t the only company exploring the full-body tracking space.